tModLoader

tModLoader

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Item Proficiency 2
   
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
40.594 KB
25 Aug @ 3:07pm
1 Change Note ( view )

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Item Proficiency 2

Description
The sequel to my "Item Proficiency" mod, items that can be consumed in some way in this mod now have exp values!
Once these values reach a threshold (viewable in the item's tooltip), they will level up, increasing damage and use speed.

The most major change is instead of saving the level stats to the item itself, the stats are saved to the player - this means all items of the same type will share the same exp values, in any world!

Remember that each player will have their own proficiency values though, so you cannot share high-level items with other players.
The idea is to make the player more proficient in using items the more they use them.
(Warning: this mod is NOT recommended to be used alongside "Item Proficiency")

Some ways to gain exp:
1. Use the item! You slowly gain exp as the item is used - this includes consumable items!
2. Defeat enemies! All active players gain exp depending on how powerful the enemy is.
3. Take damage! When you receive damage of any kind, all of your equipped armor, vanity, and accessories will earn exp.
- Defense does not reduce exp received!
4. Catch critters or go fishing! Yep, even bug nets and fishing rods can earn xp!
5. Break tiles! Digging, chopping trees, or even mowing grass can give your tools exp too!
6. Chat command! You can use "/addexp [val]" in chat to give xp to your item directly, or "/addlevel [val]" and "/setlevel [val]" for even more freedom.

The specific values used in calculations can be modified to your liking in the mod settings, just like the "Item Proficiency" mod.
Have fun!

NOTE: Minion damage may not scale correctly - if this is the case, this mod (Modify MinionWeaponDamage Patch) can fix it!

(You can support me on Ko-fi! [ko-fi.com])
Originally posted by tModLoader ItemProficiency2:
Developed By Lunaros Achyros
18 Comments
Pitaya 4 Oct @ 4:11pm 
I see, I see... Thank you for the response. I think I'll stick 1, but I am hoping to see this mod grow deeper into the future. Leveling up mods like this are fun to mess with,
Lunaros  [author] 4 Oct @ 7:01am 
@Pitaya
Yes, these mods are meant to be interchangeable based on which effect you prefer. Also, if you go to the mod config in-game, you can change how much items scale for each stat or disable it altogether. Along with this you can also blacklist certain item IDs from leveling up, though I don't have a way to outright disable placeable items so I'll consider making a new setting for that.
Pitaya 3 Oct @ 8:03pm 
"The most major change is instead of saving the level stats to the item itself, the stats are saved to the player - this means all items of the same type will share the same exp values, in any world!"

I did not read the description to see this. Is it possible for this to be a toggle? If not, then is it okay if both the predecessor and this one are interchangeable?
Pitaya 3 Oct @ 8:01pm 
The sequel is a bit more "cheating" than its predecessor.

For some strange reason, you'll have a terra blade that's max level. and when you collect another one that should be level 0, that one shares the same max level as your original blade.

I think it should also be a toggle whether or not certain items get the leveling benefits, too. building blocks/walls/etc should not need to be leveled, and for armor, it should also have a toggle for that, too.

Those are most of the problems I have, but I am liking this sequel better than the first. Good job! I wish for this mod to be successful.
Lunaros  [author] 1 Oct @ 11:31am 
@aoioiobit
That's very interesting. I know this mod had some bugs of that sort while I was developing it, but I haven't been able to recreate them after some fixes I made previously. I'll have to see if I can solve the data saving issue since that seems to be the most common theme among the bugs reported recently.
aoioiobit 30 Sep @ 2:15am 
I initially created characters and worlds while the Item Proficiency 2 mod was active. I later began to experience crashes, so I disabled a few mods and discovered that the Innovault/Entropy mod was the one causing the issue. After I found the culprit, I tried to re-enable Item Proficiency 2. Strangely, at that moment, all of my characters and my main world became corrupted. The corruption was caused by Innovault/Entropy, and it appears that they only recovered after I disabled that mod again.
Lunaros  [author] 26 Sep @ 11:19am 
Seems like there are quite a few issues lately, particularly with saving/loading. I'm unfortunately busy as of recently but I'll do my best to sort everything out. Thanks for all the support!
soy 25 Sep @ 5:37pm 
Strange issue just happened to me with the mod, another mod updated and then suddenly Terraria said that this mod was causing an error and wouldn't let me load my character. Removed this mod and everything went back to normal. I would try and remove whatever mod updated but I literally have no idea which mod it was D:
aoioiobit 24 Sep @ 7:15am 
comparing an old item that has better damage just because of its level with a newer item is kinda hard. is there a way to fix it?
brekko 23 Sep @ 10:45pm 
This is a fun mod but unfortunately it has a pretty major bug; if you make a character, load into a world with that character, and then remove one of the mods you were using, this mod will throw an exception while trying to read the character's data on the character select screen.