RimWorld

RimWorld

No Random Game Ending
22 Comments
Vra4 12 Sep @ 2:19pm 
Awesome!
幻想鄉の鵬鵬  [author] 7 Sep @ 11:31pm 
@aywc 我理解了,希望這個MOD可以阻止這種遺憾的事情再次發生。

我前面會如此謹慎是因為,挺擔心我這MOD的偵測功能會在無意間導致玩家對其他正常的MOD產生恐慌,從而對社群內的信任造成進一步的傷害。現在看到這個MOD確實帶來好的結果我也滿意了。
aywc 7 Sep @ 10:00am 
谢谢大佬百忙抽空回复!我那句话想表达的意思仅是非常感谢大佬您的标记和自动存档。因为如果我能早点接触到大佬您的杰作,加班以后抽一点点时间玩的游戏时间17年的存档就不会因为某些npc陷入袭击前后死在野外的瞬间屏幕发白被迫结档、也不用花很多时间二分法检查许多mod也找不出原因被打击的一段时间不想再看到这个游戏的任何相关。总之大佬您的mod是可以和harmony并列的顶级项目!至于最后挡不挡的住、和被当作证据这些事,我的感受是能最大程度帮助玩家免遭因一时的恶意导致长久的游戏体验完全被毁、给了玩家面对这个事件起了一个最坏的榜样时一个小小的希望。
幻想鄉の鵬鵬  [author] 6 Sep @ 11:49pm 
不過也需要再說更清楚的一點是,這個偵測可能也會看到其他作者自己小心設計過了的結局機制,像是官方設計的每一種結局那樣,不一定偵測出來就會是像剛剛提及到的那個MOD一樣是有問題的設計。

這種意圖上的差別很難靠自動化的代碼辨別出來。單純想告訴人的是,如果這些模組想嘗試結束遊戲,這個模組基本上能擋下來。
幻想鄉の鵬鵬  [author] 6 Sep @ 11:28pm 
@Dermacyra
能防帶有強制結束遊戲機制的MOD。通常是類似原版劇本設置中行星殺手(或者說是地爆天星)的那種機制,一旦觸發就只能回檔,無法繼續進行遊戲。

有這種設定的模組在我的認知中其實非常少見,畢竟是非常激進的設計,而且也很少玩家包括作者自己,會想看到存檔玩一玩自己炸了吧。

至於為什麼我會想特別寫這個,主要原因在回應第一個留言的時候有提及了。簡單來說就是看到有模組作者在未有任何說明的情況下,讓玩家在進行一些行為後會觸發行星殺手導致炸檔,所以我就想說做一個MOD用來應對以及偵測任何有這種設計的潛在模組。
Dermacyra 6 Sep @ 9:52pm 
大佬这都能防什么模组啊
幻想鄉の鵬鵬  [author] 5 Sep @ 10:02pm 
@aywc
不過我希望這個模組大家還是當作保護存檔的一層防線就好。我不希望這個標記系統被當作某個MOD作者有不良意圖的"證據"(從那個MOD的代碼層面判斷才最準確),請把它當作這個MOD的工作匯報(

畢竟RW的MOD極度自由,其他作者完全能做到繞過這個模組甚至是借刀殺人的行為,這個MOD無法阻擋大到一定程度的惡意,那個自動存檔的機制正是為了惡意大到擋不下來時仍然有一個最後防線
幻想鄉の鵬鵬  [author] 5 Sep @ 9:44pm 
@Eric Cartman
The event might still come , but that planet killer should failed in the end.

This mod prevent the "force ending" from actually happening in the last second rather than the mechanism/event introduce that, since it can be hard to implement right and more unreliable.

If any mod display on the list after you output the log in the mod setting,they should totally be recognize by my mod.
Eric Cartman 5 Sep @ 8:42pm 
Hopefully this stops VOID from randomly constructing "planet-killers" while i progress on my neolithic tribe ! Thank you !
aywc 5 Sep @ 2:56pm 
居然还能标记模组,太谢谢了!:steamthumbsup:
Rob The Robot Guard 5 Sep @ 1:50pm 
Cool thanks
幻想鄉の鵬鵬  [author] 5 Sep @ 1:37pm 
@Rob The Robot Guard
Updated.
幻想鄉の鵬鵬  [author] 5 Sep @ 8:08am 
@Rob The Robot Guard
seems reasonable , I will try to add that.
Rob The Robot Guard 5 Sep @ 7:53am 
One thing i would like to see added to this mod.

If something tries to end your game using a planet killer type event and this mod blocks it, i think that this mod should send a letter to the player telling them that a game ending event was blocked just as a form of feedback that the mod is working and also at the same time it could also report what mod tried to end the game.
燕燕于归 5 Sep @ 7:03am 
炒饭智能的大手伸到哪里,哪里的安全美满就泛滥成灾:steamthumbsup::steamthumbsup:
[DFS]SciMan3010 4 Sep @ 4:38pm 
I Feel utterly deceived by the thumbnail. clearly to improve visibility a giant mirror reflecting the planet destroying laser should be added showing that the planet is completely and utterly safe from ANY threat.

(sarcasm)
阿尔莱德·阿基曼 4 Sep @ 6:27am 
你做的好
无花碎月 3 Sep @ 8:39pm 
这真的很好,我们需要mod保护自己的存档
:rinzzz:
Doctor Sex 3 Sep @ 8:25am 
i love that thumbnail
幻想鄉の鵬鵬  [author] 2 Sep @ 4:59am 
the attempt to prevent game over can be turned off in the setting if it is a crucial part of experiences in your modpack ,but the auto saving mechanic should still be triggered.
幻想鄉の鵬鵬  [author] 2 Sep @ 4:51am 
@Pletter
I make this after a drama revolved around a mod that is now deleted by author, but someone reuploaded here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3560108376

I came to a realization that a mod can end any game instantly without giving players any chance to retrieve and it feel somewhat weird to me.
The functionality of my mod is not very important but It just get some comfort and control for me.
Pletter 2 Sep @ 3:44am 
May I ask which mod in specific you tested this on? Just curious.