Rivals of Aether

Rivals of Aether

Polar Knight
10 Comments
Liveds_07  [author] 29 minutes ago 
I mean, having one jump is kinda the point of the character, but if I see that more people want a double jump I'll change it
thisgeekydad 5 hours ago 
Please add double jump
Tomboy Oni 🗑🚯 11 hours ago 
what is the stage used in the clip? the one who transforms into snowdin
Liveds_07  [author] 14 hours ago 
I honestly didn't expect to see my character on the main page, even less as the 6th most popular post. Guys calm down it's only been 1 day (Jokes aside, thank you all for the support)
Liveds_07  [author] 4 Sep @ 10:44pm 
Unfortunately, no. I'm not good at pixelart and rely mostly on how many sprites the original character has. Still, I personally like how the final project turned out
Scriptsans 4 Sep @ 10:39pm 
Will he eventually get a resprite? or is he going to keep his sprites as is? just curious. either way, looks fun to try.
Liveds_07  [author] 4 Sep @ 10:20pm 
Yeah I've checked it and the AI might sometimes be lucky enough to jump, but most of the times it just trips and falls trying to use USpecial a second time. I have absolutely no experience with AI coding so I can't really fix the problem, sorry
R3Verse 4 Sep @ 8:40pm 
@SKULLY It's most likely because his recovery is weird. Kragg up-B, a weirdly high jump with no double jump. The default Workshop AI, from what I can tell, is basically just programmed to default to up-B when they need to recover, even if there's a better recovery option for the situation. It just isn't programmed to handle anything more complex than that.
SKULLY 4 Sep @ 3:58pm 
not sure why, but the ai does not know how to recover