Tabletop Simulator

Tabletop Simulator

Danganronpa: Duel Control
10 Comments
Benit 30 Aug @ 3:05pm 
Fortune is the best skill in the game
デマフォゴット 30 Aug @ 9:51am 
I mean, nowhere in the rulebook is stated what dice are for and how to use those dice to move and attack. While it is simple and obvious(roll one die to move, one die to attack etc), it is still needs to be said within the game rules themselves.

Again, thank you for your answers! You are doing great with this.
Goatman  [author] 30 Aug @ 9:15am 
1. Your Character Card Draw Pile that starts with 11 cards is Characters in "storage" essentially. When one dies, you replace them with that. Once all your cards are dead, you lose. The leftover Character Cards are what are drawn and put at the bottom of your Character Card Draw Pile when gaining a new Character Card.

2. Yes, your current 5 Character Cards need to be placed in front of the counters for the whole table to see.

3. There is no win anymore unless you're playing with certain modifiers. The base rules are that all damage is applied now. This was in yesterday's update.

4. What rules do you need about rolling the dice??? Huh?
デマフォゴット 30 Aug @ 2:17am 
Good job with the test so far! Seems like you had fun with your friend. :)

On "Friendhip" tile, do you draw a card from your own character deck or general deck?

Do "active" characters(your 5-man group) need to be in the open for the whole table? By spirit it seems that way, to properly see which HP counter is which. To add to the previous question, if this is true, then drawn sixth or more character is kept hidden in the hand?

There is no definition of what is a "win" on a Battle tile. "Battle Damage" jsut days that you get all damage from palyers now. Was there supposed to be "winning in battle tile negates all damage", like it was previously?

Also, there are still no rules about rolling the dice.
Goatman  [author] 27 Aug @ 7:09pm 
Also it appears that Shotput Ball talent is missing "valid for one battle only"
"Wake Up" talent card is incorrectly tagged as "Take a Bullet/Sacrifice"

Thanks for letting me know! I'm playtesting the game right now with a friend so I'll be fixing a lot tomorrow. Thank you for the feedback it's helping a lot. It's hard knowing what some people will find difficult to understand when you're the one making it so you understand everything so again, huge help.

Like I said, made this three years ago. I only just started using equip for Talent Cards and some I just haven't made that word change yet. Something else I gotta work on. Equipping talent cards and using talent cards is something that needs to get added to the rules. I'll be sure to clarify the rules more clearly about that once I add it.
Goatman  [author] 27 Aug @ 7:04pm 
No no, you don't roll both dice. Only one per attack. I just thought having an extra die would be helpful when rolling for two separate things such as Add-On Attacks or Abilities.
デマフォゴット 27 Aug @ 6:22pm 
And ah i see, thank you for your swift answer! Okay, so a samll question for now - if we roll 2 diceres for attack, does the attack trigger twice if both dice roll their required value?
デマフォゴット 27 Aug @ 6:20pm 
Some more questions.

A player can have 5 character cards max in their hand? If not, then does "Mukuro Ikusaba" event puts a character card on top of your draw pile?
Are character cards in hand supposed to be visible to all players? Like, for collerating which HP counter is which, or for equipping persistent Talent cards
Can "equip" Talent Cards be used outside of battle to attach them to character cards? Also, i think there should be a keyword for "equip" type Talents, for rule clarity.

Also it appears that Shotput Ball talent is missing "valid for one battle only"
"Wake Up" talent card is incorrectly tagged as "Take a Bullet/Sacrifice"
Goatman  [author] 27 Aug @ 6:13pm 
Hey, デマフォゴット thanks for letting me know! Yeah like I said in the description, the game is still in testing. I started making this game about 3 years ago so a lot of rules have changed and I just haven't rewritten everything yet.

So first off I'll the get the most important part out of the way, the colored dice are for attacking. The white die is for movement.

Secondly, yes. The health system changed dramatically while designing so no, you only discard a character card when health reaches zero, not when taking any damage in battle. I'll be sure to fix that. I definitely missed that. My apologies.

I'll get back to work on it as soon as I can. Appreciate the feedback. Let me know if you have any other issues!
デマフォゴット 27 Aug @ 6:02pm 
Good job with making the game!

The rulebook seems incomplete - it explains set up, board tile legend, health, damage and extra rules, but it doesn't explain how exactly dice are used - what to roll for movement? How exactly an attack roll is made? The board itself has one grey die and two colored die for each player - what are those for?

Also, the health rulings say that the character "dies" and is discarded "face down" once their counters are gone, but in the rulings of battle tile it says that the palyer who dealt the least amount of damage discards the character card. Is it a different discard than dying from HP loss? Or the player who did the most damage damages everyone else AND kills the lowest-damage enemy? If it is the second, doesn't that mean that health in rudimentary in 2-player game?