Caves of Qud

Caves of Qud

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CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS
   
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Branch: Stable
Environment: Lore, Settlement, World
Type: Cosmetic
File Size
Posted
Updated
173.815 KB
1 Sep @ 3:17am
4 Sep @ 12:17pm
3 Change Notes ( view )

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CIRCLE OF LIFE - LOCATIONS IMMERSIVE ENCOUNTERS

Description
It's something in the style of Stardew Valley.
It brings life into settlements with encounters cycle.

Settlements now have their own encounters cycles. There's a 2-day break between events. The events can be beautiful, strange, or dangerous. When a cycle ends, it repeats again.

But keep in mind that timers are paused when you're not in the event zone, so locally-depending on how you play - the events and breaks between them may feel a bit different.

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There are currently 6 events that occur in Joppa:

- CROAK Invasion!
These creatures roam the region, and sometimes they decide to drop by for a visit.
- TRASH DAY in Joppa!
Today is the day when all Joppans throw out their old junk, so they can move toward the future unburdened by the past. (help the townsfolk by utilising the trash using the Scavenger skill)
- BLOOM DAY!
Sometimes, gusts of wind from the flower fields to the north carry seeds into the town-ushering in a spontaneous day of blooming.
- SNAPJAW Scout Patrol!
The weakest of the tribe are sent off on a one-way mission. Those few who return are promoted to Chief`s First Paw-Licker Assistant.
- FLOOD!
Heavy rainfall turns the salt marsh into a real swamp and raises the water level. It’s best to stick to higher ground during this time!
- GIANT DRAGONFLIES swarm!
They look peaceful... and if we leave them alone, probably nothing bad will happen.

And a little bonus on top.:

- CAMPFIRE now have a life cycle too!
After roughly the length of a night, they burn out and turn to ash. (fireflies now appear around active campfires, they fly around dark areas to enlight it.)
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(update 04/09/2025)
- NEW EVENT
Cracks now sometimes appear in the ground in the Salt Desert, and a few Scorpiocs emerge from them.
- and some various generation fixes.

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No pressure, but if you'd like to support my work, here's how[www.donationalerts.com]
☛ Dont forget to like and sub if u really like and sub! ☚
17 Comments
Mosni  [author] 2 minutes ago 
Not yet :) There's a pretty low chance of a burrow appearing - you just got unlucky.
LitLuigi73 1 hour ago 
Can you make it so the Scorpiocs don't spawn in the salt desert village starter location.
Mosni  [author] 3 hours ago 
We're just getting started with this. Got plenty of new ideas, but I need to finish with Nuclear Throne first - people are enjoying there too)
Klomn 6 hours ago 
Oh My Goodness. You have managed to do the one thing I still couldn't begin to like about Qud. No matter how long you spend chilling in a particular zone, even if you make something truly beautiful with Hearthpyre, it is just that, a still zone in a moving and lively world. Though I love the variety of interesting characters in Joppa, I cannot find any reason to stay there when absolutely nothing can begin to change after the first few hours of play. AND YET. You have created a modification that gives you a reason to come back to Joppa regardless of how long it has been, even if just to search the trash of it's residents for new leads on where the last of the Nephilim hide. Or if you are still relatively new to the game, this provides a method for players to engage in combat with snapjaws in a way that shows them how strong they COULD be, by fighting at the side of the Elder and Warden. Thank You for the absolutely decadent mods as always!
Mosni  [author] 5 Sep @ 3:12am 
I agree, Qud is the best! And thank you for your kind words :qudpog:
SaltyO 5 Sep @ 1:12am 
thanks for all your hard work.. Caves of Qud is one of the best roguelikes ever made.
Mosni  [author] 4 Sep @ 12:18pm 
New Salt Desert event folks!
Dr. Bobo 3 Sep @ 11:42am 
Cool mod
Mosni  [author] 3 Sep @ 1:16am 
Wow!

Well, theoretically yes, it's possible to implement these events in Hearthpyre in some way, but that's still a bit far off. I`ll start to think about it.

I like the idea of small events; I might come up with a parallel system to have frequent, simple occurrences, like caravans and pilgrims, happening alongside with big events. I really like this idea.

But let's not rush, I still have two mods that I am maintaining in parallel, and I try to mod for fun without turning this in to my second job)

Thank you guys for such attention, it's really nice to know that my creativity brings joy to so many people.

P.S.
New animations are on the way, just in a couple of days!
DSG Trey 2 Sep @ 4:37pm 
I also really love the idea from @Placeholder_1

The idea of big events like the one in the mod are cool, but also small immersive ones go a long way. A caravan passing through, some pilgrims of the stilt, a herd of animals, etc.

Also, I would never request mod cross-support, but there's the Hearthpyre-shaped elephant in the room. Does this work well with it? Would events be able to happen in Hearthpyre villages? Then it's REALLY Stardew/Animal Crossing. Imagine running a little village and small events happen! That would go such a long way.

Anyway, amazing mods. You are the current king of CoQ mods and I hope you don't get burnt out. Your mods are small but bring so much immersion to the game. I will for sure donate when I get the chance. Live and Drink! :8bitheart: