Total War: WARHAMMER III

Total War: WARHAMMER III

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Super Units - All Factions Compilation - End Times Escalation
   
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File Size
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337.095 MB
9 Sep @ 5:01am
17 Sep @ 3:27pm
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Super Units - All Factions Compilation - End Times Escalation

In 2 collections by Pwner1
Mods by Pwner1
72 items
End Times Escalation units
13 items
Description
Wel this took longer and way more effort than anticipated,they are all here, reworked, fixed, rebalanced (debatably) and the version that will be added to and updated from now on. Good part are based on lore and tabletop Regimental CHampion/sergeant models. THere are new units in this compared to the old versions.

So I branded my lineup of units that are unconventional in their composition End Times Escalation units, this means that they are akinf to an unit of 4 Hero type models having high HP and dealing high damage per hit, or unit of 4 giant units like Carnosaurs in one called Carnosaur RIders, also included are formations of artillery that have 12 engines and crew that doubles as a low to mid tier infantry, another type of common unit in a faction pack can be grouped spellcasters, they are not that good in a fight but come with a full selection of bound spells, even one Cataclysmic spell.

ALso plenty of Regiments of Renown are included, I got rid of unit caps that were in the standalone versions, aside from beastmen and tomb kings, since i have yet to come up with another way to balance them, naturally each unit normally comes with a high price and upkeep, some vanilla units have been affected in the recruiting tiers, like what previously was tier 5 is now 4 to leave the highest tier for these new units, like now you can recruit Depth Guard halbers fro tier 45 building and the top is occupied by the Depth Knights (which are riding Zombie Dragons).

There are currently 205 units in total across the factions so forgive me for not detailing them all here, but you get what to expect, Dragon Riding elves, like Lords of Oblivion which were an End Times regiment composed of Black GUard riding Black Dragons.

Please enjoy and give feedback, suggestions, report errors, there is room to add more units so feel free to bring forth on what's missing. THank you!


48 Comments
Kingpanther7 18 Sep @ 1:41pm 
ok thanks for even taking time to address this
Pwner1  [author] 18 Sep @ 1:35pm 
I'll go to sleep and work it out next time.
Kingpanther7 18 Sep @ 1:29pm 
i was think put them in def. building or in the main building of a tier 5 settlement i just like playing daniel and doomstacking with him and his fellow princes
Pwner1  [author] 18 Sep @ 1:24pm 
I think I currently left them exclusive for Belakor... as for Daemon Prince could not think of good building for him to recruit from...maybe I could at least make the RoRs for all Chaos Warriors factions.
Kingpanther7 18 Sep @ 1:11pm 
demon prince and technically all the forces of chaos except norsca could get them at least in the stand alone ver.
Pwner1  [author] 18 Sep @ 1:04pm 
what faction?
Kingpanther7 18 Sep @ 1:02pm 
still missing the flying undivided demon princes
Pwner1  [author] 17 Sep @ 3:32pm 
Gorger unit added.
Bacon God 17 Sep @ 2:17pm 
Titan size massive monolith for orks would be really cool
Pwner1  [author] 17 Sep @ 4:22am 
THank you for appreciation, yes, the units are not recruitable by AI currently, aide from Tamurkhan, because these override his special rectuitment unit partly.