Ancient Warfare 3

Ancient Warfare 3

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SAINT PETERSBURG'S LAST STAND (WMC WINNER)
   
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General: Battle
File Size
Posted
Updated
19.054 MB
23 Aug @ 9:23pm
28 Aug @ 4:39pm
3 Change Notes ( view )

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SAINT PETERSBURG'S LAST STAND (WMC WINNER)

Description
It is June of 1814. The blight has ravaged its way across eastern Europe for years now. In the Russian capital city of Saint Petersburg, the Tsar Alexander I, has fled, leaving much of the city garrison and government trapped within the Winter Palace and the surrounding strongpoints. Here, the stragglers of the shattered battalions tasked with holding the city for the citizens and government to flee have been spread out far and wide along the Neva. You are one of these stragglers, barricaded inside a residency. The only way you can survive, and accomplish your mission to defend the city, will be to regroup with any nearby forces assigned to the defence of particular streets or quarters. The flag of the Empire must not be torn down by the Prizaki horde.

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Made for the WMC, won first place.
Check out some other WMC submissions:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554361958&searchtext= SCP: BioHazard (2nd Place)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553478030&searchtext= Obsidian Complex (3rd Place)
Heavily inspired by Guts & Blackpowder on Roblox.
Most custom items and assets are on the workshop.
Special thanks to:
Scootile, for letting me borrow some of his scripts a year ago.
DarkProductions21, for massive help in getting my scripts to work properly.
Count Osprey, for helping with building the copious amount of modular structures.
And of course, to you for playing.

Aug. 28 2025 minor update: Addressed a few small issues, like difficulty in cannon useability, wave 3's difficulty, and a few small QOL things.
7 Comments
ILikeAW3andRoblox  [author] 14 hours ago 
yep
MrPeanut 14 hours ago 
oh cool guts and black powder?
ILikeAW3andRoblox  [author] 28 Aug @ 12:58pm 
Thanks to Desert Mammoth for judging the comp! Happy to have the 1st place spot. Keep on making maps everyone
ILikeAW3andRoblox  [author] 24 Aug @ 4:02pm 
Good to know, I am planning on easing the difficulty slightly when the comp is over. I do take note of the issues with the cannons, the reason for their jankiness is due to the invis walls i placed on them to prevent people from climbing on top, but perhaps i could change the size of the walls to allow easier interaction. On the topic of samey interiors, (as a poor interior designer myself) i don't think i will really be changing that, but it should be fine as long as its not the main thing about visual quality. I also kind of was planning to add voicelines, but my russian pronounciation is terrible (despite my supposed slavic heritage). Thanks overall though for checking it out!
Desert-Mammoth 24 Aug @ 3:16pm 
Balance: 2

At first I thought the map was very difficult until I discovered the joys of bayonetting zombies. After that, the flow and pace of it was great, and I felt the difficulty scaled nicely.

Custom Units: 3

Units for both the undead and the living were fantastic, particular fan of the kemikazi zombies.

Thumbnail: 2

Yup lovely thumbnail, says all there is that needs to be said and is easy on the eyes.

Fun Factor: 3

Map was very fun once I gave it a chance.

Total: 20/22
Desert-Mammoth 24 Aug @ 3:16pm 
Appearance: 4

Lovely looking map but a bit basic and samey with the structure interiors. All wood and the same copy/pasted bits and pieces. City looks wonderful from the street level though and a good use of effects such as fire and smoke to highlight the state of things.

Technical Design: 6

Good use of scripting to run the player from offense to defence at various stages of the map. The last stand is of course nicely done, and the canons are a nice little addon - if a bit difficult to activate at critical moments. Little janky in places however, especially with regards to dialogue - these really should have been voiced, there's plenty of free A.I solutions out there these days. Or, failing that, even just colourising the text a bit. Like putting the name of the speaker in yellow and bold or something.
Count Albatross 24 Aug @ 6:16am 
I made a building guys, guess which