RimWorld

RimWorld

Extinguisher Drone
42 Comments
DRG Engineer 3 Sep @ 11:42am 
Does the drones rebuild them selfs after time or do we need to waste stuff to build them? Also does it go after any fire or just campfires?
WonderWho 2 Sep @ 3:20am 
Not Working for me. The fire was on the range. Drone was not working.
jucardi 31 Aug @ 2:41pm 
cool idea!
Rounin Power 31 Aug @ 9:24am 
That's cool
BJW 31 Aug @ 1:21am 
wow! best ever:steamthumbsup:
Moonshine Fox 30 Aug @ 11:03am 
This is kind of silly but it's great and I love it!
Hexacon 30 Aug @ 5:13am 
Okay this is hilarious
deadmanreaper13 30 Aug @ 2:34am 
yea, really wish 'Fire suppression zone' was different from Home zone
multiplayer_rocks 30 Aug @ 2:16am 
@Sumatris. To answer your questions. I have/use mini map. I also tend to forget after a dry storm to check around for the fires. There are mods which also turn off rain eg the wildfire mod or you could be on a map with low rainfall. There also may be plants/trees which I don't want to harvest or are still growing naturally. Also, I don't want my colonists running to the map edge to "clean" the zone.
It would simply be giving us a toggle/choice to have it scan whole map or restrict it to the home zone.
雨璃的小行星 29 Aug @ 10:07pm 
Your idea is so good that it shocked me.
Tech-Adept Nicolai 29 Aug @ 8:29pm 
Fantastic idea!
Rabiosus  [author] 29 Aug @ 7:43pm 
@Cpt. Yossarian fixed, thank you.
Slime Prestige VI 29 Aug @ 5:49pm 
@thesoupiest or a deadlife drone
thesoupiest 29 Aug @ 3:26pm 
Now do one you load with a corpse that explodes into infectious slime
Cpt. Yossarian 29 Aug @ 3:22pm 
Getting a yellow error on startup. Only using base game, all dlcs, this mod, and the hugs log standalone mod. I don't think the error is critical, but it's there.

First part of the error: Tried to use an uninitialized DefOf of type ThingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)


Hugs Log: https://gist.github.com/HugsLibRecordKeeper/9d3b5916674ae3adbc488f7e39a72c1a
老菜Lautz 29 Aug @ 10:13am 
niccccccccccccccce
Finally, FPV drones in rimworld
Sumatris 29 Aug @ 4:02am 
Also, finally there's something to make the hunter drone research project useful. Thank you! :-)
Sumatris 29 Aug @ 3:57am 
@multiplayer_rocks: This issue is easily solved with a minimap mod that displays any burning fires. Also, why don't you care about far-away fires in the first place? If a wildfire grows big enough, the weather will automatically switch to rain anyway, so this should very rarely become an actual problem for a colony.
"Whatever. go my scarab"
Renzor 28 Aug @ 9:27am 
oh this is cool AF
Orfanclub6 28 Aug @ 7:26am 
Skipdrone (Teleports pawn to nearest medical bed or activation spot).
Farbott 27 Aug @ 8:53pm 
finally, spacer tech firefoam
Elijah 27 Aug @ 8:10am 
This is such a good idea. An advanced form of the firepopper, if I do say so myself
Coolchilion 27 Aug @ 5:59am 
Think you could add support for More Hunter Drones in the form of a Rechargeable Drone Backpack?
gouhgog0 27 Aug @ 5:42am 
evil hunter drone be like :

seriously, a good mod and a clever upgrade to firefoam poppers
multiplayer_rocks 27 Aug @ 4:23am 
I liked the idea it wasn't restricted to home area. Just means I have to make a home zone around the fire, which assumes I visually see/notice it on my large map. You don't get alerts there's a fire outwith the home zone. Especially useful following the "dry thunderstorm" events where I don't want to send the colonists out to deal with it. Would it be possible to put in an option to search beyond the home zone ?
Still keeping the mod as it is helpful anyway. Thx.
Nepenthe 27 Aug @ 2:28am 
Brilliant idea!
TurtleShroom 26 Aug @ 6:53pm 
That is brilliant! Will this occur whenever there is a fire, or is there a limit to how far the Fire Foam Hunter Drone can see flames?
Librarian 26 Aug @ 2:25pm 
Hi, how's the performance impact?
MY CABAGES 26 Aug @ 10:08am 
really cool mod idea
Ruined Pilk (FEB) 26 Aug @ 9:40am 
Actually useful bots? Amazing, good work)
тетеря, блин 26 Aug @ 6:44am 
smart!
Futstub 26 Aug @ 6:38am 
Any chance you could add the range and building cost?
Rabiosus  [author] 26 Aug @ 4:42am 
Adjusted the fire detection range to be limited within the home area, as it was somewhat inconvenient previously
red 25 Aug @ 6:57pm 
This is brilliant
crockett 25 Aug @ 3:21pm 
haha this is cool
multiplayer_rocks 25 Aug @ 3:00pm 
Great, thanks for info.
Rabiosus  [author] 25 Aug @ 2:20pm 
It’s 20 cells in radius
Schadenfreude 25 Aug @ 11:54am 
That's awesome, no more micromanaging environmental fires, just let the drone loose.

What's the activation range?
Rabiosus  [author] 25 Aug @ 9:26am 
It only auto-deploys, there’s no manual activation.
You can somewhat control its activation by using door forbid settings, but basically, it’s an inflexible automatic fire extinguisher. It even opens doors, so be careful when placing it near your killbox or outer walls.
The cost should be some steel and about 3 or 4 components.
multiplayer_rocks 25 Aug @ 9:05am 
I'll try this out but a couple of questions. Does the drone auto deploy or can we manually activate it. I may want to hold back the drone if my enemies are on fire if there's a big raid or it's only a small fire. What's the resource cost. Thx.