Caves of Qud

Caves of Qud

39 ratings
CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS
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Branch: Stable
Environment: Lore, Settlement, World
Type: Cosmetic
File Size
Posted
Updated
1.081 MB
1 Sep @ 3:17am
24 Oct @ 11:50am
8 Change Notes ( view )

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CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS

Description
It's something in the style of Stardew Valley.
It brings life into settlements with encounters cycle.

Settlements now have their own encounters cycles. There's a 2-day break between events. The events can be beautiful, strange, or dangerous. When a cycle ends, it repeats again.

But keep in mind that timers are paused when you're not in the event zone, so locally-depending on how you play - the events and breaks between them may feel a bit different.

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There are currently 6 events that occur in Joppa:

- CROAK Invasion!
These creatures roam the region, and sometimes they decide to drop by for a visit.
- TRASH DAY in Joppa!
Today is the day when all Joppans throw out their old junk, so they can move toward the future unburdened by the past. (help the townsfolk by utilising the trash using the Scavenger skill)
- BLOOM DAY!
Sometimes, gusts of wind from the flower fields to the north carry seeds into the town-ushering in a spontaneous day of blooming.
- SNAPJAW Scout Patrol!
The weakest of the tribe are sent off on a one-way mission. Those few who return are promoted to Chief`s First Paw-Licker Assistant.
- FLOOD!
Heavy rainfall turns the salt marsh into a real swamp and raises the water level. It’s best to stick to higher ground during this time!
- GIANT DRAGONFLIES swarm!
They look peaceful... and if we leave them alone, probably nothing bad will happen.

And a little bonus on top.:

- CAMPFIRE now have a life cycle too!
After roughly the length of a night, they burn out and turn to ash. (fireflies now appear around active campfires, they fly around dark areas to enlight it.)
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(update 04/09/2025)
- NEW EVENT (scorpiocks)
Cracks now sometimes appear in the ground in the Salt Desert, and a few Scorpiocs emerge from them.
- and some various generation fixes.
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(update 24/09/2025)
- NEW EVENT (jungle wildfire)
Sometimes, massive wildfires break out in the jungle and deep jungle locations. The temperature rises so high that the chance of catching fire becomes extremely high. However, there's a perk - those who survive the wildfire event gain XP bonus.
- lowered scorpiock appearance chance a bit.
- some instances fixes.
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(update 10/10/2025)
- NEW EVENT (cave quake)
While exploring caves, you may now encounter a new event - cave quake. Both rumbling sound and visual effects are included. Be careful! Rocks are falling from the cave ceiling!
- Various adjustments have been made to fire behavior, internal scripts, and the frequency of jungle fires has been slightly reduced.
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Popular Discussions View All (1)
0
1 Oct @ 4:06pm
On Scorpiocks
Obsidious
44 Comments
Mosni  [author] 25 Oct @ 3:13am 
After release, the product becomes just as much yours as it is mine - so don’t hesitate to share your feedback! On my end, I’ll keep rolling out updates and improvements :) Let’s enjoy the process!
euclid 24 Oct @ 5:51pm 
thank you!! once again, really love this mod (and your other ones!), they add a lot of life to the game
Mosni  [author] 24 Oct @ 11:56am 
Alright, I pushed an update with a reduced cave shaking frequency. I haven’t fully figured out the options yet, so there’s no setting for it, and the new update is still in the works… So for now, it’s just less shaking, since it was getting a bit annoying. Enjoy)
jaccson 22 Oct @ 9:20pm 
Cave quake happens constantly in every cave which makes it hard to enjoy the game with this mod on. I don't know if that is intended but its a shame because its a really cool feature that would improve the game if it wasn't happening every 40 steps you take underground.
euclid 17 Oct @ 6:42pm 
really glad to hear it, i love this mod but the cave quaking is pretty frequent
Mosni  [author] 17 Oct @ 1:03am 
I'm almost done with a new update for this mod. I'm planning to add options so that everyone can customize it the way it's most convenient for them.
LitLuigi73 16 Oct @ 7:59pm 
Cave quake super sick, do have a suggestion to either reduce the frequency of Cave quake or only happen on lower strata.
Mosni  [author] 14 Oct @ 1:14pm 
will do
Croctus 14 Oct @ 8:47am 
Thank you very much. Perhaps at the bottom of Bethesda Susu, at the Temple of the Rock? Other than that, some modded locations but can't think of more vanilla places atm
Mosni  [author] 13 Oct @ 12:48pm 
- Added restrictions on shaking in Grit Gate and Yd Freehold - it was especially bad on the -1 stratum of Yd Freehold. Now everything's nice and smooth!
- If there are any other areas that need to be removed, let me know.