Stellaris

Stellaris

Fallen Empire Start 4.0
15 Comments
bak 9 Oct @ 3:00pm 
about the shipsets, fallen empires use unique ships that have more slots than usual ships
Reaper attaché 2 Oct @ 6:06am 
We are waiting for the update
Christian 29 Sep @ 11:51am 
the Shipset aint working for me
TheSilentDoctor 25 Sep @ 3:16am 
I might be blind, but I'm not seeing where or how to awaken...
东洋雪莲 17 Sep @ 10:52pm 
In version 4.023, this mod will result in the inability to construct the Museum's Heavenly Pivot
MegaPro1921 17 Sep @ 6:30pm 
Could you make it so that you can choose your own shipset? Or have the one you selected in the empire creation menu?
Volksgrenadier 13 Sep @ 12:08am 
In addition I was playing as a militaristic isolationists, and regardless of what shipset you set up, they end up with the machine shipset after awakening.
1little3 4 Sep @ 5:05pm 
i found out that the fallen empires have joined the galactic comunity with the mod, woops
calm wolf 4 Sep @ 12:21am 
does it work with accot
udkudk 3 Sep @ 2:06pm 
@WildOneKitsune

Losing a mod file is no problem.
By creating an Empty Mod via Paradox Launcher, and comparing your Original Mod's descriptor files, you can easily recreate it.
Shu 1 Sep @ 5:08pm 
I found a few issues while testing:


1. Other Fallen Empires will have the "Meddlesome Younger Race" modifier against you

2. Amount of systems you have will vary a lot instead of the expected 8 systems, my current Keepers of Knowledge run started with 14 systems

3. Many of the colonized planets at the start of the run are Molten/Barren worlds, in my Keepers of Knowledge run I had 2 molten worlds and 1 barren world colonized

4. Your government starts empty (except for your ruler) and the leader pool is empty

5. Accessing your council tab after Awakening leads to a CTD
Wild0neKitsune  [author] 27 Aug @ 5:17am 
No I'll let everyone know when it gets resolved.
Jemuzu Hasuki 27 Aug @ 2:31am 
Hello there, has this been resolved?
Wild0neKitsune  [author] 24 Aug @ 1:08pm 
The fleets don't spawn in for some of the start systems for some reason. Unsure why it does this but I'll try to look into it more.
Jemuzu Hasuki 24 Aug @ 8:56am 
For some odd reason the fleet will sometimes not spawn in, can I get some assistance with this?