Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ VI Legacies: Theodora
7 Comments
Macky527 9 Sep @ 7:28am 
ngl as someone who plays almost exclusively with Civilizations expanded + a load of other mods your series is EXACTLY what i was looking for, keep up the good work:steamthumbsup:
Tr4Zyn-ARC 6 Sep @ 4:45pm 
Podrías hacer algo con las unidades de escolta por ejemplo, de que cuando una unidad de combate escolte a una civil tenga un bonus de ataque o algo parecido
Quazikolt  [author] 5 Sep @ 8:45pm 
Harald parece muy popular! Estoy dando prioridad a los líderes no duplicados, pero soy consciente de la demanda de su inclusión. Si se me ocurre alguna idea para él, lo haré.
Tr4Zyn-ARC 4 Sep @ 10:11pm 
Me encanta que hagas reworks para los lideres que no estuvieron en el mod de Civilizations Expanded, crees que el próximo pueda ser Harald haardrade (Varego) por favor?
Quazikolt  [author] 3 Sep @ 7:08pm 
@karstenhays Glad to hear of your excitement! I'm looking forward to having her in my games as well.

As for Plantations, I can see the appeal, but I think they clash a bit with the flavor of Byzantium. Plantations did not feature strongly in the Byzantine economy and have pretty different historic connotations vs farms. Additionally, limiting the mechanic to Farms helps to retain some aspect of the city planning puzzle that I enjoy.
karstenhays 3 Sep @ 1:46am 
I am so excited to try this out!! thank you!! if you ever make any adjustments in the future, would you consider adding Plantations for holy sites adjacency in the future? I am so so so grateful for your mods!
fsupple1 2 Sep @ 7:35am 
Thanks. I have the other 4 and look forward to playing this one.