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- If there are any other areas that need to be removed, let me know.
As you make your way through the countless caves of Qud, be careful! Seismic instability can send a rock crashing down right onto your mutant head!
Sent you an invite on Steam. Maybe we can draw something together!
I'm excited to try jungle fire!
Also, has your Joppa Earthquakes mod disappeared? I was going to comment that it broke world generation for non-Joppa saltmarsh villages, but I went to test it without other mods today and it appears to have vanished.
Whoever can dance the dance of fire with grace amidst the burning jungle will earn XP!
Yeah, go ahead with the feedback, no problem at all... I'm also playing with this mod, and maybe there really are just a bit too many Scorpiocks. So yeah, tell me what’s going on over there.
I like to implement conceptually new ideas, and such a mod has never been in the workshop before. I’m gradually expanding the number of encounters, already have a couple of cool ideas. If you have any good ones, feel free to share, I'll mention you in the description if any of them catch on!
This sort of timed event could be a whole Mod Jam. Was it difficult to get the scheduling to work?
Well, theoretically yes, it's possible to implement these events in Hearthpyre in some way, but that's still a bit far off. I`ll start to think about it.
I like the idea of small events; I might come up with a parallel system to have frequent, simple occurrences, like caravans and pilgrims, happening alongside with big events. I really like this idea.
But let's not rush, I still have two mods that I am maintaining in parallel, and I try to mod for fun without turning this in to my second job)
Thank you guys for such attention, it's really nice to know that my creativity brings joy to so many people.
P.S.
New animations are on the way, just in a couple of days!
The idea of big events like the one in the mod are cool, but also small immersive ones go a long way. A caravan passing through, some pilgrims of the stilt, a herd of animals, etc.
Also, I would never request mod cross-support, but there's the Hearthpyre-shaped elephant in the room. Does this work well with it? Would events be able to happen in Hearthpyre villages? Then it's REALLY Stardew/Animal Crossing. Imagine running a little village and small events happen! That would go such a long way.
Anyway, amazing mods. You are the current king of CoQ mods and I hope you don't get burnt out. Your mods are small but bring so much immersion to the game. I will for sure donate when I get the chance. Live and Drink!
I want to create different unique events for different cities. For example, in Six Day Stilt there will be Dawngliders and Scorpiocks invasions, and instead of a flood, there will be a salt storm. But we need to consider the frequency of city visits. For instance, if a player rarely visits Kyakukya, they won't see most of the events. In short, the process is moving forward) Thanks for the ideas.