Elin
CombatStatsDisplay
30 Comments
Ulpina  [author] 18 hours ago 
@ScrapBeakSoul
The level display is from another user's mod. Sorry for the confusion.
It's a fantastic mod.
<Add Little Info>
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3468604730
Ulpina  [author] 18 hours ago 
@Melt-Baghnana
Fellow enthusiast. I never imagined there'd be someone who knows SaGa.
But now that it's known to be SaGa, I'm hesitant to post my own SaGa creations.
I apologize, but I hope you understand.
ScrapBeakSoul 20 hours ago 
How are you showing the levels on your mod? it doesn't appear for me
Melt-Baghnana 21 hours ago 
Yes, please put those portraits up. I never see SaGa stuff in the wild like this. :TheProfessor:
Ulpina  [author] 29 Aug @ 6:22pm 
アップデート。
.cfgを直接いじらなくていいようGUIを実装しました。
Update.
Implemented a GUI so you don't have to directly edit .cfg files.
未来へ 29 Aug @ 4:08am 
omg i need it🙏thanks for u
Ulpina  [author] 28 Aug @ 10:42am 
@Elf Waifu
Thank you for your understanding.
Rather than wanting to keep it all to myself, I hesitate because releasing AI-generated work could cause backlash, and I don't want to lose respect for illustrators and modders who create hand-drawn portraits (I don't want to take away their creative space).I might be overthinking it, though.
Once things settle down, I might just quietly release it someday.
Elf Waifu 28 Aug @ 9:20am 
No problem! You did really well making the portraits so i understand wanting to keep them for personal use since you made them for yourself!

Thank you again for the mod :3
Sch 28 Aug @ 4:12am 
何度も修正ありがとうございます。
問題無く移動出来るようになりました。
Ulpina  [author] 28 Aug @ 3:26am 
@Velzanna
Hmm, I'm not quite sure about that. It's an unusual occurrence.
This mod does not contain any features that would affect the synchronization of other mods.
Ulpina  [author] 28 Aug @ 3:18am 
@Saul Goodman
Are you referring to the two-row display for party widgets?
Looking at the earlier exchanges a bit further down might be helpful.
Here's an example of combining it with another mod.
Ulpina  [author] 28 Aug @ 3:12am 
@Sch
ご連絡ありがとうございます。修正いたしました。
(カウントはされていなかったので純粋なデグレではなかったのですが、別の集計カウントの修正の際に天候時に余計なコストが掛かっていたようです。)
集計の仕組みに深めに手を入れました。おそらく改善したのではないかと思います。
Sch 28 Aug @ 1:04am 
8月28日 @ 5時58分
のアップデートからまた降雨中の移動が重くなりました。
一つ前の濡れ計上関連の修正がなかったことになったりしてないでしょうか・・・?

一応こちらの環境を細かく出しますが、自キャラが速度70のゴーレム+パーティメンバー8人構成で、
一歩歩いたときのグローバルマップでの時間経過量が多く濡れの発生回数が非常に多い環境です。
自キャラの速度を上げる、パーティメンバーの人数を減らす、等で症状が軽くなるので濡れの発生回数が原因なのは恐らく正しいかと思います。
Velzanna 27 Aug @ 7:03pm 
I don't know if it's related, but I re-subscribed and added the default settings config... then when I started the game all of my mods vanished. All of them.
Saul Goodman 27 Aug @ 2:16pm 
How to enable display with portraits as in screenshots?
Ulpina  [author] 27 Aug @ 1:55pm 
@Elf Waifu
1 Thank you.
2 The portrait was personally generated using AI. I struggled a bit to get it to turn out as I envisioned, so I'm quite fond of it myself. I'm delighted you like it. However, for that reason, I don't plan to share it in the workshop at this time. I apologize for not meeting your expectations, but I would appreciate your understanding.
Elf Waifu 27 Aug @ 10:15am 
1. This is neat!
2. Where did you get your portraits I love them
Sch 27 Aug @ 6:37am 
修正ありがとうございます。
アップデート後から問題無く移動出来るようになりました。
Ulpina  [author] 27 Aug @ 6:08am 
@sch
Thank you fo…ご連絡ありがとうございます。
最近パソコンを新調したせいか、私の環境ではあまり重くなるかどうかは実感できなかったのですが、雨のときに歩くとデバフカウントが増大、しかも非常に増大してしまうことを確認しました。
おそらく雨だと「濡れ」状態になるのですがそれが誤ってデバフ集計として対象とされてしまっていたようです。自らの行動でない天候由来のデバフを集計しないよう修正してバージョンアップしました。直っているかお試しいただけますと幸いです。
Sch 26 Aug @ 11:13pm 
正確な条件は特定出来てないのですがこのMODを導入した状態でグローバルマップで移動を行うと動作が非常に重くなります。
他のMODは全て無効化・このMODのcfgは初期化済み・新規冒険者で開始・パーティメンバーが複数いる、
という条件下で雨が降るとグローバルマップでの移動が凄まじくもたついてまともに移動が出来なくなります。
この状態からこのMODを無効化するだけで動作が改善されるのは確認済みです。
それと無視出来る範囲ですがグローバルマップだけでなく降雨が目視出来る地上拠点内などでも移動時のパフォーマンスがほんの少し低下してるようです。
26 Aug @ 8:12pm 
@Ulpina Thank you for reply, I have located the .cfg file. Also the mod is working perfectly now, I was just being dumb and didn't enable the party widget.
Thank you for making this mod, I can finally find out whos slacking in my party!
Ulpina  [author] 26 Aug @ 2:19pm 
@⑨
It will be generated in the same location as the mod folder.
(This is not Bepin's cfg.)
(It seems to work for others, so it might be some kind of write restriction in your environment, but I'm not sure.)

I've strengthened the generation logic, so please try subscribing again.

Additionally, I've placed a new
DefaultConfig\
folder inside the MOD folder and placed the default .cfg file
CombatStatsDisplay.cfg
there.
As a last resort, place it in the same folder as
CombatStatsDisplay.dll.
26 Aug @ 12:44pm 
not sure why but its not working for me, the .cfg file is not getting generated too
ElZavier 26 Aug @ 9:08am 
@Ulpina i changed the settings like you explained and now it works beautifully! thank you very much!
H.Honor 26 Aug @ 8:26am 
Very nice
Ulpina  [author] 25 Aug @ 5:23pm 
@ElZavier
Is that MOD “Rows in Party Widget”?
I suspect that the numbers are hidden because the upper and lower rows of the party are connected without any gaps.
If that is the case, it is a widget spacing issue, and this MOD is functioning correctly.

This MOD is designed to add numbers to the widget, and adjusting the widget's position or margins (especially those made by other MODs) is not within the scope of this MOD's functionality or purpose, so please understand.

However, the widget has standard adjustment functions for “width” and “margin” (accessible by clicking System > Widgets > Party Widget),
so you can create a gap using those, and then apply adjustments via this MOD's CombatStatsDisplay.cfg to display the numbers.
Examples have been uploaded starting from the second image in this MOD's gallery.
Setting examples:
FontScaleCumulative = 0.75
FontScaleDelta = 0.75
XOffset = 70
YOffset = 25
ShowBFFDBF = false
ElZavier 25 Aug @ 6:55am 
thank you! sadly it is not working properly if you use the party member multiple display row mod since the first/upper row won't display the combat damage stuff so you have to use one single long row
ColossalLamb00 25 Aug @ 6:08am 
Thank you very much for this. Watching the big numbers is useful, but more importantly very fun for my lizard brain that likes big numbers.
山田にーち 24 Aug @ 9:40pm 
ありがたい…!
LaderN 24 Aug @ 7:42pm 
Tks for bringing this feature back.