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if you decide to add more variants, maybe you could use these to say, add a small catapult, a big knight, or a stronger soldier with a different texture? granted, these are VJ npcs, so i guess the coding might be different then. the only VJ addon i can think of right now that (probably) uses different sized enemies is more chicken npcs, though it's a little old. good work on the descriptions by the way!
Plus new descriptions for enemies that fit more with the style of Map Sweeper's writing.
But yeah, like I think I'm iffy on adding the tank and golem due to how BIG they are and could actually get stuck depending on the map
lua/autorun/npcs.lua"
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529464496
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553028155