Starship Troopers: Terran Command

Starship Troopers: Terran Command

Station 13
9 Comments
tonyxfg 18 hours ago 
@Ross Mahon

nonono, hornet tankers are necessary.

If need regroup our teams, we can leave a hornet tanker to extend this wave.

then we can call and train our troopers.
Ross Mahon 31 Aug @ 4:37am 
Should have turned off the Hornet Tankers.
BrotherGabriel  [author] 30 Aug @ 9:01am 
I am working on a Helm's Deep inspired map that I am still testing out. When I feel its good enough I will release it.
BrotherGabriel  [author] 30 Aug @ 8:59am 
You can use the mortar walkers for aoe damage, Marauders for front line and 2 light support walkers with repair drone to support them. And you can use the manpower to make sniper so counter the wasps. I found a few ways to finish the map, but left all the units in the game available so that anyone can make their own playthrough and thematic armie to finish it.
tonyxfg 30 Aug @ 7:08am 
finally, I cleared this mission.

I use materiel to count the waves(1 wave +15 materiel)

It's a very long defend map.

most important units are rainmaker and a lot of sniper.

need many many many elite snipers, use their sensor flare ability to attract bugs, so that our troopers not be attacked.
Alaska 29 Aug @ 1:22pm 
Dafuq is this? Like, a classic survival is fine. A bit boring but fine. My problem is the unit. Wtf are these garbage units?
Why are there 2 engineering bipeds? Why do they both suck? lol. They have less hp than the old one but cost a whole stack of material? Sure rifle mercs now cost 3 material but that's not a good thing, it's just jank.
Merc sniper seems really weird. Too short range and costs a supply on top of a fund. It sucks. Spitters outrange and kill it.

It's neat having all these weird new units.
Problem is almost all of them are garbage, simultaneously being more expensive than rifle troopers and performing worse?
tonyxfg 29 Aug @ 2:05am 
I don't know how many waves I pass,

after Ravager appear, waves still come again and again, this mission seems no ending?

I think it's better to show wave number, so that we can know when can finish this mission.
BrotherGabriel  [author] 28 Aug @ 12:40am 
It should end after finishing wave 30.
tonyxfg 27 Aug @ 11:58pm 
Is this map have a final wave?

or fight until lost the base?