Arma 3
Modern Sniper Systems (All-in-One)
65 Comments
goofoo 9 hours ago 
Love the mod ever consider adding the mpct3x reticle to the ZCO scopes?
Brucey  [author] 17 Sep @ 2:37am 
@Burky, I haven't been able to replicate, are you using any other mods/able to let me know specific classnames? As long as you hold the trigger, the bolt shouldn't cycle until you release your LMB
Brucey  [author] 17 Sep @ 1:33am 
Hi @Burky, I'll look into that now.
Burky 16 Sep @ 4:56pm 
it seems to not rack itself with certain ammo 6.5cm works as intended but 300wm and 338 seems to just immediately make the gun rack the bolt
(in regard to my prior comment)
Burky 16 Sep @ 4:52pm 
Can you make it to where the bolt doesnt immediately rack itself? When i hold the trigger i would like for it to not rack itself so i can see impact if possible
Brucey  [author] 16 Sep @ 1:45pm 
@[LR] RSF_Willow
What Bipods are missing & what scope issues are you having mate?
[LT] RSF_Willow 16 Sep @ 10:25am 
Bipods missing, and some other issues that already been talked about, such as scoping issues
Brucey  [author] 15 Sep @ 2:35pm 
That's a mission/scenario issue, not the mod.
MJRKALASHNIKOV 15 Sep @ 4:01am 
dont work in the liberation RX
Brucey  [author] 15 Sep @ 1:11am 
Id like to think so to!
[ACPL] Jon 15 Sep @ 12:57am 
Thanks a lot, great news :)

I think folks wouldn't mind those extra few megabytes for a few RMR's.
Brucey  [author] 15 Sep @ 12:15am 
Gun Auto Elevation Keybind is the one you are chasing.

I'll create a poll about the red dot side of things in the discord. I've considered it but been hesitant to create more class names/complexity/file size.

I should be able to add the ability to attach/detach. I'm just trying to figure a way that requires when added/creates when remove inventory item so that communities etc that want to limit thermal/NV use can do so.
[ACPL] Jon 14 Sep @ 10:46pm 
I also have to say a way to attach \ detach or enable \ disable scope NV \ TI scope attachments via ACE would go a long way <3 and so would a way to aim (of any kind) over the scope (like point shooting, even though I know these scopes ain't made for that, I just hope for any way to defend yourself aiming from "above" the gun).
[ACPL] Jon 14 Sep @ 10:36pm 
Hey chief how to use the rangefinder? Couldn't find a custom bind nor instruction on how to do it on the scope \ core mods.

Also, any chance for side-mounted (or even top-rail mounted, if that'd make sense - TBH I'm no expert on this) RMR for the smallest scopes \ scope configs? Any chance for smaller clip-on TI addons like the ones promoted by FalconClaw YT channel?
Brucey  [author] 14 Sep @ 8:24pm 
Both issues now resolved.
Brucey  [author] 14 Sep @ 6:41pm 
Magazine pathing issues & CBA scope issues will actually be fixed today.
阿朵露芙·希瞳萝 14 Sep @ 4:30am 
Cannot open object p:\mss\mss_ai\axsr\magazine\mss_axsr_mag_300nm.p3d
[TW]Dean91110 14 Sep @ 2:49am 
the magazine p3d has location definition problem
Warning Message: Cannot open object p:\mss\mss_ai\axsr\magazine\mss_axsr_mag_300nm.p3d
KOZAKASHII 13 Sep @ 6:40pm 
Same issue here. +when I aim through the scope and fire, the bullet goes straight into the ground without hitting anything.
But if ACE is loaded, everything works fine
Hi n Dead 13 Sep @ 4:01pm 
Idk why, but when i'm using one of your scopes, a circle appears on the screen, and when i'm going to aim, the scope doesn't work and it shows a grey screen instead... Sometimes, depending on the scope, it also shows a red circle in the middle of the screen without aiming...
John_Crichton 13 Sep @ 12:24pm 
Could I please get a link to whomever 'HILL' is' profile on Steam? (-the screenshot taker)
GermfreePizzaWI 12 Sep @ 12:06pm 
I am a Zeus for my friends, they love the mod, but are finding the scopes are not not zeroing properly. They are zeroing dead on a target and setting the range to the exact mils. But when they fire, the round either drops too heavily or goes far over head. The Weapons are amazing, but the scopes are not accurately hitting targets. I just wanted to see if that was an us issue or a glitch. It is happening across all scopes from the mod, and we tried using them on guns from other mods and we tried using scopes from other mods on the guns, we have determined it is the scopes from the mod pack that is having the issue. An way we can fix it? Because we really do like the scopes, but we want something accurate.
Phantom 11 Sep @ 5:51pm 
That is so cool:mkb:
Brucey  [author] 11 Sep @ 2:57pm 
There are plans for future carbine packs, MPP I still add to every now and then but I consider that pretty much complete.
Brucey  [author] 11 Sep @ 2:57pm 
To address the British kit questions, contact Hill on Reddit or Discord, he took these screens to promote the rifles. Only the rifles, scopes and accessories on the gun are included in the mod.
mark de gamer 11 Sep @ 2:28pm 
Yeah that makes total sense. Looking forward to eventually using it in 4 as well!
Muri 11 Sep @ 2:11pm 
May I ask, where have you got the British Virtus Helmets from?
YungDaggerDxK7447 11 Sep @ 1:24pm 
is there plans for more kinds of weapons?? ARs,LMGs etc....
and second, are you gonna continue making pistols for MPP???
W. Smith 11 Sep @ 1:20pm 
Nice! Any Charlie Kirk mods that people recommend?
Brucey  [author] 11 Sep @ 1:14pm 
I'd love to at some point being this to arma 4 for sure. But no timeline there
mark de gamer 11 Sep @ 12:27pm 
Any plans for eventually adding this to ArmA Reforger/ArmA 4
gregjlanders 11 Sep @ 8:27am 
This looks fucking shi---I'm downloading this right now thank you for blessing us
Brucey  [author] 10 Sep @ 5:24pm 
Picked up mine last week, MRAD is getting modelled right now. VERY keen to get that in!
baldtunE 10 Sep @ 4:17pm 
Any thoughts about adding MRAD to this already awesome collection?
Brucey  [author] 10 Sep @ 3:12pm 
@RogerYork
We intend to make it a function within the LRF unit itself just like IRL. We just want to make sure we're stable and all is working before we add more
Brucey  [author] 10 Sep @ 3:11pm 
Rex501 it's the "Gun Auto Elevation" Keybind mostly used by vehicles. I rebound mine to tab, but check t and r from memory
Brucey  [author] 10 Sep @ 2:09pm 
Hi all,

I'm aware of two KEY bugs I'm actively trying to fix, however I'm away until early next week so please bear with me.

The first is the CBA PIP optics not working without ACE, for some reason the usual fix isn't working there. As soon as I'm back I'll sink the time in and get those working. Sorry for the inconvenience, it was a key goal to make them work for all.

The second is the magazine's being invisible on the Accuracy internationals. I REQUEST YOUR ASSISTANCE IF YOU HAVE THIS ISSUE! I'm not able to replicate on my machine for some reason, if you are having this issue, it'd make a huge difference if you could send me any or all of the following:
1. Your log file so I can see if I can spot an error
2. A photo looking up the magazine well to see if the follower/ammo is present
3. Your modlist or any conflicting mods

Thanks for everyone's patience, rest assured I'm not leaving it broken for ever. Unfortunately just two things I didn't pick up on in the closed testing.
Roger York 10 Sep @ 10:59am 
I'm liking the look of this mod a lot, especially the optics as I've been wanting a modern long-range optic with a LRF built in.

I don't suppose there is any way to have an ACE integration where the optic LRF can connect to a MicroDAGR in the same way the Vector 21 binos do (which then feeds the range, inclination, and bearing into an ATragMX)?
老头大麻 10 Sep @ 10:35am 
Why don't some weapons show magazines?
Druid 10 Sep @ 9:26am 
What is the netted virtus helmet mod?
Subject 106 10 Sep @ 9:20am 
Absolute Cinema!
Rex501 10 Sep @ 5:11am 
Am i being dumb? how do i use the LRF? cant seem to get the interface to pop up at all despite having the Mk5 w/LRF equipped
G0_H0me 10 Sep @ 4:01am 
amazing to hear friend. cant wait!
Brucey  [author] 10 Sep @ 4:00am 
@G0_H0me
Hey man! Cheers, been a while coming!
I'm looking to genuinely have the first small bites of the carbine pack out in the next month or so. Starting small, then slowly building up both mods :)
G0_H0me 10 Sep @ 3:59am 
Brucey my man! im glad you made the sniper rifles!, i remember talking to you about rifles when you first released the modern pistols. when can we expect assult rifles? hope youre doing well!
Brucey  [author] 10 Sep @ 1:50am 
Hi All, Bug fixes coming across the board tonight so keep eyes out.
Thanks everyone for their patience!
Brucey  [author] 9 Sep @ 2:10pm 
Aware of the bugs and working to fix them, real life's just getting in the way. I'll have it fixed as soon as I can, like anything you can test solo as much as you like and they'll never show, large sample sizes suddenly show them up.

Gasmask143, as I've said before, vanilla ballistics are a waste of time, I've poured my time into the ACE ballistics as it uses actual IRL values which translates.
Gasmask143 9 Sep @ 1:36pm 
Buggy as hell. None of the scopes work at all, ballistics are no better than vanilla
G0_H0me 9 Sep @ 10:45am 
YES! thank you for making a rifle mod!!!! cant wait for the assult rifles!!!!! Love you bro:steamhappy:
Anatoly Ilyushin 9 Sep @ 9:36am 
Dear author, I understand that this is solely my subjective whim, but I ask you to make the rangefinding devices installed on the sights the same color as the sight itself. Using a black sight with a desert-colored rangefinder feels off. Please do not take this as criticism, as it is merely a suggestion.