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Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Still looking for people who are veteran modders! Join discord =) https://discord.gg/kBCGFxPA
Another idea: add a simple system where anyone—courtiers, governors, or rich families—can launch usurpation CB against the Byzantine/Roman Emperor. This would reflect the true nature of the imperial throne, open to anyone strong enough to seize it. Supporters of the emperor or the weak wouldn’t attempt it, but it would simulate the frequent revolts and failed usurpers that shaped Roman history, while adding challenge and story to playthroughs—new dynasties rising, others crushed.
Feel free to add me if you’d like to discuss further—I’d love to help!
smth like: restoring the western empire's dioceses or exarchies ( next update ;) ) will make it possible to "revive" the "western roman" culture. and after that conquering and restoring specific regions of the empire will grant you the possibility of branching the "western roman" culture into various sub-cultures, like you said > "gallo-roman" or "mauro-roman" etc etc..
See this JSTOR piece for the naming conventions of that region in the early medieval period, which are still recognizably Latinate. In fact, I highly recommend pulling some of these names to supplement the ones you've already got! https://www.jstor.org/stable/j.ctv512x7n.19?seq=1
I'll probably use it for a Theophylact run or a Naples run, myself. If I wanted to LARP a bit, I might even use this culture and pretend there are still old senatorial descendants of Anicia Juliana or Areobindus kicking around in Constantinople (there are at least some seals with the name "Areobindos" but I'm sure they'd be Hellenized by now).
decision-or-event based modifiers or traits, giving bonuses to the root character during their reigns so that their vassals either are terrified, or they really do support him.
it would parallel justinian the greats reign, considering he faced various rebellions and strifes even after squashing the nika riots.
considering the how in the eastern roman empire (or in any part of the roman history for that matter) internal politics worked, it think its safe to say that vassals were rarely content. they were ambitious aristocrats who tolerated the emperors rule as long as it suited them, or the said emperor was a really strong figure.
on the gameplay side of things, mods unique maA already tilts the balance in the players favor. if i eliminate vassal rebellions at high admin law, it would create a snowballing effect where the player would steamroll everything endlessly with no meaningful checks. the game doesnt implement the "me vassal, you emperor, you pass crown law higher, you take my power away from me, so me hate you" very well. but it does kinda make sense around the fact that if you would "threaten" them with taking their liberties and power farther away from them with advancing crown laws, ofc they would revolt.
Although one awkward thing is that Greek now has "Eastern Roman" heritage so you either have to be Eastern Romans who aren't Eastern Roman or Eastern Roman x2.
Here's my translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070