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Added a function to halve cuts of meat if they are heavier than 0.4 (as a recipe 'Halve Cut of Meat'). Should avoid all of the glitches that are present in the vanilla 'Halve Fillet' for fish.
Updated to carry over the B42.12 fix to calculation error in butchering animal, present in previous game versions.
My guess is either - it's that small glitch that got patched in B42.12 ("Fixed calc error in butchering animal, making animal rotten between 12h & 30h giving more meat." -- the developers patched it, but not fully, as they divided a parameter by 13 instead of 12 and before they patched it, it was divided by 30 -- I will update this mod completely patching it) that I need to carry over, or something else like another mod tweaking the hunger/calories of rabbit meat. Alternatively - rabbits are messed up in this game lmao, they were the hardest to balance and I need to look at them more closely. Thanks for letting me know.
Seems like everything in this mod would work as it should, as the functions were not affected by the B42.12.0 update. With one minor exception of - from changelog - "Fixed calc error in butchering animal, making animal rotten between 12h & 30h giving more meat." - this is actually just one number being changed, I'll give this a quick update when I can.
I was thinking of it, but without writing extra lines of code the size of the item that you get is a fraction of the vanilla base item so you'd get like -6 hunger pieces of bacon. With lard it wasn't such an issue as you'd still get 2000 calories of lard per item. I will look at it in the future, because the script had lines of code for "(poor cut)/(average cut)/(prime cut)" it allowed me to make the meat items much larger than vanilla, hence this mod giving you more realistic cuts of meat. Raccoon loot has this code absent, so I intend to balance them instead of making them seem like rodents with small pieces of meat, and I'll give another look at lard and bacon then.
@nekku
Sure, it's Item Details by Bravo and Clean UI by Rocco. I also used More Item Information by FishLord to have more information on the tooltip when you highlight an item.
Hi there, thank you for this mod.
Could you pleases advise if display of calories, etc in the inventory as on your screenshot is a part of some mod?
I recognise better sorting mod from the screenshots, but I don't know which one displays food details in the inventory instead or along with regular tooltip
Unfortunately the developers made their decisions based on prepackaged meat found in grocery store shelves verses what a butcher can actually produce.
Thank you. Yeah it was ridiculous and I was sort of hesitant to even interact with farming and animals in Build 42 due to how weird the balancing can be. One day you're enjoying the game, making plans, and then something throws you off and you don't want to play the save anymore lmao. Great mods yourself!
Yeah it is a shame, but it is what it is, lots of coding quirks that take a long time to test and account for. I hope it gets fixed, seems like a popular mod.
@The Noble Bandit367
For sure! As far as I found out all of the butchering stuff is calculated during the butchering, it doesn't seem to be stored on the animal or anything but animals have some parameters like size, etc.
@chuckleberrypi
Thanks! Yeah I tried to make it feel as un-modded as possible.
It looks like what you would see in the screenshots as that was taken with both mods, without Hook Animal Size Fix you would run into the issue where a large animal would yield up to 40% less meat because its size is reset to a static value. It's just less obvious in vanilla because the butchering hook doubled the amount of meat cuts by default.
@Cuheru
Thanks, yeah I will add something because this is somewhat of a "quick mod", most of the time was spent just spawning and slaughtering animals of various sizes in debug mode for a few hours to get the values right. There is a "halve fillet" script for fish fillets but from what I understand that is currently bugged so I couldn't just copy-paste its functionality and I didn't want to upload something that could glitch out.
That mod doesn't touch butchering and it's just vanilla items here so I assume so.