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Rapporter et oversættelsesproblem
Certainly have. Reticles take up a fair chunk of file space plus obviously at least doubles classnames
(in regard to my prior comment)
What Bipods are missing & what scope issues are you having mate?
I think folks wouldn't mind those extra few megabytes for a few RMR's.
I'll create a poll about the red dot side of things in the discord. I've considered it but been hesitant to create more class names/complexity/file size.
I should be able to add the ability to attach/detach. I'm just trying to figure a way that requires when added/creates when remove inventory item so that communities etc that want to limit thermal/NV use can do so.
Also, any chance for side-mounted (or even top-rail mounted, if that'd make sense - TBH I'm no expert on this) RMR for the smallest scopes \ scope configs? Any chance for smaller clip-on TI addons like the ones promoted by FalconClaw YT channel?
Warning Message: Cannot open object p:\mss\mss_ai\axsr\magazine\mss_axsr_mag_300nm.p3d
But if ACE is loaded, everything works fine
and second, are you gonna continue making pistols for MPP???
We intend to make it a function within the LRF unit itself just like IRL. We just want to make sure we're stable and all is working before we add more
I'm aware of two KEY bugs I'm actively trying to fix, however I'm away until early next week so please bear with me.
The first is the CBA PIP optics not working without ACE, for some reason the usual fix isn't working there. As soon as I'm back I'll sink the time in and get those working. Sorry for the inconvenience, it was a key goal to make them work for all.
The second is the magazine's being invisible on the Accuracy internationals. I REQUEST YOUR ASSISTANCE IF YOU HAVE THIS ISSUE! I'm not able to replicate on my machine for some reason, if you are having this issue, it'd make a huge difference if you could send me any or all of the following:
1. Your log file so I can see if I can spot an error
2. A photo looking up the magazine well to see if the follower/ammo is present
3. Your modlist or any conflicting mods
Thanks for everyone's patience, rest assured I'm not leaving it broken for ever. Unfortunately just two things I didn't pick up on in the closed testing.
I don't suppose there is any way to have an ACE integration where the optic LRF can connect to a MicroDAGR in the same way the Vector 21 binos do (which then feeds the range, inclination, and bearing into an ATragMX)?
Hey man! Cheers, been a while coming!
I'm looking to genuinely have the first small bites of the carbine pack out in the next month or so. Starting small, then slowly building up both mods :)
Thanks everyone for their patience!
Gasmask143, as I've said before, vanilla ballistics are a waste of time, I've poured my time into the ACE ballistics as it uses actual IRL values which translates.