Left 4 Dead 2

Left 4 Dead 2

Doors and windows attract infected
38 Comments
Geebanger0  [author] 3 Oct @ 2:56pm 
pretty sure you can edit the config to make that happen
Hiro 3 Oct @ 9:18am 
Pretty sure gunshots are louder than breaking windows, shouldn't they always be attracted?
Geebanger0  [author] 12 Sep @ 4:57pm 
https://developer.valvesoftware.com/wiki/Func_breakable any of these I think. I don't have a list.
Heavyeatsandvich 12 Sep @ 2:09pm 
@Geebanger0 do you have a list of what exact types of windows attract infected? and is it possible to extend it? I tested a few maps and subway train windows work/no mercy skylight works, but most basic windows and the dead center hotel windows don't work.
Umbycalliope 11 Sep @ 4:36pm 
Can you make a version for safe room doors only? Sure if it's possible
Poolsup (TH) 7 Sep @ 9:42am 
that must like trailer
forple 7 Sep @ 12:01am 
this is incredible
Geebanger0  [author] 6 Sep @ 11:40pm 
It might seem crazy what I'm bouta say...

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3347919027
forple 6 Sep @ 11:28pm 
What's next? Shooting your gun triggers a horde?
Minizeet 6 Sep @ 8:36pm 
why would we fucking want this

11/10 mod
Beerman Lad 6 Sep @ 7:03pm 
thanks for the mod man, now i'm scared to go outside because of this
PEACEandLOVE 6 Sep @ 1:00pm 
could we make it so they rush towards a window that is shot by a survivor from a distance?
Beta 6 Sep @ 7:48am 
Thanks a lot man, seriously
skullmonkey 6 Sep @ 12:26am 
mkae this work with the barge script pl0 x
Mat and DJ Suki 5 Sep @ 5:22pm 
[Savedoor opens]
EVERYONE ITS HUNTRX [Screams and charges]
____ 5 Sep @ 2:09pm 
@Crusty Joe
Funny because i thought the exact same
dr bren 5 Sep @ 1:57pm 
the dore
Bonjet 5 Sep @ 5:01am 
Kill son of beaches, thats my official instructions!

*KICK DOOR*

ZOMBIE ATTACK! BOOM!
Geebanger0  [author] 5 Sep @ 2:00am 
no it doesn't, it only attracts existing infected, it doesn't spawn new ones
Eggbot 5 Sep @ 1:26am 
it doesn't play that sound of horde yelling on income, right? It's good if it doesn't!
Crusty Joe 4 Sep @ 7:37pm 
use this mod, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2957114299&searchtext=pipe , with this mod and it will all make sense trust me
bommybombom 4 Sep @ 2:15am 
gekking kujj
bommybombom 4 Sep @ 2:15am 
hokkaido hokaidoou hokaidu
Geebanger0  [author] 3 Sep @ 7:12pm 
Ok I’ll make that too
Barktrap 3 Sep @ 4:28pm 
Need a version where they straightup attract a horde (I am evil)
skullmonkey 2 Sep @ 11:21pm 
thank you so much for this
kouga 2 Sep @ 7:55pm 
@Geebanger0, gotcha! entirely up to you, but maybe kurochama's "Break Objects = Get Rewards" mod would be able to give you hints?
Geebanger0  [author] 2 Sep @ 1:52pm 
@kouga I experimented with it a bit. There's a dedicated game event for breaking things, but it doesn't apply to props, only specific map elements. The only ones I could find were windows and the wooden plank on dead air 3. It probably needs netprops to work properly.
K 2 Sep @ 12:27pm 
Yess the idea behind me has been on my mind before too. I used to try and do it before I realized it doesn't work that way
E 2 Sep @ 10:34am 
on the topic of pissing off commons from literally anything i once had the idea of having commons aggro (or summon a horde) when a survivor plays their lostcall voiceline, but i dont know how to do vscripts :steamsad:
mayonnaise licker 2 Sep @ 10:07am 
baldi ahh infected
Nick 2 Sep @ 9:08am 
tank attracts infected from being a loud asshole when?
Shadow Bonfie 2 Sep @ 7:28am 
ayo the pizza here
Franshish 2 Sep @ 7:19am 
LOL, I Would Imagine That With Nick's Voiceline
Saito Kun 2 Sep @ 7:00am 
Swearing attracts infected when?
kouga 2 Sep @ 6:25am 
yeah im thinking its peak. goes hard with the gunshots stuff. what about breaking stuff attracts infected?
Red Flavored Soda 2 Sep @ 6:09am 
Walking attracts infected when?
Franshish 2 Sep @ 5:42am 
GeeBanger Is Cooking Today!