The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Fruity Rooms [REP(+)]
46 Comments
chess_mammoth 20 Oct @ 1:58pm 
what a good way of publicizing a game
EnnBeeGeeF 15 Oct @ 9:40am 
Sorry, they're called Nancy Bombs (The item that gives random bomb effects), I'm just used to calling them Enigma bombs (Their original name from Antibirth).

But yea, said bomb item caused a LOT of random effects when Fruity Explosives trigger, and I wasn't sure if it was intentional that said item triggers bomb synergies; so glad my run wasn't ended because I got pyromaniac from Eden's blessing. :resmile: :smile:
Adam Harmane  [author] 15 Oct @ 12:08am 
Answer to NBGFRyan: the explosion is supposed to trigger bomb synergies so I guess yes even though I don’t know what’s enigma bomb
EnnBeeGeeF 13 Oct @ 9:31pm 
Is Fruity Explosives suppose to trigger Enigma Bomb's effects? I just had that happened to me while fighting Hush just shredded (it also lagged my game).
Adam Harmane  [author] 9 Oct @ 5:19am 
Thank you for the feedback ! I really appreciate it and yes, item cataclyst is op and needs a nerf
Asassin_Sakuya-ASxSI 7 Oct @ 5:45am 
Hello ! After some playtesting with the mod I think that ,,Item Catalyst'' might be a ***bit*** to overpowered in it's current state, not only it pretty much guarantees that you are gonna get every fruity room item if you get it early enough in the run (except if ur playing Keeper or BB) but the fact that it can also give DUPE's of items if actually wild, if you manage to get more than one instance of ,,Instantiating Portal'' the run is pretty much won of that alone (even 1 is more than enough).
Maybe a sort of Glowing Hourglass treatment where the item has only a specific amount of uses would balance it out a bit, either way the mod is super fun to play with and have as a perma-on type mod so good job on it ! :pinkvoidheart:
RDW 2 Oct @ 5:02pm 
I was watching IsaacGuru's showcase video of this mod the other day and noticed that despite being a self damage source, the Sour Juice active item can still lower devil/angel deal chance. You might want to change that so it doesn't lower deal chance @Adam Harmane. Or is it actually supposed to lower deal chance intentionally?
Unable 1 Oct @ 8:09pm 
Such a cool mod :D
Don't really have any complaints apart from I guess it'd be nice if there was mod config menu support to change the chance? And also I got Life Orb as Tainted Lost and it just killed me, but that's a skill issue.
Initially I thought it was weird it had it's own room but that just makes it feel more fun and imo it's one of the best content mods rn that don't requite Repentogon, and I think it's probably the best way you could've advertised your game (even if that wasn't the intention)
Adam Harmane  [author] 19 Sep @ 10:36am 
Answer to NBGFRyan: Thank you for reporting the bug ! i'll look into it :)
EnnBeeGeeF 19 Sep @ 3:39am 
EnnBeeGeeF 19 Sep @ 3:29am 
"NEQBLKCQ" (correct seed, I'm not sure why my keyboard inputted 'B' twice).
EnnBeeGeeF 19 Sep @ 3:29am 
I'm pretty sure this is not intentional, but are Fruity Doors suppose to have a door sprite when you have the "Pay to Play" item? Because I just got it on the seed "NEQBBLKCQ" (Downpour I) while I was playing keeper and the door is just invisible (its there and you can still interact with it, which makes the door appear), but its funny how there's, no associated sprite (or if there is, it failed to load)
Holo 15 Sep @ 1:39am 
Awesome! Thank you for looking into this :)
Adam Harmane  [author] 14 Sep @ 3:09pm 
Answer to mfsc143: I’m going to fix that mb
Adam Harmane  [author] 14 Sep @ 3:09pm 
Answer to Holo: oops, I will fix this so spawning it from monster manual won’t damage you at all
mfsc143 13 Sep @ 7:12pm 
Instantianting Portal + Sad Bombs makes the bomb spawn more bombs that will spawm even more bombs that will spawn EVEN MORE bombs and create am infite cycle of explosions, it also make the spawned bombs increase in size and damage for some reason (my game almost crashed because of this combo btw)
Holo 11 Sep @ 11:18am 
Awesome mod, love all the new items! My only complaint is that Life Orb can show up when using monster manual and just straight up kill your run (it's somehow managed to do this twice for me now), is there any way at all to remove it from the monster manual pool without removing the item entirely?
Adam Harmane  [author] 10 Sep @ 11:46pm 
Answer to Gabimssta: the tears up from sugar specifically goes out of cap, other tears up are not affected
Gabimssta 10 Sep @ 3:14pm 
sugar simply does not do as it says, doesn't remove the tears up cap, picked it up, gave me the fire rate up, and once I got to 6.50 or something, it stopped going up with tears ups
Adam Harmane  [author] 5 Sep @ 6:02pm 
Answer to COOLCREEPER943: Yes actually, i wrote a tutorial to do just that in the mod's directory folder, you can change the chance and even disable the health requierements. Have fun ! :GDEasy:
COOLCREEPER943 5 Sep @ 2:27pm 
is there a way i can increase it to 100% chance i wanna do a run with it only lol
Adam Harmane  [author] 5 Sep @ 9:43am 
Answer to Sanshi: Yeah you're right i should've removed it
Sanshi 5 Sep @ 9:03am 
alright, did some searching, the stuff in the .git is safe, seems to be related to github, so it is a simple leftover. but it is still good to remove it since it is unintentional bloat
Sanshi 5 Sep @ 8:29am 
real quick, whats up with the .git folder? its filled with a lot of blank files and weird subfolders. at minimum its bloat and at maximum its sus
game.pule 4 Sep @ 10:15am 
hi chortic
Ch0rt1k 3 Sep @ 11:23am 
Hi
stixim 3 Sep @ 11:07am 
zesty rooms
Adam Harmane  [author] 2 Sep @ 10:02pm 
Answer to romeLIVE: thank you so much !!
Adam Harmane  [author] 2 Sep @ 10:01pm 
Answer to Flacker: I’ll try adding support for fuzzy pickle 👍
romeLIVE 2 Sep @ 8:46pm 
Just wanted to say, this is an extremely innovative idea! A really smart way to promote your new project.
monki 2 Sep @ 7:26pm 
very cool marketing, will try both
Flacker 2 Sep @ 7:03pm 
any chance you can add support for a trinket from Fiend Folio called "Fuzzy Pickle?" It's a trinket that gives a damage bonus for ever item Isaac has that's a reference to other media.
And, obviously, every item in this mod is a "reference" to your Fruity Rogue!
uxs08 2 Sep @ 1:29pm 
great marketing
Rafah_lel 1 Sep @ 7:12pm 
Bruh
kindKnight 1 Sep @ 7:19am 
i see a lazy mattman in the pile
Adam Harmane  [author] 31 Aug @ 1:54pm 
Answer to Fox1st: Oops forgot about that, lemme fix that rn
Fox1st 31 Aug @ 1:49pm 
Cool mod! Theres a bug with Instantiating Portal + Scatter Bombs that makes it spawn bombs indefinitely, it was fun seeing it though
Asassin_Sakuya-ASxSI 31 Aug @ 1:10am 
Insanely cool way to promote your game ngl, good job dude !
kjbrewer95 30 Aug @ 7:53pm 
Making a mod for a game serve as an advertisement for your game is actually genius marketing
Lalhs 28 Aug @ 9:16pm 
also i'd recommend putting the nolostbr tag on life orb
Lalhs 28 Aug @ 8:47pm 
is isaac getting the LOADED status effect from LOADED enemy explosives intentonal? It doesn't do anything but the idea of it being able to affect isaac to make a swallowed m80 explosion when hurt sounds cool
Saturno 28 Aug @ 5:07pm 
Y E S gimme more custom room mods

Also, Fruity Rogue looks really cool
♥ Astrid ♥ 28 Aug @ 4:31pm 
Living Magnet is fucking hilarious, thank you so much for this mod.
♥ Astrid ♥ 28 Aug @ 4:29pm 
:o thx!
Adam Harmane  [author] 28 Aug @ 3:45pm 
Answer to Astrid: You can manually change the spawn chance, there is a tutorial on how to do just that in the folder directory of the mod. And your comment reminded me that i forgot to include the spawn conditions in the description, just fixed it
♥ Astrid ♥ 28 Aug @ 3:35pm 
would be nice if there was a way to confirm their chance to spawn or to make it more likely