Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
At first I thought the map was very difficult until I discovered the joys of bayonetting zombies. After that, the flow and pace of it was great, and I felt the difficulty scaled nicely.
Custom Units: 3
Units for both the undead and the living were fantastic, particular fan of the kemikazi zombies.
Thumbnail: 2
Yup lovely thumbnail, says all there is that needs to be said and is easy on the eyes.
Fun Factor: 3
Map was very fun once I gave it a chance.
Total: 20/22
Lovely looking map but a bit basic and samey with the structure interiors. All wood and the same copy/pasted bits and pieces. City looks wonderful from the street level though and a good use of effects such as fire and smoke to highlight the state of things.
Technical Design: 6
Good use of scripting to run the player from offense to defence at various stages of the map. The last stand is of course nicely done, and the canons are a nice little addon - if a bit difficult to activate at critical moments. Little janky in places however, especially with regards to dialogue - these really should have been voiced, there's plenty of free A.I solutions out there these days. Or, failing that, even just colourising the text a bit. Like putting the name of the speaker in yellow and bold or something.