Garry's Mod

Garry's Mod

Hollow Bastion (Kingdom Hearts)
18 Comments
An average Beanmann 16 hours ago 
i've been talking about the issue with a server i'm in and we think what might've happened is something broke from the latest x86-64 branch update
and that somehow caused the missing texture problem
that would also explain why this doesn't happen on the 32 bit branch
An average Beanmann 17 hours ago 
that fixed it, yeah
thanks for finding that

i still haven't found out why it just stopped appearing right on 64 bit, but if if there's any updates about that i'll put them here
Theanine3D  [author] 17 hours ago 
I did some searching of that error you got. Someone was able to workaround the problem by launching Gmod in 32 bit mode instead of 64 bit.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/2925489145/3759977946663949694/

Not sure if that will help you, but you can give it a try.
An average Beanmann 18 hours ago 
i'm not sure what happened, but all of a sudden various parts of the map have missing textures
i tried unsubbing and resubbing, verifying game files, and even reinstalling the game, but nothing worked
the map was working fine a few days ago

i checked the console and it said that "detail.vbsp" failed a whitelist check and that the following files had "funny length"
materials\sprites\theanine3d\kh_hollow_bastion\entrancehall\anim_candle_light.vtf
materials\models\theanine3d\kh_hollow_bastion\castlegates\light_hb_castlegates_2.vtf
materials\models\theanine3d\kh_hollow_bastion\castlegates\light_hb_castlegates_3.vtf
materials\models\theanine3d\kh_hollow_bastion\entrancehall\tex_0_c0000_3400.vtf
materials\models\theanine3d\kh_hollow_bastion\grandhall\tex_0_10000_200.vtf

i initially tried including these error prints in full but then i ran into the steam comment character limit

after those error prints it said "Couldn't write cache/map_pack.bsp to mount embedded content!"
Notsophism 1 Oct @ 6:17pm 
Oh man, that's eerie. Just a few weeks ago, I entertained the idea of someone porting Hollow Bastion to Gmod, and low and behold, here it is! You did this place justice!
this map is incredible
I know it's not that great or iconic, but I would appreciate a lot if you port the Pirates of the Caribbean world
Theanine3D  [author] 15 Sep @ 11:32am 
@KeyBladeNinjaTurtle: Traverse Town is on my list! It is definitely coming eventually. Lots of memories in that town, very nostalgic, so it's a must-do for me.

@k2mario: It just depends on how easily available or rippable the models are. If the models have already been deciphered / ripped, it's doable.
KeyBladeNinjaTurtle 15 Sep @ 3:00am 
This map is perfect, down to the minute detail.
Do you plan to remake Traverse Town by any chance?
Mystic Monkey 13 Sep @ 2:57pm 
I love seeing video game stages remade into GMod maps.
It means we get to explore them in more detail than allowed in the games they're from.
Froze 10 Sep @ 7:52pm 
whoa
EnergyFlamer [COMM OPEN] 9 Sep @ 7:27pm 
This is impressive! You should make a youtube video on how you've managed to port a Kingdom Hearts map into a Source Engine game, this will help alot for content creators like Gmod, TF2, and L4D2.
The_Rainbow_Core 9 Sep @ 5:32pm 
More disney maps!!
Bulkhead Prime 9 Sep @ 5:53am 
Nice Work on this Map. can't wait to see the others soon
k2mario 7 Sep @ 1:02pm 
From which other games can you port maps also?
Raidark 7 Sep @ 3:15am 
I really think we finally entering in to the golden age of Kingdom Hearts in gmod. With new maps, i hope that models can follow too.
TheWyvern4 6 Sep @ 7:02pm 
Oh boy, this might be a little more fun with this, with a bit of Dive into the Hearts, or it is a preview. Excellent Work Theanine, as usual, can't wait to see what map you'll do next.
Theanine3D  [author] 6 Sep @ 5:17pm 
If you encounter any bugs or issues please let me know.

Note that the background music uses your Gmod audio settings for volume. If you set Gmod's music volume to 0, you can disable the music in the map if needed.