Stormworks: Build and Rescue

Stormworks: Build and Rescue

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HMS Norgate (K-16) Fief-Class ASW Corvette
   
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6.750 MB
5 Sep @ 9:12pm
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HMS Norgate (K-16) Fief-Class ASW Corvette

In 1 collection by LegoGenius16
Legacy Shipyards
3 items
Description
HMS Norgate is the second ship of the fictional Fief-class corvettes, and has been outfitted with much heavier anti-submarine warfare equipment including stern-mounted depth charge racks, side-mounted K-gun depth charge throwers, more sonar sensors, and a towed sonar decoy to spoof acoustic homing torpedoes fielded by the German U-boats she was made to hunt. Like HMS Redmont, the Norgate also has a very good fire-control system for her guns, allowing her to combat threats below, on, or above the sea.

Along with the accurate WWII camo scheme, the ship's superstructure has been tweaked compared to the lead ship of the class, and some minor visual improvements have been made.

Remember to press like if you enjoy the ship, it means a lot!

Due to SW radar mechanics, the depth charges, anchors, and boats sometimes interfere with the targeting system, so if you’re expecting a fight against another ship I’d recommend deleting them or throwing them overboard if you have time. The bridge and CIC feature a button which safely jettisons all depth charges to help with targeting and prevent explosions on deck.

- - > Version without Depth Charges < - -

Specs / Features
  • Speed: 30 knots (35+ at flank speed)
  • Range: ~950 KM at 30 knots, 1100 km at 35 knots
  • Length: 53.25m (174.7 ft)
  • Beam: 9.25m (30.35 ft)
  • 1x QF 5-inch gun
  • 4x 20mm autocannons
  • 4x 75mm heavy autocannons
  • 28x MK1 depth charges
  • Towed sonar noisemaker decoy
  • Easy-to-use and accurate fire-control system
  • Automatic damage control
  • Crew: 1-10 (single or multi-crew capable)
  • Career-friendly
  • Full Interior
  • Deployable anchors and lifeboats
  • 4 Separate helm stations
  • Weight stabilizer

Anti-Submarine Warfare
The open bridge is used as the dedicated ASW station of the ship, head there to use the sub-hunting equipment.

Finding an enemy submarine

There are two sonar sets which feed to the open bridge. I recommend using the set directly in front of the helm on active pinging mode, as it can give you a rough depth estimate (press Q or E on the contact dot on the screen to see estimated depth). The other set (to the right of the helm) is excellent for use as a passive set, which you can use to steer the ship directly towards the target. Keep in mind, the top of the screen is the direction of your bow. When you see the direction indicator swing to the rear of the ship suddenly, the sub is now directly below your keel.

Using the Depth Charges

To set up the charges, select the depth you want them to detonate at and turn the safety key to your right. Then, select which weapons you want to use on the panel to your left. The stern rack is best if you are sure where the sub is and you can put the charges right on top of it. The side K-guns fly off to either side of the ship, so they are best at covering a bigger area if you aren't certain where the sub is. Press spacebar or the button next to the safety key to launch one charge at a time from each selected weapon. Be careful not to drop too many charges too close to each other, as the explosions can easily push the next charge in line way off course if it's too near.

As a side note, depth charges in Stormworks don't do much damage unless they're direct hits. These charges have 6 small warheads in them, but it's still unfortunately going to need a direct hit. I have killed subs in testing, but think of it as a fun challenge lol.

Another note, the bow of the fief-class was optimized for ramming submarines, so that's a valid and effective tactic just like it was in real life :)


Credits
U-Boat used in screenshots

Passive Sonar + Ping

Weapon Turret System

Zizo's Radar & Sonar Map

GPS Autopilot Module

ZE Fuel Consumption Calculator

Weight Stabilizer For Ships

Weather Screen [True Wind] 1x2

*LUA* navigation map (touchcontrol)

Compass Sensor to 360 Degree Heading

Gun Sight 1.1
18 Comments
LegoGenius16  [author] 13 Sep @ 10:18pm 
@joshua.braley The deployable anchors and boats are separate physics bodies from the ship itself, so they count as targets to the system unfortunately. K-14 doesn't have anchors or boats, so it's not an issue.
joshua.braley 13 Sep @ 10:03pm 
just wondering why does K14 not lock onto itself like 15/16?
LegoGenius16  [author] 13 Sep @ 12:14pm 
@joshua.braley I'm definitely open to it! I've made a couple small subs before, but they got ruined by the fluids update so they're not on the workshop.
joshua.braley 13 Sep @ 8:41am 
i LOVE these ships the best i have seen yet do you plan on making any subs of any kind?
LegoGenius16  [author] 12 Sep @ 11:56pm 
That's a great idea! I'll work on giving the engine rooms control stations, it would be fun for MP to have them be more interactive. Plus, more redundancy is always a good thing in a warship.
jcpyle1066 12 Sep @ 8:01pm 
Awesome! Yes, a PA system. The Royal Navy called them "tannoy" systems during WW2 (and I think even earlier) from the name of the company that produced them. A PA system would be very helpful. At least one connection to the engine room (where there should also be an engine control station) would be helpful, too.
LegoGenius16  [author] 12 Sep @ 4:38pm 
People said the same thing about the real Flower-class, but neither it nor this ship was built to sit around looking pretty ¯\_(ツ)_/¯
just a random strider 12 Sep @ 2:28pm 
another ugly hull has hit the workshop
LegoGenius16  [author] 12 Sep @ 10:14am 
@jcpyle1066 Do you mean a PA system? I'm definitely considering adding a 1MC system and/or voice lines between the command rooms, yea! Once I finalize the interior layout I'll start tinkering with that more and see what works.
LegoGenius16  [author] 12 Sep @ 10:07am 
@liz_fowler2000 I never had that happen in testing, but I wonder if the fire alarm system is being set off when the boiler is set that high? I built that system with that situation in mind, but it's possible that was before I raised the boiler's operating temperature a bit. Does the alarm constantly sound while the temp is set to max, and does it still sound if you hit the "mute fire alarm" key in the damage control room?

Due to personal life circumstances, I can't guarantee that 'll be able to do the testing and fixes anytime soon, but I'll get on that as soon as I'm able.