Stormworks: Build and Rescue

Stormworks: Build and Rescue

HMS Norgate (K-16) Fief-Class ASW Corvette
18 Comments
LegoGenius16  [author] 13 Sep @ 10:18pm 
@joshua.braley The deployable anchors and boats are separate physics bodies from the ship itself, so they count as targets to the system unfortunately. K-14 doesn't have anchors or boats, so it's not an issue.
joshua.braley 13 Sep @ 10:03pm 
just wondering why does K14 not lock onto itself like 15/16?
LegoGenius16  [author] 13 Sep @ 12:14pm 
@joshua.braley I'm definitely open to it! I've made a couple small subs before, but they got ruined by the fluids update so they're not on the workshop.
joshua.braley 13 Sep @ 8:41am 
i LOVE these ships the best i have seen yet do you plan on making any subs of any kind?
LegoGenius16  [author] 12 Sep @ 11:56pm 
That's a great idea! I'll work on giving the engine rooms control stations, it would be fun for MP to have them be more interactive. Plus, more redundancy is always a good thing in a warship.
jcpyle1066 12 Sep @ 8:01pm 
Awesome! Yes, a PA system. The Royal Navy called them "tannoy" systems during WW2 (and I think even earlier) from the name of the company that produced them. A PA system would be very helpful. At least one connection to the engine room (where there should also be an engine control station) would be helpful, too.
LegoGenius16  [author] 12 Sep @ 4:38pm 
People said the same thing about the real Flower-class, but neither it nor this ship was built to sit around looking pretty ¯\_(ツ)_/¯
just a random strider 12 Sep @ 2:28pm 
another ugly hull has hit the workshop
LegoGenius16  [author] 12 Sep @ 10:14am 
@jcpyle1066 Do you mean a PA system? I'm definitely considering adding a 1MC system and/or voice lines between the command rooms, yea! Once I finalize the interior layout I'll start tinkering with that more and see what works.
LegoGenius16  [author] 12 Sep @ 10:07am 
@liz_fowler2000 I never had that happen in testing, but I wonder if the fire alarm system is being set off when the boiler is set that high? I built that system with that situation in mind, but it's possible that was before I raised the boiler's operating temperature a bit. Does the alarm constantly sound while the temp is set to max, and does it still sound if you hit the "mute fire alarm" key in the damage control room?

Due to personal life circumstances, I can't guarantee that 'll be able to do the testing and fixes anytime soon, but I'll get on that as soon as I'm able.
jcpyle1066 11 Sep @ 6:56pm 
Will the cruiser have a tannoy system?
Commando TEF 11 Sep @ 3:25pm 
Make a cold war ASW ship that doesn't rely on Player map and Vehicle map usage to search and destroy Sub, and surface ships, but its sensors and instruments to navigate and search and destroy targets, and i give you my steam life savings ;) ;) :TaskForce::griefer:
Domed_city 11 Sep @ 2:13pm 
Love your ships so much
liz_fowler2000 11 Sep @ 1:48pm 
Question of curiosity what is that alarm i keep hearing after about a minute after starting up the boilers set to max heat is it like a over pressure alarm or something?
LegoGenius16  [author] 6 Sep @ 10:49pm 
Thank you Seth! And that monitor was only intended to be a separate dedicated sonar set, so it doesn't have a radar hooked up. I suck at LUA so I don't know how to remove the R button from the UI, lol. But if you guys think it's annoying, I could definitely add another radar somewhere!
Seth555 6 Sep @ 8:17pm 
Love the ship! I think the monitor in front of the helm at the top of the ship radar isn't working properly. The other monitors are showcasing the radar fine, but not that one.
LegoGenius16  [author] 6 Sep @ 10:37am 
Thank you! I'm excited to get the cruiser finished too, I'm really happy with it so far.
jcpyle1066 6 Sep @ 6:21am 
Man, your stuff is the best! Keep 'em coming! I can't wait to see your light cruiser.