Darkest Dungeon®

Darkest Dungeon®

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Regional Acolytes
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General: Monsters
Class Mods: Skins
File Size
Posted
Updated
5.441 MB
8 Sep @ 10:10pm
22 Sep @ 1:36pm
6 Change Notes ( view )

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Regional Acolytes

Description
Regional Acolytes
This installment of my Regional Enemies series introduces three acolyte variants to each of the main vanilla dungeons. Venturing outside the ruins has brought dire consequences . Their physical appearance and attributes now document their affliction.


Pelagic Acolyte
  • Infected with the pelagic curse
  • Inhabits the Cove
  • Eldritch & Human
  • -5% blight resistance
  • +5% bleed resistance



Fungal Acolyte
  • Decayed by the fungal plague
  • Roaming the Weald
  • Eldritch & Human
  • +5% blight resistance
  • -5% bleed resistance



Devoured Acolyte
  • Captured & dismembered by the swine
  • Escaping the Warrens
  • Human
  • In the brink of death: -3 health, diminished resistances, bleeding
  • +1 speed, her sight alone horrifies heroes


Installation Requirements
Regional Enemy is a hard requirement for this mod to work. Without it, your game won't break, but these new acolytes won't show up in your game.

Other regional enemies are recommended, but not required.

NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make.

Credits
This mod would not have been as polished without the kind contributions of:
  • TheAwkwardHeady for adding custom animations
  • Paizurix1 over at Nexus for fixing the hemorrhage fx to work as I originally intended

Localization
Translated into all languages supported by the base game courtesy of Copilot.

Legal Disclaimer
"Regional Acolytes" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.


Popular Discussions View All (1)
0
22 Sep @ 12:34pm
Report issues here
neIVIesis
18 Comments
neIVIesis  [author] 5 Oct @ 10:07am 
@kidora yes, they are completely compatible as they don't overlap in any ways. The Sentinel mod ads its own conditional mash so they spawn always on their own. That mod wouldn't conflict with any monster or class mod.

It's likely your RNG at work.
Kidora 5 Oct @ 9:58am 
This, and other regional enemies, are compatybile with mod Ruin Sentinels Boss?
I haven't seen them for a while
Dom 4 Oct @ 1:29pm 
May your children bless you athousandfold
neIVIesis  [author] 24 Sep @ 11:04am 
All fixed, sorry all for the CTD. But thankfully, the fix was up quickly.
Kaname Madoka 24 Sep @ 10:08am 
Oh!! i was just about to report the weald issue but seems to be fixed?? it crashed a couple days ago when starting a weald fight and just now i realized is now loading the fight. Thanks for the update!
neIVIesis  [author] 22 Sep @ 2:54pm 
The issue is after I added animations to her jaw. For some reason, Dragonbones is exporting an unstable file. I'll take a closer look over the weekend. But other than a subtle jaw movement, the versions are the same.
ArachnidCommunist 22 Sep @ 2:52pm 
@nelVlesis so far it seems to have worked, thx for the fix
neIVIesis  [author] 22 Sep @ 1:39pm 
@ArachnidCommunist Thanks fore the report. I was able to replicate the CTD.

I reverted to a previous stable build. Please re-download the mod and lmk if the issue is fixed for you.
ArachnidCommunist 22 Sep @ 12:31pm 
Addendum: when I mention enemy mods, I mean enemy mods that alter vanilla dungeons, I have Courtyard+, Farmstead+, Sunward Isles and Vermintide
ArachnidCommunist 22 Sep @ 12:27pm 
This mod specifically seems to cause crashes when loading into fights in the Weald. I have a lot of mods installed, but basically none other than Maledictor, Bound Lunatic, Madwoman and other Regional enemies that add any enemies. I came to this conclusion by trying to uninstall mods from the file and loading the save and removing this mod worked.