Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Meyar: Yea, probabily is that.
function: prerender -- file: ISSewingMachineMachineActionsPanel.lua line # 152 | MOD: [B42] Ogrim Mod's - Sewing Workbranch
There's infinite errors when clicking the "Sewing Recipes" tab. Also i use a lot of mods, so it could be a conflict.
https://gtm.steamproxy.vip/sharedfiles/filedetails?id=3405993004
Try to use the mod..but got some UI glitch
at zombie.ui.UIElement.render(UIElement.java:2000)
at zombie.ui.UIManager.render(UIManager.java:419)
at zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
at zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
at zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
at zombie.gameStates.IngameState.render(IngameState.java:1406)
at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
at zombie.GameWindow.renderInternal(GameWindow.java:468)
at zombie.GameWindow.frameStep(GameWindow.java:940)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
attempted index: setVisible of non-table: null
function: prerender -- file: ISSewingMachineMachineActionsPanel.lua line # 152 | MOD: [B42] Ogrim Mod's - Sewing Workbranch
java.lang.RuntimeException: attempted index: setVisible of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1668)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.render(UIElement.java:1990)
at zombie.ui.UIElement.render(UIElement.java:2000)
...
Column three remains in place cos its a good boy and knows its place :)
Old sewing machines are absolute tanks. They can sit unused for a couple of decades in someone's barn, and with a bit of cleaning and oil they'll work flawlessly again. Modern machines are comparatively more fragile than older machines due to the prevalence of plastic components and are not user serviceable. No reason any machine would take more or less material, but an older machine does require more oiling than a newer machine. The old machine isn't likely to take significant damage ever. Needles should break way more often with heavier materials, and a newer electric machine can't sew leather at all, as they don't have the torque. An industrial machine can sew through anything, including you, and takes far more oil than any other type. Needle breakage is based on user skill, not machine type.
Just checked to see if its potentially conflicting with Neat UI but its still broken with it disabled
Instead of more material, maybe make the progress bar longer and exert the character?
Can't wait to test