Total War: WARHAMMER III

Total War: WARHAMMER III

Super Units - All Factions Compilation - End Times Escalation
105 Comments
Pwner1  [author] 15 hours ago 
Update that returns AI ability to recruit, tell me how it is, also adds Dragon Ogre units and their RoR.
star eyes 9 Oct @ 2:23pm 
That would be awesome! I could imagine its a poor implementation from CA on the chaos recruitment stuff, it seems jank. I hope you can get it working! The units are super neat!
Pwner1  [author] 8 Oct @ 10:41pm 
I'll start working on somewhat nerfing the chaos reecruitment, and adding perhaps deity specific variants.
Kingpanther7 8 Oct @ 8:43pm 
cool thanks for working so hard on this mod
Pwner1  [author] 8 Oct @ 8:15pm 
THe settlement/building is the biggest issue which I had from the start, I don't know and have failed to implement any vanilla~esque system for them.
star eyes 8 Oct @ 8:10pm 
Maybe just make them a low % to get another recruitment stack and only from tier 4 or 5 settlements? Whatever tier most factions get access to them I suppose. Can offset the rng with lower upkeep or upfront cost?
Pwner1  [author] 8 Oct @ 7:44pm 
I have them tagged in the unit sets as skv_all
skv_artillery_warmachines_rank7
wh2_dlc12_skv_doomflayers
wh2_dlc12_skv_doomwheel_doomflayers_vets
wh2_dlc16_skv_scurry_away
wh2_dlc12_skv_cha_doomflayer
wh2_dlc12_skv_veh_doom_flayer_0_ete
Kingpanther7 8 Oct @ 6:56pm 
playing as ikit and the warlock adept riders are not getting buffed by his work shop
Pwner1  [author] 8 Oct @ 5:53pm 
Yes, Iäve been consdiering touching up those aspects, but since it's player only I have not, what would be good for them that could be considered balanced but not hampering the player's ability to whip up a doomstack?
star eyes 8 Oct @ 3:16pm 
Is there any balancing to be done with Warriors of Chaos? They all have 100% chance of replenishing all the time, seems way too easy to get Tier 5 units in turn 2.
Pwner1  [author] 8 Oct @ 6:00am 
Not for me... it does not remove an units, just adds more.
织田信长 8 Oct @ 5:52am 
Thank you for the update, but this update has once again corrupted my save file. I hope this can be avoided in the future.
DASSBEAR 8 Oct @ 12:04am 
Thank you for commenting your new additions. Im hoping to have Warriors of chaos spotlight out this friday or next
Pwner1  [author] 7 Oct @ 9:35pm 
4 new units added, Two for high and two for Dark elves.
Pwner1  [author] 7 Oct @ 4:14pm 
Yeah, I thought about those too... Guess I could do it.
UltraStrategyMan 7 Oct @ 4:09pm 
Mb Khaine assasin packs too? Since you make Eshin clan assasins
UltraStrategyMan 7 Oct @ 4:08pm 
Yeah, I like this idea more, I just thought you focused on high tier units. Sry for inconvenience
Pwner1  [author] 7 Oct @ 4:04pm 
But here is what I am doing, I am making a Dreadspear Lordling, they will be a lower tier than the black guard, but they will handle the role of anti large, same thing with White Lion Warden, overrall lower tier than the Bladelords, but they will have the anti large role. I'd rather make clear roles and rankings with units.
UltraStrategyMan 7 Oct @ 3:48pm 
But lordling is dreadspear and bleakswords champion,while blackguard can wield halberd or sword with shield too.
Pwner1  [author] 7 Oct @ 2:12pm 
I seriously considered white lion champion, but thought it would be redundant because the swordmaster is high ap guy already, GUardian, and for Dark ELves a Dreadspear champion called Lordling, https://warhammerfantasy.fandom.com/wiki/Champion here is a decently comprehensive list of lore champion models
CubicP1sa 7 Oct @ 8:55am 
At long last, the REAL game can finally begin
UltraStrategyMan 7 Oct @ 8:34am 
Also general suggestion: what about adding Arcane Conduit to spellcasterss units?
UltraStrategyMan 7 Oct @ 8:32am 
What about adding to DE a pack Hydras(with special ROR of Chill of Sontar variant), Kharibdyss, manticores and Medusas?
Also, maybe add variant of tower masters that use halberds and have Charge Reflection and perfect charge defense
For HE:
annoited of Asuryan, 4 phoenix guard unit
High sisters of Avelorn(Or maybe Maiden guard?), pack of Handmaidens.
White guard, unit of White Lions of Chrace, highest bodyguards of Phoenix king
Pwner1  [author] 7 Oct @ 1:03am 
Spellcaster units added for EMpire, High and Dark Elves, Vampire COunts.
the old six killer 6 Oct @ 8:12pm 
I only have this mod turned on, maybe I'll test it out in a game
Pwner1  [author] 6 Oct @ 7:18pm 
Not for me, are you using graphical mods?
the old six killer 6 Oct @ 6:06pm 
When I open a custom battle, I've noticed that many modded units have incorrect or missing models when zoomed out, such as Norsca's Mammoth Tamer and Tzeentch's Aspiring Hero. I haven't tested this in actual battles or checked out more factions yet, but I can confirm that some of them are broken in custom battles.Thank you very much for this super awesome mod. If you can fix it, I would be very grateful.
Pwner1  [author] 6 Oct @ 2:25pm 
@UltraManStrategy, they have a pretty solid roster alrady, in fact bloated with the variants of dragons and phoenixes, I thought of adding mage unit for them and dark elves tho too
Pwner1  [author] 6 Oct @ 2:04pm 
Try resubbing to it
kingkunta808 6 Oct @ 12:54pm 
my Game wont start up after the latest update, i checked with other mods and this is the one causing the issue.
UltraStrategyMan 6 Oct @ 9:08am 
You will add some units to High elves after DLC?
Pwner1  [author] 6 Oct @ 4:19am 
@织田信长 thanks for telling me that, I've fixed it. Also two new units added with the update, Steam Tank Batallion and RoR variant. As for unit list, that's lot to do, but if you translate them you can easily read them from the list, be aware that many come from the lore, so please use official names if possible.
织田信长 6 Oct @ 3:43am 
Greetings! This is truly an excellent mod — I’ve been playing it since the very first day you released it, and we’re currently working on a Chinese translation for it.

I’d like to mention an issue I discovered.
After spending quite some time testing, I found that this mod prevents me from recruiting the **Fire Rain Rocket** when playing as **Cathay**. It’s a rather confusing problem, and perhaps you could clarify what’s happening.

It would also be great if you could provide a list of the units you’ve added, along with their special features — that information would be very helpful for us.
DASSBEAR 5 Oct @ 7:38pm 
@Pwner1 the new 8 units added to you mean for them to all be accessible to both WOC and the Daemons? im seeing all 8 on both factions
DoriamVell 5 Oct @ 7:29pm 
Also, not a request but a question and maybe idea... Can you create a Hero, but like a squad of special units? So it will have skills, but will look like elite unit squad.

Reason of such idea: alternative to "scrap" system of upgrade units
DoriamVell 5 Oct @ 7:22pm 
I love like my Lord and heroes go with some party of 2 person units. It feels so cinematic on siege battles
Pwner1  [author] 3 Oct @ 5:06pm 
And some new unit cards made by r1kko, from his mod Alternate Unit Cards
Pwner1  [author] 3 Oct @ 5:03pm 
New units added! 8 of them, appropriately enough a RoR of 8 bloodthirsters called The Eight and all it's stats end in 8! See screenshots for otehrs
Pwner1  [author] 1 Oct @ 11:24am 
No, I am trying to make a mount work for Ikit in another mod but I cannot manage that lol.
DASSBEAR 1 Oct @ 11:11am 
Does this add any mounts to heroes or Lords? I was assuming no but wanted to double check
Pwner1  [author] 1 Oct @ 2:13am 
Oh no, only the ones labelled and categorized as ETE
Metroxide 30 Sep @ 7:55pm 
@Pwner1 I meant, this doesn't incorporate like your warpmechs or any of those other unit packs right?
DASSBEAR 30 Sep @ 7:32pm 
@Pwner1 I will start with the ones you have had done the longest. Hopefully greater daemon units release before im done 😅
Pwner1  [author] 30 Sep @ 6:27pm 
That's big... I've been on the verge of adding Greater Daemon units.
DASSBEAR 30 Sep @ 4:43pm 
Wish me luck! im about to start covering every faction in your mod for mod spotlights over on youtube. big project - should be quite fun!
Pwner1  [author] 30 Sep @ 3:41am 
@Metroxide This replaces the line up of the of End Times Escalation unit packs into one, updated, expanded pack. Use only this one.
Mickey Adaptus 30 Sep @ 3:35am 
@Pwner1, i am not sure, i even had this bug when all other mods were turned off. Tough i did have this bug with atnother mod that added Reiksguard Gryphon knights. I'll try to figure out
Metroxide 29 Sep @ 9:23pm 
Does this incorporate any of your previous mods at all?
Pwner1  [author] 29 Sep @ 11:50am 
No graphical errors for me? mod conflict?
Mickey Adaptus 29 Sep @ 11:08am 
i also noticed a bug where the undivided manticore knights in skirmish cost as much as the chaos dragon riders