Half-Life 2

Half-Life 2

kitter's Reimagined Retail Combine
69 Comments
BruLee 9 hours ago 
no problem
kitter  [author] 9 hours ago 
@BruLee sorry, just fixed it
BruLee 9 hours ago 
is the metrocops going through some changes cause when i load a map, they wear default
kitter  [author] 15 Sep @ 5:46am 
i'll take your suggestion once i get around to doing that
killermonkey75 15 Sep @ 5:09am 
there's already a mod that gives npcs 5 fingers that works with reskins so I don't think 5 fingers would be necessary, eyes that turn off would be nice though (also a personal request, but when they turn off could you make them keep their colour or at least be gray? I think that flat black lenses look a bit odd)
kitter  [author] 15 Sep @ 12:49am 
@ambient_npc_manager once i figured out how the eyes turning off after ragdolling stuff works, i'll implement it here
ambient_npc_manager :3 14 Sep @ 8:26am 
@killermonkey75 FAX! spit ur shit, it would be also neat if they have 5 fingers and eyes that turned off on death
Maqsud101 12 Sep @ 3:19am 
Thank god it not replace Barney.
Badge Collector 11 Sep @ 3:02pm 
would.
killermonkey75 11 Sep @ 12:06pm 
maybe you could give them some glowy bits like their joints, and maybe give them eyes too, also to make their colour variants more interesting their patterns could be more vibrant, oranges, yellows, blues and greens.
kitter  [author] 11 Sep @ 11:29am 
@killermonkey75 I might work on the antlions in the future, but it would've have to be more than just reskinning them to brown
kitter  [author] 11 Sep @ 11:28am 
@sharki gaiming yeah i figured that would be a better idea, i'll do that
sharko gaiming 11 Sep @ 11:12am 
Can we have a razor train only?
Tibbs 11 Sep @ 11:06am 
now i want a mod reimagining them in this style, but with jim's combine soldiers...
OlivesandGrapesareOkay 11 Sep @ 10:41am 
Idk about changing weapons.
killermonkey75 11 Sep @ 7:32am 
actually the AR2 would be cool too, but make sure not to forget the world model if you do.
killermonkey75 11 Sep @ 5:28am 
for zombies or xen you could maybe reskin the antlions to be brown like they are in half life alyx and you could add some branding to the headcrabs. IDK though, that would be a little small, and I think continuing with the combine reskins would be smart, maybe the APC and helicopter next?
Lockit 11 Sep @ 12:13am 
will you do the striders and others hit i forgot about
kitter  [author] 10 Sep @ 8:49pm 
gmod port release yay
kitter  [author] 10 Sep @ 8:14pm 
@justdeltaxd to be honest i have no idea what i would work with them
justdeltaxd 10 Sep @ 6:57pm 
Will we get a zombie or xen mod now? We already have the rebels and combine
honestly would
kitter  [author] 10 Sep @ 2:11pm 
@justdeltaxd i'm planning on doing a EP2 version, but i don't know about that winter one
kitter  [author] 10 Sep @ 2:11pm 
@killermonkey75 next reskin might be an addition to this one, being a combine props reskin. That would include, for example, the three combine logos (city 17, nova prospekt and the 'CMB' letters) on the razor train and so on.
Poor Laszlo 10 Sep @ 2:01pm 
next time do hunters that would be very cool
justdeltaxd 10 Sep @ 10:47am 
justdeltaxd 10 Sep @ 10:46am 
I suggest you make a winter variant of these guys like this onehttps://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565060718
killermonkey75 10 Sep @ 10:06am 
also what do you think you'll make reskins for next? if anything.
justdeltaxd 10 Sep @ 6:48am 
No more combine props?
Tobias 10 Sep @ 6:25am 
Speaking of which, that was my original request; make the black armplate on the prisonguard-shotgunner red, to match the normal shotgunner.
I should have made that more clear when i asked again.
killermonkey75 10 Sep @ 6:19am 
I feel like the lines on the combine shotgunner's head should be the same colour as the regular soldiers, their eyes and arms are already identifiable enough and the red lines on their head are nearly invisible.
Tobias 10 Sep @ 6:13am 
Ah, that makes sense.
kitter  [author] 10 Sep @ 6:06am 
@Tobias I made the shotgunners that way on purpose, so it would make the nova prospekt combat harder since you wouldn't be able to identify a shotgunner from behind or far away. But i can definitely create a separate mod just to have a more easily identifiable guard shotgunner.
Tobias 10 Sep @ 5:23am 
Hey, could you make some of the details on the prisonguard shotgunner red for identification and consistensy purposes?
(yes i know i asked this two days ago)
BlackHand 10 Sep @ 2:23am 
clone wars ahh combine
kitter  [author] 9 Sep @ 10:37pm 
combine elites finished + bonus with stripped soldiers, next addition is a port to the gmod workshop
kitter  [author] 9 Sep @ 8:07pm 
no problem :headcrab:
oh okay sorry for my deaf from the ears ass
kitter  [author] 9 Sep @ 7:45pm 
i already answered that in the description
will this be ported to gmod like the rebels
kitter  [author] 9 Sep @ 4:49pm 
@killermonkey75 to be honest i'm still trying to figure out how the elites will be. If i decide to keep their eyes as red, i'll definitely change it to the pre-orange box because i find it better as well
konata 9 Sep @ 10:28am 
cool!:drewhappy:
master_of_tasks 9 Sep @ 2:40am 
this looks great. keep up the good work!
Random Dude 8 Sep @ 12:22pm 
this addon is cool ashell, i`ll happily wait for gmod version :steamhappy:
ambient_npc_manager :3 8 Sep @ 11:33am 
also for feedback I dont think i like the darker eyes
ambient_npc_manager :3 8 Sep @ 11:23am 
can we get Improved Vanilla Combine support?
Tobias 8 Sep @ 5:29am 
Fantastic work as always, but i have a suggestion.
The prisonguard shotgunner should have a red armplate (like the regular shotgunner) for consistency and easier identification.
killermonkey75 8 Sep @ 5:19am 
for the elites, do you think you could make their eye look like the darker pre-orange box texture? I think that style looks much cleaner than the bright red one.
kitter  [author] 7 Sep @ 8:55pm 
yes. i'm working on the prison guards now, but i'll start working on the elites after i'm done with the guards
danie.88.00 7 Sep @ 8:48pm 
Will the combine elites be added to this mod?