Garry's Mod

Garry's Mod

DOOM 2016/Eternal Weapons REVAMPED
70 Comments
hello, so i had two questions, how can i desactivate that weird blue frozen state that is applying for many enemies when they get low on health?
that and, how do i reload most of the weapons when there's seemingly no ammo for them in the entities tab?

also sorry guys for ruinning the funny number of comments
yeezy. 28 Sep @ 10:47am 
w:steamhappy:
DogMatter04  [author] 26 Sep @ 10:20pm 
not at this moment
PostalDude 26 Sep @ 8:48pm 
does it support C_hands?
OCulien33 23 Sep @ 2:57pm 
never mind its working now...:steamthumbsup:
OCulien33 18 Sep @ 7:31pm 
I'm having problems with the ice bomb


[DOOM 2016/Eternal Weapons REVAMPED] lua/effects/dredux_explosion_freeze.lua:122: bad argument #1 to 'SetMaterial' (IMaterial expected, got function)
1. SetMaterial - [C]:-1
2. unknown - lua/effects/dredux_explosion_freeze.lua:122


can you look into it please?
Gnilomord 17 Sep @ 9:04am 
I thought things would be really bad there, but everything turned out fine.
Gnilomord 17 Sep @ 9:00am 
Oh, then that's not a problem. Because this bug with c_hands has ALWAYS existed)
DogMatter04  [author] 17 Sep @ 8:59am 
yeah
Gnilomord 17 Sep @ 8:47am 
I forgot to specify, from Doom Eternal?
Gnilomord 17 Sep @ 8:46am 
Let me guess, this is a plasma gun?))
DogMatter04  [author] 17 Sep @ 8:45am 
So far, one weapon had broken animations when I replaced it with c_hands.
Gnilomord 17 Sep @ 8:07am 
What kind of bugs will there be with the patch for c_hands?
TheCatMask 12 Sep @ 11:30am 
I have a way to get the models and I can record the SFX for you if you're interested
DogMatter04  [author] 12 Sep @ 8:07am 
@FryedCalamari hello! yes you can disable glory kills. go to the Loot Options in the utilities menu
DogMatter04  [author] 12 Sep @ 12:35am 
Would need to replace the c_hands models manually
Kasen Ibaraki 11 Sep @ 9:20am 
Does this work well with Aidenzappering's C_hands patch?
DogMatter04  [author] 11 Sep @ 7:23am 
and yeah I have the voice of a hamster.
DogMatter04  [author] 11 Sep @ 7:23am 
It should be in the utilities menu. If not, I'll bring it back.
Joyeuse 11 Sep @ 6:29am 
it was *you* making this high-pitched sound play every few seconds!
FryedCalamari 11 Sep @ 5:36am 
so, is it possible to disable the stun or not?
Emerion 10 Sep @ 5:44pm 
could you add the dark ages weapons pls
DogMatter04  [author] 10 Sep @ 6:00am 
I think there is? I'll have to check it out
FryedCalamari 10 Sep @ 5:45am 
is there a way to turn off the glory kill function? it's cool but it does take me out of the rush of mowing down entire hordes of npc in one go haha
McTed 9 Sep @ 1:08am 
Ok thankyou
DogMatter04  [author] 9 Sep @ 12:14am 
@McTed I think that's the sfx for the equipment launchers recharging
samuel from ropblocks 8 Sep @ 11:44pm 
unsure whats causing this but for sometimes the plasma gun spits out this lua error when using the alt fire

[DOOM 2016/Eternal Weapons REVAMPED] lua/effects/dredux_muzzleflash_plasma_eternal_heatblast.lua:51: bad argument #1 to 'SetPos' (Vector expected, got nil)
1. SetPos - [C]:-1
2. unknown - lua/effects/dredux_muzzleflash_plasma_eternal_heatblast.lua:51
McTed 8 Sep @ 3:09pm 
Cool mod but why is there two annoying high pitch sounds when you respawn
Mushypepito123 5 Sep @ 9:06pm 
I have to friend you to do so, hold on.
DogMatter04  [author] 5 Sep @ 8:08pm 
You can DM me for it
Mushypepito123 5 Sep @ 7:02pm 
If you say so, where should I send it?
DogMatter04  [author] 5 Sep @ 6:43pm 
As for TDA, maybe once the assets are available
DogMatter04  [author] 5 Sep @ 6:42pm 
Ohh I could take a look at that.
Mushypepito123 5 Sep @ 4:49pm 
BTW, I have the non-revamped versions with C_Hands on made by other authors before it was taken down, but it is pretty buggy considering that Doomguy's hands are still visible but colored black, appearing in various moments. If you wanna fix it, I'll lend it to you.
TheCatMask 5 Sep @ 4:13pm 
really awesome stuff, any chances we'll be seeing the TDA weapons soon?
DogMatter04  [author] 4 Sep @ 7:09pm 
I’ll see what’s the problem
bonuzdukkz 4 Sep @ 5:53pm 
The 2016 super shotgun"s thirdperson texture models are broken can this be fixed pls?
D.Garry 2 Sep @ 11:29pm 
c_hands?
Gnilomord 2 Sep @ 10:59pm 
This is, of course, not very good, but not critical. But as an additional option it would be good)
DogMatter04  [author] 2 Sep @ 5:34pm 
it’ll probably not work on c_hands. Also lemme take a look at that
Terror-Billy 2 Sep @ 2:15pm 
Hello can you fix the Chaingun with the Energy Shield mod and it's causing LUA errors [DOOM 2016/Eternal Weapons REVAMPED] lua/includes/modules/draw.lua:69: attempt to perform arithmetic on local 'w' (a nil value)
1. SimpleText - lua/includes/modules/draw.lua:69
2. DrawText - lua/includes/modules/draw.lua:153
3. unknown - lua/weapons/weapon_dredux_de_chaingun.lua:916
Gnilomord 2 Sep @ 10:44am 
will it work with the addon on c_hands?
DogMatter04  [author] 2 Sep @ 5:00am 
aight got rid of em. also you can adjust the height of the meathook jump in the settings
samuel from ropblocks 2 Sep @ 4:34am 
also the super shotgun spills out this error too alongside the buffs making you fly across the map when jumping which is pretty funny lol

[DOOM 2016/Eternal Weapons REVAMPED] lua/weapons/weapon_dredux_de_supershotgun.lua:503: attempt to index a nil value
1. ProcessMeathook - lua/weapons/weapon_dredux_de_supershotgun.lua:503
2. OnThink - lua/weapons/weapon_dredux_de_supershotgun.lua:149
3. unknown - lua/weapons/weapon_dredux_base2.lua:142
DogMatter04  [author] 2 Sep @ 2:48am 
...oh that's some old artifact of mine. Imma remove it
samuel from ropblocks 2 Sep @ 2:41am 
im not sure if this has been reported already but when loading up a map it causes this lua error to happen twice for some strange reason

[DOOM 2016/Eternal Weapons REVAMPED] Couldn't include file 'hili_gk_animlib.lua' - File not found or is empty (@lua/autorun/dredux_weapons_autorun.lua (line 9))
1. unknown - lua/autorun/dredux_weapons_autorun.lua:9
DogMatter04  [author] 1 Sep @ 10:38pm 
probably not
gm_Redlerman16 1 Sep @ 10:30pm 
Will there be options for c_hands?
Mr. Duckson 1 Sep @ 3:22pm 
can make weapons for the dark ages pls?
DogMatter04  [author] 1 Sep @ 5:20am 
I could let him know