Project Zomboid

Project Zomboid

Hybrid Gun Repair
34 Comments
Cyrisa 12 Oct @ 1:46am 
Honestly I have no idea. They happened as soon as the game started. Would your mod conflict with another mod?
wilsonr.duranm  [author] 9 Oct @ 9:15pm 
@Cyrisa
Could you give me a step-by-step guide of how to replicate your error?
That way, i can fix it, if it's coming from HGR/incompat.

I've tried couple things to try and cause errors on my dedicated save.. But to no avail so far🥲
wilsonr.duranm  [author] 8 Oct @ 2:07pm 
@Stalker_44
Sure thing!
I'll try and make a guide for you all.
Although i am currently working on possible improvements to the Upgrades System(Plus, new "System"). So it might need an update not too long after😅
Stalker_44 8 Oct @ 2:03pm 
i dont understand how the upgrade system works. a guide would be great
wilsonr.duranm  [author] 8 Oct @ 2:03pm 
Seems like error from another mod.
Maybe compat issues..
I'll download that mod, and test it fully, to know what's wrong and how to deliver to you soon.
Cyrisa 7 Oct @ 7:12pm 
New error after today's update
Cyrisa 7 Oct @ 7:12pm 
A thread section would be helpful to post full logs

OG : Lua f:0, t:1759889180333> [HGR_ModMain] Registrando eventos globales del mod...
LOG : Lua f:0, t:1759889180333> [HGR_ModMain] Evento OnFillInventoryObjectContextMenu (para Piezas) registrado -> HGR.Utils.onFillPartContextMenu
Cyrisa 7 Oct @ 7:11pm 
ERROR: General f:1, t:1759889180879> WorldRegionToMetaGrid.mergeRoomsOntoMetaCell> duplicate RoomDef.metaID for room at 9306,7458,0
LOG : Lua f:1, t:1759889180950> No zombis encontrados en zonas definidas.
LOG : Lua f:1, t:1759889180956> RVLife: Datos guardados correctamente.
LOG : Lua f:1, t:1759889181060> 0, hordeWaiting: 0
LOG : General f:2, t:1759889183544> 1759889183544 fmod: Java_fmod_javafmodJNI_FMOD_1Sound_1GetData:4638 JNI_FMOD_Sound_GetData correct buffer
Cyrisa 7 Oct @ 7:11pm 
WARN : General f:884, t:1759889195051> SpriteConfig.initObjectInfo > Invalid SpriteConfig object! scripted object = Wooden_Windows
LOG : Lua f:956, t:1759889195930> No zombis encontrados en zonas definidas.
LOG : Lua f:956, t:1759889195936> RVLife: Datos guardados correctamente.
WARN : General f:1164, t:1759889198537> SpriteConfig.initObjectInfo > Invalid SpriteConfig object! scripted object = Wooden_Windows
LOG : Lua f:1318, t:1759889201071> 0, hordeWaiting: 0
WARN : General f:1349, t:1759889201446> SpriteConfig.initObjectInfo > Invalid SpriteConfig
wilsonr.duranm  [author] 7 Oct @ 3:51pm 
Hiya, all!
Very good news.
Manage to pull off a fix for the mod, to allow for dismantling of weapons in B42.12!🤗
It was actually simpler than i had thought, but needed to really get into research😅

Now i can work on improving even more the mod(Finally)
wilsonr.duranm  [author] 27 Sep @ 1:12pm 
Since it has been impossible to fix B42.12's beef with script files.. I went ahead and uploaded what i had anyways. Which is: Jam & Penalties!

i'll keep you guys updated if i manage to find a fix, or a workaround for this.

[ESP]
Ya que el B42.12 tiene riña con los archivos de Script.. Decidí subir lo que ya tenía hecho hasta ahora. Que incluje: Atascos y Penalizaciones!

Seguiré investigando cómo resolver, y les daré un informe.
wilsonr.duranm  [author] 26 Sep @ 1:46pm 
As of now, thanks to B42.12, my mod seems to be broken, and weapons can't be disassembled.
Been trying to find a solution for this, to upload new improvements for the mod.
But can't find any as of now😓
DOG1804 23 Sep @ 6:59pm 
Gracias, te luciste con la V2 🫶, Exelente trabajo sigue asi!
wilsonr.duranm  [author] 23 Sep @ 4:07pm 
@DOG1804
Gracias por reportar!
Pondré pausa a más desarrollo del mod, y le estaré trabajando en un parche pronto para solucionarlo.
DOG1804 23 Sep @ 1:36pm 
Encontre un error, al parecer el mod esta anulando las estadísticas que el silenciador añade al arma, estoy usando la v2 y esta pasando esto 👉 https://imgur.com/a/2YsZAj9
wilsonr.duranm  [author] 19 Sep @ 12:58pm 
[ENGLISH]
NEW V2 Is out NOW!
For those who want a step beyond!🥰
For those who don't... Don't Worry! v1 is the simplistic, yet powerful enough version you need!🤗


[ESPAÑOL]
¡La NUEVA V2 ya está disponible!🥳
¡Para aquellos que quieren ir un paso más allá!🥰
Para aquellos que no... ¡No se preocupen! ¡La v1 es la versión simplista pero lo suficientemente potente que estás buscando!🤗
Rats 18 Sep @ 6:06am 
Tiene buena pinta, lo probaré!
wilsonr.duranm  [author] 17 Sep @ 3:43pm 
@DOG1804
Totalmente!😊

Hahah, es que primero tengo que aprender cómo manejar las stats y funciones de las armas en el juego(Ya lo hice... Pero tengo muchos bugs que revisar y arreglar antes de sentirme "a gusto" publicándolo); a excepción del buttstroke(Golpe con barra espaciadora), que a día de hoy no logro descifrar cómo implementar el degradado. En conjunto con esas cosas, pensaba añadir algo así como un panel extra para ver las estadísticas del arma "Real-Time", y saber qué está bien, y qué está mal😏

En todo caso...
Manténganse pendientes!🥰
En cualquier día u hora, podría atreverme a lanzar la v2 del mod!🤗
DOG1804 17 Sep @ 9:17am 
Para el futuro puedes hacer que el estádo de las partes afecten el rendimiento de las armas por ejemplo un cañón sucio baja la precisión, una recámara sucia o desgastada hace que la velocidad de disparo disminuya o que sea mas posible que se atasque el arma o que la culata haga menos daño al usar el mod buttstroke, espero ansiosamente el futuro para este mod😄
wilsonr.duranm  [author] 15 Sep @ 3:06pm 
@DOG1804
Muchas gracias a tí por tomarte el tiempo de descargar y usar mi mod!😊
Y por el excelente Feedback que me proporcionas. Me anima mucho!😊🤗
wilsonr.duranm  [author] 15 Sep @ 3:04pm 
@Cyrisa
Yep, it does work with Guns of 93. In fact, i use it in my playthrough(Along a bunch more of mods). Althought, it doesn't exactly "work" in tandem with the mod's repair system or items. My mod does it's own thing and tries not to touch anything else.

But if the community wants it, i give FULL PERMISSION for patches or add-ons for my mod. No need for any mumbo-jumbo formalities and stuff😅.
Otherwise, if i see enough support for a needed feature, i might add it myself whenever i got time😊
wilsonr.duranm  [author] 15 Sep @ 3:00pm 
@Baavos
Mi mod es compatible con CUALQUIER mod de armas de fuego... Siempre y cuando, estén categorizadas apropiadamente como tal.
Ahora bien, es posible que haya una que otra inconsistencia, si el arma no está taggeada bien(Por ejemplo, una AK47 puede tener "Culata" pequeña, en lugar de "Culata larga"), ya que ese tipo de armas caen en categoría "Default", con piezas que PODRÍAN no ser las reales para esa arma.

Lamentablemente, esto no lo puedo corregir, pues me tomaría horas sobre horas de programación y contenido, para cubrir todos los tipos de armas en el mundo.. Solo "en caso de"😅
DOG1804 13 Sep @ 5:58am 
Hola, vi tu mod y me paréce que tiene un increíble potencial para complementar mods de armas por ejemplo estoy usando EFK42 y las armas estan hechas para usarse con nivel 1 de puntería asi que estan demasiado op jaja por eso añadi improved projectile para balancearlas y este mod para que como en tarkov se puedan estropean, excelente mod muchas gracias 👍
VII 13 Sep @ 1:50am 
Hey guys just so its here,ive been playing around with this mod alot and so far as i can tell so long as guns are tagged firearm, or whatever the base line tag is then yes they should work with most gun mods out there
Cyrisa 12 Sep @ 10:35pm 
Does this work with Guns of 93 and its repair items and guns?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3183820077
Baavos 12 Sep @ 2:22pm 
Hola, me gusta la idea del mod voy a probarlo. Será compatible con realistic firearms?
wilsonr.duranm  [author] 10 Sep @ 10:01am 
@VII They're actually EXCELLENT ideas!👀
I'm almost publishing another mod i made on my free time. But i can take some extra time to also polish this one with ideas you gave.

I actually tried the cleaning system, but couldn't figure out how to "drain" fluid containers. So instead i drain the "condition" of the item. But it poofs out of existence when reaching 0(And condition can't be improved back.. So.. You WILL lose whatever you used for cleaninng, at some point). I wish i could figure this one out 😓
VII 9 Sep @ 5:24pm 
@wilson i can splice some modding code here or there for my needs but to make mods is above my level so happy to give the support where/when i can.

messing around
*added to tiered cleaning system rags low grade, solvent+rag/(tools such as screwdrivers,toothbrush think a couple of others mid), kits(high)
higher tier better cleaning/repair boosted again by player level.

*dismantling under level (X) can damage parts to compliment this i changed it so cleaning a complete gun is less effective and removing individual parts allows you to go 10% above the cleaning quality cap.

so cleaning/fixing system
low level players can "maintain" their guns mid level can have a semi-reliable firearm and high level is a gunsmith..more or less.

trying to make use of the UI you added and want to encourage the use of it for maintenance. example cleaning/fixing replacing parts all done in the UI apposed to the basic right click(keep it incase )
hope thats easy to understand and follow?
wilsonr.duranm  [author] 9 Sep @ 1:08pm 
@VII Managed to pull it of, as suggested.
New Models for parts(Pistol Magazine), at least for now.
And thanks for your support and words of encouragement. I'll try to reach your expectations🙏🏻😊
VII 9 Sep @ 4:34am 
@wilson no worries at all its not my idea the mod coavins gun repair for b41 was a must have mod for me and i remember him doing exactly that for the time being.modeling can have a bit of a learning curve so good luck, judging by your modding skills i dont think you will take long to get use to it though. cant wait to see how this mod evolves in the future it going be a permanent feature in all my plays from here on out
wilsonr.duranm  [author] 8 Sep @ 8:53am 
@VII
Yeah, i still need to learn how to do modeling 😅
But your suggestion is actually great! I'll have a look into it. And see how i can apply that, as a placeholder for the time being.
Thanks for the tip😊
wilsonr.duranm  [author] 8 Sep @ 8:46am 
@Cactus
Así es, aún me encuentro desarrollándolo(Y otros 2 más). De hecho, estoy trabajando en nuevos módulos y funciones para el mod. En cuanto sienta que están listas para ser publicadas, las mostraré. Pero lo de los models, es porque aún no sé cómo hacerle para ajustarlos, o modelar uno 3d.

Igualmente, como es mi primera vez con esto de modding(En la vida), no he podido subir tampoco imágenes de prueba, o hacer un hilo aparte con todos los bugs conocidos. Pero ya me pondré a ello, con algo de tiempo😅
VII 8 Sep @ 4:24am 
great mod until the modder gets round to making 3d models for the parts i suggest just manualy adding WorldStaticModel = Paperbag_Ground, to the item definition so you dont get massive icons the size of houses.keep it up looking good
Cactus 6 Sep @ 4:45am 
me gusta mucho el mod y creo que tiene un gran potencial, vi que no lo mencionaste en el apartado de errores conocidos, pero si dejas caer una pieza de arma al suelo la misma te tapa casi toda la pantalla, supongo que el modelo esta mal escalado.

este mod sigue en desarrollo?