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Yes, these mods are meant to be interchangeable based on which effect you prefer. Also, if you go to the mod config in-game, you can change how much items scale for each stat or disable it altogether. Along with this you can also blacklist certain item IDs from leveling up, though I don't have a way to outright disable placeable items so I'll consider making a new setting for that.
I did not read the description to see this. Is it possible for this to be a toggle? If not, then is it okay if both the predecessor and this one are interchangeable?
For some strange reason, you'll have a terra blade that's max level. and when you collect another one that should be level 0, that one shares the same max level as your original blade.
I think it should also be a toggle whether or not certain items get the leveling benefits, too. building blocks/walls/etc should not need to be leveled, and for armor, it should also have a toggle for that, too.
Those are most of the problems I have, but I am liking this sequel better than the first. Good job! I wish for this mod to be successful.
That's very interesting. I know this mod had some bugs of that sort while I was developing it, but I haven't been able to recreate them after some fixes I made previously. I'll have to see if I can solve the data saving issue since that seems to be the most common theme among the bugs reported recently.
I was unaware such a thing existed, if that's the case it sounds like it will be a simple implementation then. I've attempted to make effects like these with other mods and never found a good way to use mod slots like that. Thanks for the suggestion!
I'm glad you're enjoying the mod! That's a good observation.
Unfortunately, with the way modded accessory slots are handled, I can't just iterate through all of the player's equipped accessories to add XP to them. There's not really a safety feature to check if a particular extra slot exists due to being able to add or remove mods that change accessory slots around - so, things like that don't pair well with the intended effect of this mod.
That being said, it should affect the Master Mode and Demon Heart slots just fine, as those are implemented the same way as the other vanilla ones.
I'll see what I can do to work around the modded slot limitations, but worst case scenario you can always use /addexp, /addlevel, and /setlevel in the chat to adjust their stats yourself!
Unfortunately no, this one uses almost a completely new system so unless you want items to scale twice I'd just pick whichever one you want lol
I prefer this one to the previous one if that helps