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RimSort更新:现在使用RimSort v1.0.48以上版本可以通过"文件->导入->从游戏存档导入"来加载模组列表了。我给RimSort提交的编辑申请已经通过。其余功能支持已经在v1.0.44添加。
https://github.com/RimSort/RimSort/pull/1388
Yes, I wrote a patch for them and they've merged it, now RimSort v1.0.44 is compatible with saves from this mod
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我给RimSort那边添加了编辑修改,v1.0.44以后版本的RimSort完全兼容这个模组压缩的存档了。
That is planned! I will add it at some point.
模组已经更新至1.0.1版本:尝试修复了一些我怀疑存在的多线程崩溃错误。
Glad to hear that it worked!
About the crash: I have been suspecting there being a crash due to RimWorld 1.6's multithreading, and while I was never able to reproduce it myself, I tried fixing it in Version 1.0.1... hopefully that's solving the problem. I will upload it to the workshop soon.
About different format: RimWorld only searches for and processes .rws save files, while I can try to save it with a different file extension name, that means patching a lot of RimWorld code that risks breaking things, so I figured that keeping it as .rws is the safer option. Even though it's in .rws, you can still open it with right-click - open with [file archiver] if they support the compression format.
存档兼容(这个模组设计一开始就准备了一直往回兼容存档的)。
尝试“修复”了几个可能由于1.6多线程而出现的“错误”,同时添加了更多错误日志记录选项。但如果评论区的大家只说“用不了”却不给错误日志的话,我只能盲猜着去修……
Save-file compatible (this mod is designed to always be save file back-compatible).
Tried to "fix" a few “errors” that I suspect may exist due to 1.6's multi-threading, also added more logging. But without logging from you all, I am basically blind when it comes to trying to fix anything...
Any log messages?
I don't play with that mod so I cannot guarantee it, but it should be compatible, as that mod seem to remove data while in game normally, while this mod only runs while saving/loading the game.
有报错日志吗?看一下
好耶ヽ(✿゚▽゚)ノ
Ahh that's good to hear! TIL if you switch to Gzip, RimSort already works.
Python 3.14 is scheduled to be released on Oct 1st, or they can introduce a dependency for zstd.
I can look into submitting a PR to them for zstd.
Unfortunately, RimSort won't be able to import the modlist from a compressed save file, so you'd have to save it as RimSort's text modlist instead.
That is something I can't do anything about (unless I submit code edit requests to RimSort's devs directly) because a mod can only change what's in the game, not an external tool like RimSort.
好的~我自己猜着改了改代码,但如果没法复现问题的话,也就暂时没法确认我是不是改好了/w\
debug我会一直开着,哪天遇到了这个问题时再提交log,可以吗?
那应该可以排除我引用的库的问题了,大概率是我写的代码有什么特定情况出现的BUG。方便的话还麻烦分享一份报错记录~(方便的话在模组设置里面先打开“详细日志”再尝试保存)
(有一个可能是我这个模组为了支持显示统计数据,会用模组设置文件保存一份存档压缩的统计数据,如果存档保存完了,但保存统计数据因为什么原因卡住了的话……就会出现你遇到的情况)
你用的是什么操作系统/什么架构呢?之前看到过另一个类似模组在ArchLinux上面会出错,我自己不了解这个但只能从这块先怀疑一下了。我自己在Windows 11和Ubuntu 24.04上面测试都没发现问题……
如果不是操作系统跟引用的压缩库冲突的话,如果出现zstd保存不了的错误,那Gzip / 原版应该也会一样出错才对……
Thank you (and Revolus) for your works and the original idea.
While I can't share my personal modlist (it contains some mods that I've edited for compatibility, performance, etc.), I can recommend you this mod collection that's been working fairly decently! and my own mod list shares a lot with this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3507289931
°grins°
HUNDREDS of MEGABYTES?
Good Lord! Do you mean they won't fit anymore onto a Floppy-disk?
Oh...
wait...
Games are commonly 50+ GIGAbytes big these days, some even 150+.
And you can buy 16 TERAbyte hardplates for 200 bucks.
°winks° and i use 7-Zip anyways, 45 MB RWS savefile > 5 MB 7Z-file, took 5 seconds.
Plus, i can compress multiple folders. So all my customized content (Configs, Ideologies,
Scenarios, Blueprints, CharacterEditor files, Xenotypes, Prepare-xy files can go to the
savefilezipfile that use them.
"4. Free and open source."
I am sorry, i _must_ take that as a joke and/or a hint to the Skyrim-Mod-Selling-Disaster. :o)
It feels like a Game being advertised with "Free updates!"
This is not an assault, i just stumbled about a few things that made me think :oD
It is ALWAYS good to have many options, many mods and possible ways to do things.
Thank you both for the nice words, and thank you Revolus for the mod idea!