Tabletop Simulator

Tabletop Simulator

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Danganronpa: Duel Control
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2.395 MB
24 Aug @ 1:34pm
2 Sep @ 12:46pm
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Danganronpa: Duel Control

Description
Welcome to the ultimate killing game! Gather a team of characters from across the Danganronpa universe and battle to the death in this original Danganronpa board game!

Ultra Despair Girls + Danganronpa 3 DLC Coming Soon!
Both Expansion Packs will include new Character Cards, new Monokards, new Event Cards, new Talent Cards, and even a brand new board for each!

Go check out the designs on my DeviantArt:
https://www.deviantart.com/goatmanthe15th/gallery/87020867/danganronpa-duel-control-board-game

Thank you to the creators of this mod for the amazing models and set design:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1530465114

Thank you to Danganronpa Wiki for the images and sprites:
https://danganronpa.fandom.com/wiki/Danganronpa_Wiki

Feedback is highly encouraged! Please let me know your thoughts on the gameplay, if you have suggestions for cards, or even if there's a typo on a card. Let me know! I am but one man, so every little bit helps. This game is currently still in a testing phase so rules may change as the game gets updated.
13 Comments
Goatman  [author] 2 Sep @ 7:46am 
@ThatNewZDude I fixed the Himiko thing lol. As for your other thing, I'm not really sure what to fix. You're gonna have to be a little more specific?
ThatNewZDude 31 Aug @ 3:49pm 
I know I commented earlier. But was playing with a friend to try it out. We got to some duels and battles. Yeah there's dice and such. But we got stumped a few times due to how things were worded for battles and such. It would be nice to have something to explain more upon on how things are supposed to work.
ThatNewZDude 31 Aug @ 2:40pm 
Just a nitpick. But for your example on the handbook. For Himiko's Sleight of Hand area. You put Himeno instead of Himiko.
Benit 30 Aug @ 3:05pm 
Fortune is the best skill in the game
デマフォゴット 30 Aug @ 9:51am 
I mean, nowhere in the rulebook is stated what dice are for and how to use those dice to move and attack. While it is simple and obvious(roll one die to move, one die to attack etc), it is still needs to be said within the game rules themselves.

Again, thank you for your answers! You are doing great with this.
Goatman  [author] 30 Aug @ 9:15am 
1. Your Character Card Draw Pile that starts with 11 cards is Characters in "storage" essentially. When one dies, you replace them with that. Once all your cards are dead, you lose. The leftover Character Cards are what are drawn and put at the bottom of your Character Card Draw Pile when gaining a new Character Card.

2. Yes, your current 5 Character Cards need to be placed in front of the counters for the whole table to see.

3. There is no win anymore unless you're playing with certain modifiers. The base rules are that all damage is applied now. This was in yesterday's update.

4. What rules do you need about rolling the dice??? Huh?
デマフォゴット 30 Aug @ 2:17am 
Good job with the test so far! Seems like you had fun with your friend. :)

On "Friendhip" tile, do you draw a card from your own character deck or general deck?

Do "active" characters(your 5-man group) need to be in the open for the whole table? By spirit it seems that way, to properly see which HP counter is which. To add to the previous question, if this is true, then drawn sixth or more character is kept hidden in the hand?

There is no definition of what is a "win" on a Battle tile. "Battle Damage" jsut days that you get all damage from palyers now. Was there supposed to be "winning in battle tile negates all damage", like it was previously?

Also, there are still no rules about rolling the dice.
Goatman  [author] 27 Aug @ 7:09pm 
Also it appears that Shotput Ball talent is missing "valid for one battle only"
"Wake Up" talent card is incorrectly tagged as "Take a Bullet/Sacrifice"

Thanks for letting me know! I'm playtesting the game right now with a friend so I'll be fixing a lot tomorrow. Thank you for the feedback it's helping a lot. It's hard knowing what some people will find difficult to understand when you're the one making it so you understand everything so again, huge help.

Like I said, made this three years ago. I only just started using equip for Talent Cards and some I just haven't made that word change yet. Something else I gotta work on. Equipping talent cards and using talent cards is something that needs to get added to the rules. I'll be sure to clarify the rules more clearly about that once I add it.
Goatman  [author] 27 Aug @ 7:04pm 
No no, you don't roll both dice. Only one per attack. I just thought having an extra die would be helpful when rolling for two separate things such as Add-On Attacks or Abilities.
デマフォゴット 27 Aug @ 6:22pm 
And ah i see, thank you for your swift answer! Okay, so a samll question for now - if we roll 2 diceres for attack, does the attack trigger twice if both dice roll their required value?