Arma 3
Modern Sniper Systems (All-in-One)
87 Comments
Brucey  [author] 10 Oct @ 3:57am 
Hi @DrBacalhau, certainly something we're looking at. Ideally, all that can be inbuilt into the lrf so you range and it spits you a straight ballistic solution. That's the current goal.
DrBacalhau 10 Oct @ 12:33am 
Hi, I'd like to know if the LRFs can connect with ACE's AtragMX and the DAGR in a similar fashion to it's rangefinder
V1 8 Oct @ 9:19pm 
I see, thank you for the reply :steamthumbsup:
Brucey  [author] 7 Oct @ 2:15pm 
@V1 Also comes native. That feature was nearly the entire reason I made the content for.
V1 7 Oct @ 4:39am 
no, no sorry i didn't mean "ACE Ballistics" but rather "ACE Scope Adjustments", in which i meant supporting the ACE version of scope adjusting rather than using the vanilla one
Brucey  [author] 6 Oct @ 1:34am 
@V1, ACE Ballistics is already supported in full.
V1 6 Oct @ 1:12am 
May a bit much to ask, but is it possible to make the scope support ACE Zeroing in future updates?
baldtunE 27 Sep @ 3:32am 
Very much appreciated, thank you :) keep up the quality work. Im looking to support more when i can.
Brucey  [author] 26 Sep @ 9:10pm 
Roger, we'll look at dropping it as it seems to be working as it should for everyone.
baldtunE 25 Sep @ 3:24am 
I didn't say errors, best possible solution would be adding addon option to enable debug or remove for now. Unnecessary to raise rpt file size and stress pc that way :) hard to keep track other problems atm.
Brucey  [author] 25 Sep @ 12:07am 
Hey baldtunE

They aren't errors, it's a trigger to confirm it's used based on players moving in and out of the scope. We can remove it from the log if you like, but it's useful for anyone having issues.
baldtunE 24 Sep @ 4:31pm 
"MSSLRF_fnc_unLoadRsc: Exit 1"
"MSSLRF_fnc_unLoadRsc: Exit 2"
"MSSLRF_fnc_playerInit: View 1"

Getting alot of spam in rpt when running server
Brucey  [author] 24 Sep @ 1:43pm 
@Firmament it depends on the calibre and which vanilla gun you're comparing it too.
Firmament 24 Sep @ 8:19am 
One question before downloading: generally-speaking, are these weapons more or less powerful than the vanilla long range ones?
Scorch 2-1 23 Sep @ 3:50am 
@Brucey hmm i see i'll try to find the conflicting mod
Brucey  [author] 22 Sep @ 11:28pm 
@Scorch 2-1
I have not been able to make a repeat of this, it is likely a conflicting mod breaking CBAs pic rail classname.
Brucey  [author] 22 Sep @ 11:27pm 
Hi @Abraham Alexander Ribicoff, Use vanilla keybind for 'Gun Auto elevation' to activate LRF modules on scopes.
Abraham Alexander Ribicoff 22 Sep @ 8:35am 
for the record as an illiterate idiot, how the hell do i use the Laser RangeFinder on the scopes
Scorch 2-1 20 Sep @ 6:05pm 
@Brucey all of the mss rifles the bipod tab is empty in ace arsenal
Brucey  [author] 20 Sep @ 2:05pm 
@Scorch 2-1 what rifles are they not working with?
Scorch 2-1 20 Sep @ 7:50am 
i have same problems with the bipods missing but when i select a different rifle i can use them in that rifle
Brucey  [author] 20 Sep @ 4:13am 
@Goofoo
Certainly have. Reticles take up a fair chunk of file space plus obviously at least doubles classnames
goofoo 19 Sep @ 5:22pm 
Love the mod ever consider adding the mpct3x reticle to the ZCO scopes?
Brucey  [author] 17 Sep @ 2:37am 
@Burky, I haven't been able to replicate, are you using any other mods/able to let me know specific classnames? As long as you hold the trigger, the bolt shouldn't cycle until you release your LMB
Brucey  [author] 17 Sep @ 1:33am 
Hi @Burky, I'll look into that now.
Burky 16 Sep @ 4:56pm 
it seems to not rack itself with certain ammo 6.5cm works as intended but 300wm and 338 seems to just immediately make the gun rack the bolt
(in regard to my prior comment)
Burky 16 Sep @ 4:52pm 
Can you make it to where the bolt doesnt immediately rack itself? When i hold the trigger i would like for it to not rack itself so i can see impact if possible
Brucey  [author] 16 Sep @ 1:45pm 
@[LR] RSF_Willow
What Bipods are missing & what scope issues are you having mate?
[LT] RSF_Willow 16 Sep @ 10:25am 
Bipods missing, and some other issues that already been talked about, such as scoping issues
Brucey  [author] 15 Sep @ 2:35pm 
That's a mission/scenario issue, not the mod.
MJRKALASHNIKOV 15 Sep @ 4:01am 
dont work in the liberation RX
Brucey  [author] 15 Sep @ 1:11am 
Id like to think so to!
[ACPL] Jon 15 Sep @ 12:57am 
Thanks a lot, great news :)

I think folks wouldn't mind those extra few megabytes for a few RMR's.
Brucey  [author] 15 Sep @ 12:15am 
Gun Auto Elevation Keybind is the one you are chasing.

I'll create a poll about the red dot side of things in the discord. I've considered it but been hesitant to create more class names/complexity/file size.

I should be able to add the ability to attach/detach. I'm just trying to figure a way that requires when added/creates when remove inventory item so that communities etc that want to limit thermal/NV use can do so.
[ACPL] Jon 14 Sep @ 10:46pm 
I also have to say a way to attach \ detach or enable \ disable scope NV \ TI scope attachments via ACE would go a long way <3 and so would a way to aim (of any kind) over the scope (like point shooting, even though I know these scopes ain't made for that, I just hope for any way to defend yourself aiming from "above" the gun).
[ACPL] Jon 14 Sep @ 10:36pm 
Hey chief how to use the rangefinder? Couldn't find a custom bind nor instruction on how to do it on the scope \ core mods.

Also, any chance for side-mounted (or even top-rail mounted, if that'd make sense - TBH I'm no expert on this) RMR for the smallest scopes \ scope configs? Any chance for smaller clip-on TI addons like the ones promoted by FalconClaw YT channel?
Brucey  [author] 14 Sep @ 8:24pm 
Both issues now resolved.
Brucey  [author] 14 Sep @ 6:41pm 
Magazine pathing issues & CBA scope issues will actually be fixed today.
阿朵露芙·希瞳萝 14 Sep @ 4:30am 
Cannot open object p:\mss\mss_ai\axsr\magazine\mss_axsr_mag_300nm.p3d
[TW]Dean91110 14 Sep @ 2:49am 
the magazine p3d has location definition problem
Warning Message: Cannot open object p:\mss\mss_ai\axsr\magazine\mss_axsr_mag_300nm.p3d
KOZAKASHII 13 Sep @ 6:40pm 
Same issue here. +when I aim through the scope and fire, the bullet goes straight into the ground without hitting anything.
But if ACE is loaded, everything works fine
Hi n Dead 13 Sep @ 4:01pm 
Idk why, but when i'm using one of your scopes, a circle appears on the screen, and when i'm going to aim, the scope doesn't work and it shows a grey screen instead... Sometimes, depending on the scope, it also shows a red circle in the middle of the screen without aiming...
John_Crichton 13 Sep @ 12:24pm 
Could I please get a link to whomever 'HILL' is' profile on Steam? (-the screenshot taker)
GermfreePizzaWI 12 Sep @ 12:06pm 
I am a Zeus for my friends, they love the mod, but are finding the scopes are not not zeroing properly. They are zeroing dead on a target and setting the range to the exact mils. But when they fire, the round either drops too heavily or goes far over head. The Weapons are amazing, but the scopes are not accurately hitting targets. I just wanted to see if that was an us issue or a glitch. It is happening across all scopes from the mod, and we tried using them on guns from other mods and we tried using scopes from other mods on the guns, we have determined it is the scopes from the mod pack that is having the issue. An way we can fix it? Because we really do like the scopes, but we want something accurate.
Phantom 11 Sep @ 5:51pm 
That is so cool:mkb:
Brucey  [author] 11 Sep @ 2:57pm 
There are plans for future carbine packs, MPP I still add to every now and then but I consider that pretty much complete.
Brucey  [author] 11 Sep @ 2:57pm 
To address the British kit questions, contact Hill on Reddit or Discord, he took these screens to promote the rifles. Only the rifles, scopes and accessories on the gun are included in the mod.
mark de gamer 11 Sep @ 2:28pm 
Yeah that makes total sense. Looking forward to eventually using it in 4 as well!
Muri 11 Sep @ 2:11pm 
May I ask, where have you got the British Virtus Helmets from?
YungDaggerDxK7447 11 Sep @ 1:24pm 
is there plans for more kinds of weapons?? ARs,LMGs etc....
and second, are you gonna continue making pistols for MPP???