Project Zomboid

Project Zomboid

[B42] Ogrim Mod's - Sewing Workbranch
32 Comments
Dekent 1 hour ago 
Just a suggestion: There is another mod called 'recut' that lets you add and remove insulation from clothes. Might be a more balanced/immersive functionality to patch or copy to the sewing machines
ogrimdooh  [author] 3 hours ago 
@Sniffr0st: lol new to me this one!! I will fix!
Sniffr0st 3 hours ago 
Hi, this is possibly a known issue, but using a sewing machine to cut up clothes that are lying on the floor will give materials, but not destroy the clothes. Awesome mod though
ogrimdooh  [author] 5 Sep @ 3:19am 
@Rachel L and @EasyEUK: Yea, I'm working on it! I will got more time in the weekend o7
Rachel L 4 Sep @ 7:20pm 
here to report that indeed it is causing errors with clean ui
EasyEUK 4 Sep @ 4:46pm 
As others Clean UI is breaking the UI of your aweomse mod - it is unusable -and since Clean UI is so popular i think you will need to check it out
ogrimdooh  [author] 4 Sep @ 2:03pm 
@ethel †: If you share your mod list I can help to track the conflict.

@Meyar: Yea, probabily is that.
ethel † 4 Sep @ 10:54am 
`attempted index: setVisible of non-table: null
function: prerender -- file: ISSewingMachineMachineActionsPanel.lua line # 152 | MOD: [B42] Ogrim Mod's - Sewing Workbranch

There's infinite errors when clicking the "Sewing Recipes" tab. Also i use a lot of mods, so it could be a conflict.
Meyar 4 Sep @ 7:19am 
I imagine this is going to sound like an obvious question, but where does one get or craft kevlar? Common sense says by disassembling bullet proof vests and the like but the UI is telling me it's made of leather (possibly due to another mod that lets me repair all clothes, which may set the material to leather for that purpose)
JoJoTankGaz 3 Sep @ 8:20am 
Aura Farmer 3 Sep @ 7:05am 
yeah, most likely, can't confirm it but I'm also using all Rocco's UIs, and also getting erros
Ki Charn Ro 3 Sep @ 3:21am 
Same with me, UI is all glitched. Could it be rocco's clean UI messing with it?
ogrimdooh  [author] 2 Sep @ 9:01pm 
@JoJoTankGaz: Hey!!! Can you share your mod list?
JoJoTankGaz 2 Sep @ 3:11am 
https://imgur.com/gallery/ui-glitch-1Ijdq33
Try to use the mod..but got some UI glitch
ogrimdooh  [author] 31 Aug @ 5:29am 
@ZeroTwo.exe ( Allkeyshop ): Thx for the feedback! I will take a look!
ZeroTwo.exe ( Allkeyshop ) 31 Aug @ 1:46am 
The Spanish translation is buggy; instead of being centered, the text is so far to the left that it is impossible to read or interact with it.
ogrimdooh  [author] 27 Aug @ 3:55pm 
@borrowdaledrew: Thx for the ffedback man!! But I need the mod list you are using too xD if you share this I can investigate the bug \o/
borrowdaledrew 27 Aug @ 10:13am 
...

at zombie.ui.UIElement.render(UIElement.java:2000)
at zombie.ui.UIManager.render(UIManager.java:419)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
at zombie.gameStates.IngameState.render(IngameState.java:1406)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:468)
at zombie.GameWindow.frameStep(GameWindow.java:940)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
borrowdaledrew 27 Aug @ 10:13am 
here is a console report:

attempted index: setVisible of non-table: null
function: prerender -- file: ISSewingMachineMachineActionsPanel.lua line # 152 | MOD: [B42] Ogrim Mod's - Sewing Workbranch
java.lang.RuntimeException: attempted index: setVisible of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1668)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1990)
at zombie.ui.UIElement.render(UIElement.java:2000)

...
borrowdaledrew 27 Aug @ 10:04am 
i'm getting a strange UI glitch when using the the sewing machines, the Sewing Recipes screen appears as though column one and column two are overlaying in column one's space.
Column three remains in place cos its a good boy and knows its place :)
TheDarkness 27 Aug @ 4:48am 
dude, you fucking rock !! just beat the devs to it !
ogrimdooh  [author] 27 Aug @ 3:57am 
@MrHrulgin: Hello! Thanks for the feedback! I'll add more sandbox parameters to allow you to customize each machine separately, allowing it to adapt to each player's gameplay style.
MrHrulgin 26 Aug @ 7:58pm 
I agree with Kable. From my wife who's a sewist with a half dozen (sorry, she corrected me that she has 7) machines:

Old sewing machines are absolute tanks. They can sit unused for a couple of decades in someone's barn, and with a bit of cleaning and oil they'll work flawlessly again. Modern machines are comparatively more fragile than older machines due to the prevalence of plastic components and are not user serviceable. No reason any machine would take more or less material, but an older machine does require more oiling than a newer machine. The old machine isn't likely to take significant damage ever. Needles should break way more often with heavier materials, and a newer electric machine can't sew leather at all, as they don't have the torque. An industrial machine can sew through anything, including you, and takes far more oil than any other type. Needle breakage is based on user skill, not machine type.
Tomoko 26 Aug @ 2:05pm 
got a slight UI issue with the crafting panel of the machine, trying to figure out what breaks it down but for now, no culprits...
Phil 26 Aug @ 11:40am 
You all complaining about AI pictures... instead of complaining, do a better image and talk with the author. Your comment is useless.
isac 26 Aug @ 7:56am 
ur mods are peak but can we stop promoting goated mods with ai pictures 💔
Razor SKINS 25 Aug @ 8:42pm 
Peak
Syxxe 25 Aug @ 6:29pm 
i'd have to purge mods that aren't active. Give me a bit and i'll send the link
ogrimdooh  [author] 25 Aug @ 12:04pm 
@Syxxe: Hey!!! If you can share you mod list I can take a look later!
Syxxe 25 Aug @ 11:19am 
UI is broken for me
Just checked to see if its potentially conflicting with Neat UI but its still broken with it disabled
ogrimdooh  [author] 25 Aug @ 4:14am 
@Kable: Hey!! Thx for the feedback! You can personalize this using sandbox settings setting the efficiency of each machine! o7
Kable 25 Aug @ 1:01am 
Wouldn't the Old machines be more reliable and less prone to break rather then the commercial made ones? Requiring more oil for the old ones instead of the quick, cheap, and nasty commercial ones would balance imo.
Instead of more material, maybe make the progress bar longer and exert the character?
Can't wait to test :gnomechild: Thank you for this :zomshaka: