Crusader Kings III

Crusader Kings III

Eastern Roman Culture & Flavor
40 Comments
PommesBudenBesitzer 4 hours ago 
Rarely have I seen a mod that's getting updated that frequently, wow. Great Work!
ys  [author] 3 Sep @ 7:15am 
yea i can do that.
SladeWyx 3 Sep @ 4:44am 
I was actually referring to something like this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3338639002
ys  [author] 2 Sep @ 2:43pm 
instead what i can do is:

decision-or-event based modifiers or traits, giving bonuses to the root character during their reigns so that their vassals either are terrified, or they really do support him.

it would parallel justinian the greats reign, considering he faced various rebellions and strifes even after squashing the nika riots.
ys  [author] 2 Sep @ 2:38pm 
thanks for the feedback. your reasoning is solid, here is my take:

considering the how in the eastern roman empire (or in any part of the roman history for that matter) internal politics worked, it think its safe to say that vassals were rarely content. they were ambitious aristocrats who tolerated the emperors rule as long as it suited them, or the said emperor was a really strong figure.

on the gameplay side of things, mods unique maA already tilts the balance in the players favor. if i eliminate vassal rebellions at high admin law, it would create a snowballing effect where the player would steamroll everything endlessly with no meaningful checks. the game doesnt implement the "me vassal, you emperor, you pass crown law higher, you take my power away from me, so me hate you" very well. but it does kinda make sense around the fact that if you would "threaten" them with taking their liberties and power farther away from them with advancing crown laws, ofc they would revolt.
SladeWyx 2 Sep @ 2:02pm 
It's a great mod, additionally could you change the administrative laws so that at high levels the vassals don't declare war just because they want to, breaking the borders?
ys  [author] 2 Sep @ 1:56pm 
@gen1e sorry to dissappoint but i have no idea whatsoever how to make compatches. if anyone is willing to put it to work though, they have my endorsement.
ys  [author] 2 Sep @ 1:53pm 
yes, you make great points and thanks for the feedback about heritage naming. im assuming you already read my thoughts earlier in this comment section. i have given it a lot of thought and i believe the term "eastern roman" captures the cultural continuity i aim for. although i understand the overlap with the "roman" identity (in this case the greeks), i feel that changing the name of the heritage groups such as "latin" or "eastern roman (byzantine)" group be might not be consistent with the cultural context im aiming for. therefore, i believe it makes the most sense keeping the naming of cultures and cultural groups the way that they are right now. i might add a flavor text to the greek culture to clarify the "distinction" further.
Juggynaut the Fourth 2 Sep @ 12:58pm 
This seems like a great mod especially for western provinces reconquered by Justinian, like Ravenna; because "Roman" doesn't quite fit for the Middle Ages and "Italian" doesn't have any Roman flavor.

Although one awkward thing is that Greek now has "Eastern Roman" heritage so you either have to be Eastern Romans who aren't Eastern Roman or Eastern Roman x2.
Gen1e 2 Sep @ 11:55am 
great mod! but it seems that it's not incompatible with more bookmarks, can you look into it?
無壹 1 Sep @ 10:56pm 
@ys Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070
ys  [author] 1 Sep @ 5:25pm 
nevermind - the title is actually co-domius if he/or she is landed.
ys  [author] 1 Sep @ 4:38pm 
i also really wanted to add flavourization (or localization whatever the hell that is) to make the co-emperor title for romans "caesar" or "co-dominus" or smth like that. i peroused the files a bit, still no idea. how do fk u even do that?!
ys  [author] 1 Sep @ 4:29pm 
update 0.4.2 - Pater Thraciae - is up.
Spaceracer 1 Sep @ 1:57pm 
Κλασσική ''δυτικοί'' moment
Blackbird 1 Sep @ 1:46pm 
his rage bait was successful it seems, yall fell for it
Chudwig 1 Sep @ 8:26am 
Of course a guy named Muhammad said that.
Applepineapple 31 Aug @ 8:51pm 
looks sick!
Sungseon 31 Aug @ 11:49am 
compatch pls.
ys  [author] 31 Aug @ 11:42am 
i dont think so no.
Sungseon 31 Aug @ 11:08am 
does this work for AGOT?
Gundisalvus 30 Aug @ 8:32am 
Incompatible with MB+
ck3user7748 30 Aug @ 5:28am 
*moved FROM Italy
ck3user7748 30 Aug @ 5:28am 
I get that they all saw themselves as romans (and roman citizens) but surely the cultural and linguistic differences gave rise to some cultural markers for the difference between eastern greeks and latins recently moved to italy, fleeing the destruction of the western empire
ck3user7748 30 Aug @ 5:27am 
wonder if there is a colloquial word used for expatriated italian latins in the east that would have distinguished them from greek 'rhomaioi' that we should be using. I bet chatGPT could help.
Gundisalvus 29 Aug @ 7:17pm 
stfu goatfucker
Yakubian Creation 29 Aug @ 6:06pm 
average muhammadan take
Think 29 Aug @ 5:36pm 
Muhammed making the worse takes ever
[Binc] Kote-e 29 Aug @ 5:00pm 
bro what the fuck is this mubammad guy talking about
Muhammad Muhammadꑭ 29 Aug @ 4:26pm 
Hey, i think you got something wrong.
The "Eastern Roman Empire" by that time did not exist, the only Roman Empire at that time was the HRE, what you are refering to is "Byzanium" a greek pretender state
ys  [author] 29 Aug @ 2:01am 
this is why i went with the "eastern roman" for this mod. its admittedly a headcanon/what-if construction and even though its slightly anachronistic, i thought this one was the most suitable for representing a roman identity in the east that never fully was hellenized for my tastes. you are absolutely right, there may have been colloquial terms greeks used for unassimilated latin-speakers, but as for those, in a way that survives to us as a clear “culture name”, i didn't really find in any sources that i stumbled upon. so, at least for me, calling it and naming it “eastern roman” with the latin language embedded on the in-game culture, is less about strict historical attestation and more about evoking the idea of some sort of continuity, without collapsing it entirely into the greek or rhomaioi one.
ys  [author] 29 Aug @ 2:01am 
as for colloquial and historic terms: we should agree that "eastern roman" or "greco-roman" as cultural labels didnt exist and had no weight back then. they are a modern invention. so, people still called themselves "romans", and the "romans" who spoke greek primarily called themselves "rhomaioi". although greek being the dominant language in the east since, well, like forever, latin remained the state's administrative and legal language well into the 6th century (and lingered in some more even after) so they should still be pockets of native latin speakers in the balkans and thrace.
ys  [author] 29 Aug @ 2:01am 
as for naming, i totally get it, its a fair point. "eastern roman" was a deliberate choice on my end for my own RP purposes, also it made sense to me because these people "originated" or was living in the of the "eastern" parts of the empire. also, i wanted it to emphasize "continuity" with the roman identity rather than a merged greco-roman one. although one could argue that the "greco-romans" or greeks ARE actually the romans themselves, i believe this is a very delicate and hot topic of debate. historically speaking, the terminology is murky. i could add alternate localizations (one like the game rule that changes the name of the byzantine empire to your taste) for a game rule that suits the player and his own RP style to adress this maybe.
ys  [author] 29 Aug @ 2:01am 
when it comes to the compability issues, you are correct, they could be easily avoidable. although it probably wont crash with any other mods that edit or add localizations or custom name_lists on their own, because this mod actually adds its own culture and lists and doesnt touch any other original greek stuff. but there is a chance that there will be localization bugs or annoyances. for example as i said: having more character names mod interestingly messes of the dynn_ localizations which works perfectly with my mod. compatchs could be made to fix the issue but i have no idea how to do that so idk.
ys  [author] 29 Aug @ 2:00am 
@ck3user7748 thank you for the suggestions and advice. my original intent was to make this culture something that always existed in the background rather than something you "decide" like the taking the convert to the local populace culture decision. buuuuut, adding an optional event/decision path (maybe tied to latin-speaking christians/greeks within the byzantine sphere like you explained) could make for good RP and accessibility. i'll probably look into it and experiment with it when i have the free time.
ck3user7748 28 Aug @ 5:03pm 
also in terms of compatibility I would have thought if you are adding the names just for a completely new culture within a pre-existing culture group, that the compatibility issues you mention should be avoidable, although I am not sure what specific advice to give beyond that. I don't understand why your mod needs to edit the vanilla greek name_lists when you could just introduce your names for Eastern Roman culture. Further, would you not rather call them Greco-Roman, which I know also isn't necessarily a thing in the same way that Eastern Roman isn't, but I think is more intuitive? BTW, there may be a name used colloquially by the Greeks before the capital moved to Constantinople, or after, for Roman immigrants who moved there and hadn't assimilated yet that might be more appropriate than Eastern Roman.
ck3user7748 28 Aug @ 4:59pm 
you could have a decision to 'study the ways of romans' or some such, which has a short event chain leading to a choice to announce yourself as one (in this case being an Eastern Roman) or to remain as you are (maybe just let's you acquire Latin as a language). The decision could be available to Christian Latins or Greeks living in the Eastern Roman Empire / Byzantine Emperor dejure borders and being of Christian or Hellenic religion
ys  [author] 28 Aug @ 2:48am 
@spaceracer Allow me to explain: In my headcannon, the eastern roman culture or identity (whatever you wanna call it) never truly disappeared, (although we can discuss when did it even appear, in what form or shape, or from the amalgamation of what cultures) but instead continued as a small, almost submerged identity within the byzantine sphere, doing its own thing, since we know that even up to the 500s, people did exist that speak latin as a native language, coming from illyrian-or-dacian-or-thracian origins. and as a matter of fact, they actually still were mfs named petrus sabbatius. Then, it wouldn’t feel right to make it something that’s formed (least of all from a decision) like the norse-norman-to-english or anglosaxon-to-english transitions like its presented in the main game.

although if enough people want a decision or an event whatever, i guess i could add a toggleable game rule that allows it to be "created" from an event or decision or something.
Spaceracer 28 Aug @ 12:48am 
Decision to form it maybe possibly?
qwerty 27 Aug @ 3:34am 
Dominate you? Well, if you insist 😏