Ancient Warfare 3

Ancient Warfare 3

SAINT PETERSBURG'S LAST STAND (WMC WINNER)
7 Comments
ILikeAW3andRoblox  [author] 30 Aug @ 7:53am 
yep
MrPeanut 30 Aug @ 7:15am 
oh cool guts and black powder?
ILikeAW3andRoblox  [author] 28 Aug @ 12:58pm 
Thanks to Desert Mammoth for judging the comp! Happy to have the 1st place spot. Keep on making maps everyone
ILikeAW3andRoblox  [author] 24 Aug @ 4:02pm 
Good to know, I am planning on easing the difficulty slightly when the comp is over. I do take note of the issues with the cannons, the reason for their jankiness is due to the invis walls i placed on them to prevent people from climbing on top, but perhaps i could change the size of the walls to allow easier interaction. On the topic of samey interiors, (as a poor interior designer myself) i don't think i will really be changing that, but it should be fine as long as its not the main thing about visual quality. I also kind of was planning to add voicelines, but my russian pronounciation is terrible (despite my supposed slavic heritage). Thanks overall though for checking it out!
Desert-Mammoth 24 Aug @ 3:16pm 
Balance: 2

At first I thought the map was very difficult until I discovered the joys of bayonetting zombies. After that, the flow and pace of it was great, and I felt the difficulty scaled nicely.

Custom Units: 3

Units for both the undead and the living were fantastic, particular fan of the kemikazi zombies.

Thumbnail: 2

Yup lovely thumbnail, says all there is that needs to be said and is easy on the eyes.

Fun Factor: 3

Map was very fun once I gave it a chance.

Total: 20/22
Desert-Mammoth 24 Aug @ 3:16pm 
Appearance: 4

Lovely looking map but a bit basic and samey with the structure interiors. All wood and the same copy/pasted bits and pieces. City looks wonderful from the street level though and a good use of effects such as fire and smoke to highlight the state of things.

Technical Design: 6

Good use of scripting to run the player from offense to defence at various stages of the map. The last stand is of course nicely done, and the canons are a nice little addon - if a bit difficult to activate at critical moments. Little janky in places however, especially with regards to dialogue - these really should have been voiced, there's plenty of free A.I solutions out there these days. Or, failing that, even just colourising the text a bit. Like putting the name of the speaker in yellow and bold or something.
Count Albatross 24 Aug @ 6:16am 
I made a building guys, guess which