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Could you give me a step-by-step guide of how to replicate your error?
That way, i can fix it, if it's coming from HGR/incompat.
I've tried couple things to try and cause errors on my dedicated save.. But to no avail so far🥲
Sure thing!
I'll try and make a guide for you all.
Although i am currently working on possible improvements to the Upgrades System(Plus, new "System"). So it might need an update not too long after😅
Maybe compat issues..
I'll download that mod, and test it fully, to know what's wrong and how to deliver to you soon.
OG : Lua f:0, t:1759889180333> [HGR_ModMain] Registrando eventos globales del mod...
LOG : Lua f:0, t:1759889180333> [HGR_ModMain] Evento OnFillInventoryObjectContextMenu (para Piezas) registrado -> HGR.Utils.onFillPartContextMenu
LOG : Lua f:1, t:1759889180950> No zombis encontrados en zonas definidas.
LOG : Lua f:1, t:1759889180956> RVLife: Datos guardados correctamente.
LOG : Lua f:1, t:1759889181060> 0, hordeWaiting: 0
LOG : General f:2, t:1759889183544> 1759889183544 fmod: Java_fmod_javafmodJNI_FMOD_1Sound_1GetData:4638 JNI_FMOD_Sound_GetData correct buffer
LOG : Lua f:956, t:1759889195930> No zombis encontrados en zonas definidas.
LOG : Lua f:956, t:1759889195936> RVLife: Datos guardados correctamente.
WARN : General f:1164, t:1759889198537> SpriteConfig.initObjectInfo > Invalid SpriteConfig object! scripted object = Wooden_Windows
LOG : Lua f:1318, t:1759889201071> 0, hordeWaiting: 0
WARN : General f:1349, t:1759889201446> SpriteConfig.initObjectInfo > Invalid SpriteConfig
Very good news.
Manage to pull off a fix for the mod, to allow for dismantling of weapons in B42.12!🤗
It was actually simpler than i had thought, but needed to really get into research😅
Now i can work on improving even more the mod(Finally)