Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
nonono, hornet tankers are necessary.
If need regroup our teams, we can leave a hornet tanker to extend this wave.
then we can call and train our troopers.
I use materiel to count the waves(1 wave +15 materiel)
It's a very long defend map.
most important units are rainmaker and a lot of sniper.
need many many many elite snipers, use their sensor flare ability to attract bugs, so that our troopers not be attacked.
Why are there 2 engineering bipeds? Why do they both suck? lol. They have less hp than the old one but cost a whole stack of material? Sure rifle mercs now cost 3 material but that's not a good thing, it's just jank.
Merc sniper seems really weird. Too short range and costs a supply on top of a fund. It sucks. Spitters outrange and kill it.
It's neat having all these weird new units.
Problem is almost all of them are garbage, simultaneously being more expensive than rifle troopers and performing worse?
after Ravager appear, waves still come again and again, this mission seems no ending?
I think it's better to show wave number, so that we can know when can finish this mission.
or fight until lost the base?