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Im already in the cemetry, so its more to collect them and knowing the right way.
'forward" is not the best. You will have to figure out which space teleports you to the eventual exit.
Great mod! Loving it so far. However, I seem to be stuck in one of the main quests (killing the rat king). I have killed him, and should return with 3 artifacts. But I can only find two of them. . Are they all located in the same place? :-)
You have two ways to join Gulthor's gang. One results in you receiving a hand cannon because he respects your answer and he gives you an officer's rank in his troupe. The other answer means he does not respect you and he gives you a pick ax as if to say "you are just one of the regular miners."
> Good find on the Ogre outside the cell. We will have to remedy that.
> You are correct in your assessment of the Elementals. You have to face them eventually if you accept Melar's request, but you don't have to as well. So it just depends on how you wish to traverse the maze.
>Combat difficulty is due to inexperience. This is our first Mod in Grimrock2. Although pscigulinsky has done a mod using the original Grimrock.
> The Bastion of Dread and the Castle Rooms are for another adventure.
> Fortune's Longsword is just a more powerful Longsword and one of the Artifacts named in the original board game, but now that you have mentioned it. It may make an appearance later on. The same is true of the Pick Ax. Although it is not an artifact.
Finished the mod.
There are some things I couldn't understand or do.
- I didn't understand what I could do with the pickaxe that the Master of Thieves gives me.
- I couldn't get to the second floor of the Bastion and above (there are stairs on the map).
- I didn't understand what I could do with the obviously quest sword of fortune.
- I couldn't open the doors to the castle rooms.
- The city cell with coordinates 26 31 2 1 is accessible. It offers a garbage view.
- The party can kill the troll that demands the necklace through the prison bars (this can be done with the "poison cloud" spell), the script doesn't react to this, and the demand from the troll's face is repeated.
- In the labyrinth with 16 riddles, it is more profitable to answer incorrectly the first time. This allows you to kill the bulk of the elementals one by one. This doesn't seem entirely logical.
Overall, the mod reminded me of the game "Arcanum": good texts, unusual riddles, but a terribly easy combat part (I completed the mod on hard difficulty, but with a full party).