Darkest Dungeon®

Darkest Dungeon®

Regional Acolytes
18 Comments
neIVIesis  [author] 5 Oct @ 10:07am 
@kidora yes, they are completely compatible as they don't overlap in any ways. The Sentinel mod ads its own conditional mash so they spawn always on their own. That mod wouldn't conflict with any monster or class mod.

It's likely your RNG at work.
Kidora 5 Oct @ 9:58am 
This, and other regional enemies, are compatybile with mod Ruin Sentinels Boss?
I haven't seen them for a while
Dom 4 Oct @ 1:29pm 
May your children bless you athousandfold
neIVIesis  [author] 24 Sep @ 11:04am 
All fixed, sorry all for the CTD. But thankfully, the fix was up quickly.
Kaname Madoka 24 Sep @ 10:08am 
Oh!! i was just about to report the weald issue but seems to be fixed?? it crashed a couple days ago when starting a weald fight and just now i realized is now loading the fight. Thanks for the update!
neIVIesis  [author] 22 Sep @ 2:54pm 
The issue is after I added animations to her jaw. For some reason, Dragonbones is exporting an unstable file. I'll take a closer look over the weekend. But other than a subtle jaw movement, the versions are the same.
ArachnidCommunist 22 Sep @ 2:52pm 
@nelVlesis so far it seems to have worked, thx for the fix
neIVIesis  [author] 22 Sep @ 1:39pm 
@ArachnidCommunist Thanks fore the report. I was able to replicate the CTD.

I reverted to a previous stable build. Please re-download the mod and lmk if the issue is fixed for you.
ArachnidCommunist 22 Sep @ 12:31pm 
Addendum: when I mention enemy mods, I mean enemy mods that alter vanilla dungeons, I have Courtyard+, Farmstead+, Sunward Isles and Vermintide
ArachnidCommunist 22 Sep @ 12:27pm 
This mod specifically seems to cause crashes when loading into fights in the Weald. I have a lot of mods installed, but basically none other than Maledictor, Bound Lunatic, Madwoman and other Regional enemies that add any enemies. I came to this conclusion by trying to uninstall mods from the file and loading the save and removing this mod worked.
neIVIesis  [author] 14 Sep @ 11:04pm 
Horror has been significantly nerfed, see Change Notes for details.
Sir Fartzalot 14 Sep @ 9:27am 
SO GOOD
neIVIesis  [author] 13 Sep @ 10:02am 
@rtgeorge They apply horror on spawn, once, at the beginning of the encounter. Their consequent attacks do not cause horror. It only happens once.

To balance it out, they have lower hp, and are bleeding. This is only the case for the Warren variants.
rtgeorge 13 Sep @ 9:22am 
by "her sight alone horrifies heroes" does that mean their attacks apply horror, or does that mean even just encountering them automatically applies horror to your party?
neIVIesis  [author] 12 Sep @ 8:16am 
@browns buns Yes, it works with all enemy mods. Worse can happen is that you get my regional variants + common enemies as well.
Brown Buns 12 Sep @ 3:15am 
This is really cool! Will try it out for sure
But how does it work with a modded setup that has a lot of extra enemies?
neIVIesis  [author] 10 Sep @ 7:07pm 
Gracias!
Hermoso