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While attempting to load pawns or items into a transport pod attached to a launch platform, the loading interface (Dialog_LoadTransporters) fails to populate any transferables.
This issue was traced to a NullReferenceException during the sorting of transferables by mass, specifically in StatPart_BodySize.TryGetBodySize.
Root cause: A corpse object (likely previously stored in a mechanoid's inventory) was garbage collected, leaving a dangling reference. When the game attempts to evaluate bodySize or GearAndInventoryMass for that corpse during UI rendering, it crashes the sorting routine with InvalidOperationException: Failed to compare two elements in the array.
This prevents the transport pod from accepting any contents and breaks caravan formation logic.
Is there something similar for 1.3?
Because my game is nearly unplayable (x1 being the highest speed)