Project Zomboid

Project Zomboid

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[B42] Ogrim Mod's - Sewing Workbranch
   
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1.589 MB
24 Aug @ 7:30pm
27 Aug @ 4:12pm
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[B42] Ogrim Mod's - Sewing Workbranch

Description
Custom sewing machines with a proper workbench UI, real maintenance, and oil-fueled operations.

🔍 What is this?
Sewing Workbranch adds three types of sewing machines to Project Zomboid, each with its own efficiency, requirements, and risks. Use a clean, custom interface (not just another crafting tab) to:

Repair clothes (by fabric type)
Tear down garments into rags/thread
Consolidate thread and supplies

All actions consume Machine Oil and can damage the needle or the machine over time. Keep it maintained, keep it running.

Requires: Machine Utils (API) — provides Machine Oil and shared logic.

🧵 Machine Types

🏚️ Old — Rustic and heavy. No power required, but uses more material and breaks more easily.
🏠 Personal — Modern home machine. Needs electricity. The most common to find.
🏭 Industrial — Highest efficiency, supports all recipes/features, but is rarer.

Each tier has its own efficiency multipliers, required Tailoring level, and chance to break. Tune it in Sandbox.

🧰 What you can do

🩹 Repair Clothes: Fix garments by fabric type with skill-based costs and time.
✂️ Tear Down: Turn clothing into rags/thread, with better yields for good condition.
🧶 Consolidate Thread: Merge partial spools and tidy up your stock.
🛢️ Maintenance Loop: Actions consume Machine Oil; machines suffer wear and may need repairs.
🎚️ Skill scaling: Tailoring/Maintenance reduce time & materials and improve outcomes; you earn XP as you work.

🧪 Fabric System (extended)

Support for richer materials beyond vanilla:
Cotton, Denim, Stuffing Denim, Leather, Rubber, Kevlar, Stuffing Kevlar, Burlap, Tarp.
Recipes, requirements, and minimum conditions are handled per fabric.

⚙️ Sandbox & Balance (server-friendly)

Everything important is configurable, including but not limited to:
Oil economy: base oil use per operation; oil rarity multiplier (from API).
Wear & tear: base chance to damage needle / machine; minimum condition to run.
Progression: required Tailoring level per Old/Personal/Industrial machine.
Efficiency: per-tier throughput multipliers and action time scaling.
Fabric rules: enable/disable repair by fabric, minimum condition, material costs.
XP: Tailoring/Maintenance XP multipliers.

Set it hardcore or comfy — your apocalypse, your sliders.

🧭 How to use

Find a sewing machine (Old / Personal / Industrial).
Stock Machine Oil (from the Machine Utils API).
Insert a needle, open the Sewing Workbranch UI, pick a tab:
Machine Status · Sewing Recipes · Repair Clothes · Cut Down Rags
Watch oil, needle wear, and machine condition while you work.

📦 Compatibility

Built on vanilla systems; adds new machines and fabric handling.
No loot table overrides beyond machine/oil distribution (tuned by Sandbox).

🌍 Languages
English, Español, Português (BR)

❓FAQ
Does it run without oil?
No — every operation uses Machine Oil.

Can I use it without power?
Only the Old machine type. Personal/Industrial need electricity.

Is it OP?
It’s as strong (or punishing) as your Sandbox settings.

Safe to add/remove?
Adding is generally safe. Removing after placing machines may cause missing-item warnings (like any dependency).

🔗 Requirements

Machine Utils (API) ✅ (provides Machine Oil, shared code)

🎨🙏 Credits & Attributions
Sprite Tiles: adapted from the tileset “tkTiles01” by throttlekitty.
Huge thanks to throttlekitty for the excellent sprites and for sharing them with the community!

Note: All rights to the original assets remain with their creator. If there’s any issue with attribution or usage, please contact me and I’ll update/remove promptly.

Sew smarter, survive longer — and don’t forget to oil the gears.

☕🧡 Want to Support me?
https://ko-fi.com/ogrimdooh

👥💬 Join the community!
https://discord.gg/rTd2P6pbEu

Workshop ID: 3555588616
Mod ID: GRM-SewingWorkbranch
25 Comments
ethel † Just now 
`attempted index: setVisible of non-table: null
function: prerender -- file: ISSewingMachineMachineActionsPanel.lua line # 152 | MOD: [B42] Ogrim Mod's - Sewing Workbranch

There's infinite errors when clicking the "Sewing Recipes" tab. Also i use a lot of mods, so it could be a conflict.
Meyar 3 hours ago 
I imagine this is going to sound like an obvious question, but where does one get or craft kevlar? Common sense says by disassembling bullet proof vests and the like but the UI is telling me it's made of leather (possibly due to another mod that lets me repair all clothes, which may set the material to leather for that purpose)
JoJoTankGaz 3 Sep @ 8:20am 
Aura Farmer 3 Sep @ 7:05am 
yeah, most likely, can't confirm it but I'm also using all Rocco's UIs, and also getting erros
Ki Charn Ro 3 Sep @ 3:21am 
Same with me, UI is all glitched. Could it be rocco's clean UI messing with it?
ogrimdooh  [author] 2 Sep @ 9:01pm 
@JoJoTankGaz: Hey!!! Can you share your mod list?
JoJoTankGaz 2 Sep @ 3:11am 
https://imgur.com/gallery/ui-glitch-1Ijdq33
Try to use the mod..but got some UI glitch
ogrimdooh  [author] 31 Aug @ 5:29am 
@ZeroTwo.exe ( Allkeyshop ): Thx for the feedback! I will take a look!
ZeroTwo.exe ( Allkeyshop ) 31 Aug @ 1:46am 
The Spanish translation is buggy; instead of being centered, the text is so far to the left that it is impossible to read or interact with it.
ogrimdooh  [author] 27 Aug @ 3:55pm 
@borrowdaledrew: Thx for the ffedback man!! But I need the mod list you are using too xD if you share this I can investigate the bug \o/