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decision-or-event based modifiers or traits, giving bonuses to the root character during their reigns so that their vassals either are terrified, or they really do support him.
it would parallel justinian the greats reign, considering he faced various rebellions and strifes even after squashing the nika riots.
considering the how in the eastern roman empire (or in any part of the roman history for that matter) internal politics worked, it think its safe to say that vassals were rarely content. they were ambitious aristocrats who tolerated the emperors rule as long as it suited them, or the said emperor was a really strong figure.
on the gameplay side of things, mods unique maA already tilts the balance in the players favor. if i eliminate vassal rebellions at high admin law, it would create a snowballing effect where the player would steamroll everything endlessly with no meaningful checks. the game doesnt implement the "me vassal, you emperor, you pass crown law higher, you take my power away from me, so me hate you" very well. but it does kinda make sense around the fact that if you would "threaten" them with taking their liberties and power farther away from them with advancing crown laws, ofc they would revolt.
Although one awkward thing is that Greek now has "Eastern Roman" heritage so you either have to be Eastern Romans who aren't Eastern Roman or Eastern Roman x2.
Here's my translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
The "Eastern Roman Empire" by that time did not exist, the only Roman Empire at that time was the HRE, what you are refering to is "Byzanium" a greek pretender state
although if enough people want a decision or an event whatever, i guess i could add a toggleable game rule that allows it to be "created" from an event or decision or something.