Dominions 6

Dominions 6

Nazarick
44 Comments
yuriski1st 21 Oct @ 5:39am 
Well, I am not sure where you got that she is a strong mage, considering she is supposed to be a pure warrior/tank.

But I can't(and won't) tell you what to do.
Lollum  [author] 21 Oct @ 1:48am 
@Krankus, I like that idea, I’ll try to work on it in the next couple days time permitting
Lollum  [author] 21 Oct @ 1:48am 
For Albedo, I thought of her as a strong priest because of her devotion to Ainz, and her as an ambassador when visiting the Kingdoms is like spreading the word of Ainz. She’s also shown to be a strong mage.

For Shalltear, yep it’s mainly balancing reasons because I found her to be way too strong without it when playtesting. It’s also a homage to how she gets tired when she gets sat on by Ainz :p
yuriski1st 20 Oct @ 5:21pm 
So, why is Albedo a mage/priest? I am genuingly curious about the decision here.

Also, while I assume it's for balance reasons, why does Shalltear have encumbrance despite being undead?
Krankus Wrexus 5 Oct @ 6:55pm 
Demihuman warriors and undead plus demons seem to be the main ones
Lollum  [author] 5 Oct @ 11:35am 
@Krankus Once I have a bit more time to work on it, I plan to add some spell-created sites that create blood slaves and gems for gold. Monster spawning is also a good idea! Do you have any monsters in mind you'd like to see?
Krankus Wrexus 4 Oct @ 12:58pm 
Also will the nation ever have the ability to cast spells to create sites that cost gold monthly but auto summon monsters over time like it does in the manga and anime
Krankus Wrexus 4 Oct @ 12:57pm 
Will there be any undead retinue and summon items
ÜbErNo0b 4 Oct @ 12:39am 
While the balanced Ainz pretender is okay for a balanced small game, I think he deserves at least a 6 death, 6 Astral, 3-4 Nature, 3-4 glamour, and 3-4 Blood. Maybe 1-2 Fire and 1-2 Air as well for the sake of lore-accuracy. Although, if there was to be a 1 to 1 equivalency for all the spells he and his Floor Guardians use in the show it would make a dominions game too unbalanced.
GladioSanctus 2 Oct @ 3:47pm 
touchme would be proud.
Lollum  [author] 2 Oct @ 7:14am 
@GladioSanctus I've made an extension that edits Ainz to have all 10 magic skills. It also means you have a lot of bless points to play with at pretender creation. You can find it here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3578828043

You'll still need this one to be active since the other file specifically edits Ainz to have 10 magic and only does that,

Let me know if you have any trouble or if it works!
GladioSanctus 1 Oct @ 12:17pm 
How do I edit the files to give Ainz 10 in every magic? This version doesn’t embody the true glory of the tomb of nazarick. Touchme would cry.
Krankus Wrexus 28 Sep @ 11:50pm 
Thank you very much for the great mod
Lollum  [author] 28 Sep @ 10:06pm 
Thanks for all the feedback and the kind comments! I hope the community continues to enjoy this game and this mod as much as I do. Always appreciate you guys!

As for an even larger goblin horn item, I can definitely add one. I'll probably make it a construction 9 item that summons more powerful goblins and maybe totally 200-500 goblins but make it super expensive to forge.
Krankus Wrexus 28 Sep @ 5:50pm 
Is there any chance of a even larger goblin horn item
ÜbErNo0b 28 Sep @ 5:15pm 
Even though the last update turned my thousands of Fireball Lich-Core units into Corpse collectors, this is a wonderful mod and I've literally been hoping and waiting for someone to make a Nazarick mod since Dominions 5 first came out. I've watched the entire Overlord anime five times, and am very glad that you made this for the community.

My last game was only at turn 87, so I'm making a new game with this mod, and will likely spend a hundred hours or more playing as Nazarick. Thank you, Lollum.
All Hail Britannia! 28 Sep @ 5:39am 
I think that for balance, another mod is needed here, for Rimuru Tempest and his state
Lollum  [author] 27 Sep @ 9:28pm 
That was super weird, thanks for letting me know! I've fixed the description back.
voronin_mike 27 Sep @ 4:02pm 
Description?
Krankus Wrexus 27 Sep @ 10:47am 
Um your description appears to have disappeared
Lollum  [author] 27 Sep @ 9:58am 
Shoot sorry about that, I realised the problem which was that I added the code for Corpse Collector higher up in the script, which added +1 to all the monster IDs (so the fireball liches all got replaced by corpse collectors). I'll be more mindful and try to prevent this in future additions.

I hope you don't mind that I won't reverse the monster IDs because that would break any new saves since the update. I wonder if it's possible for you to revert to the last patch which should fix that save until you finish with that save (but I'm not too sure how to revert on your end, sorry for that)
Leonardo Trapovich 26 Sep @ 5:43am 
Those kinds of bugs happened to me in Elysium if the mod updated
ÜbErNo0b 26 Sep @ 5:29am 
And suddenly, for no reason whatsoever, all 4850 of my Fireball Lich-core have become Corpse Collectors... Dang it, I guess that save is broken now.
Krankus Wrexus 19 Sep @ 8:26am 
Nice stuff
Lollum  [author] 19 Sep @ 7:44am 
I originally thought of legionnaires since I had MA Ermor / Sceleria in mind, but you make a good point and I might swap them out for Ulm/Man or make completely new nation recruits.

On a side note, I'm currently coding in some super-tier spells such as "The Goal of All Life is Death" and "Iä Shub-Niggurath" which should come within a day or two if things go smoothly.
Krankus Wrexus 19 Sep @ 7:35am 
I am surprised that the living units they get are legionaries rather than ulm or man type knights since the empire used that style rather than roman
Lollum  [author] 17 Sep @ 5:39am 
That's an interesting idea! I might make a side version where that's a thing. The main drawback would be that you need both to research construction as well to craft them.

If I do that I might lower the research requirement to summon them, but this version will be lower on my priority list unless a lot of people would like to see this version quickly.
Joe 16 Sep @ 5:07am 
I'm not a veteran Dom 6 player, so I apologize if I speak with hubris. But could is be possible to maybe leave them somewhat strong but play more like thier true selves after crafting their notable armor that make them the combat monsters they are? Like they are already strong but being weak at combat AT FIRST could be a pseudo way to balance them. Then you'd still have to make the red armor for shall tear, black armor for Albedo, Shall tear's pipette lance, and more. Some would see it as tedious but I think it would add depth.
Lollum  [author] 14 Sep @ 7:05pm 
For Shalltear:
I was thinking because Shalltear has a second (True Vampire) form that is tankier, I lowered her first form's HP to make her rely more on doing damage with Spuit Lance. I'm going to playtest her more and might increase her HP pool if she's took weak or you guys think she needs buffing.

For Albedo:
I might add her battle form so she can switch into the Executioner build she has when she fights in melee. I'd like to make it so she doesn't get both forms in battle. Or I might just buff up hr stats to reflect her armour in battle without adding a new form.
thatguy 14 Sep @ 9:44am 
THOUGHTS?

Shall tear is extremely weak and her hp pool is pathetic, she was shown to be one of the tankiest of all the floor guardians with out even taking into account her life steal. Albedo is defaulted to being a priest and fair she does look like the most priestly of them all but she should be a tank too or be able to transform or something.
Lollum  [author] 13 Sep @ 6:46am 
I've added a photo showing most of the sprites of the units implemented so far. Once I've added more super-tier spells I'll work on adding new sites/units.
SpringTrap 11 Sep @ 11:59am 
Can you please add photos of the units to this page please
Lollum  [author] 10 Sep @ 10:24pm 
The only units borrowed from other undead factions are the recruitable legionnaires from ermor/sceleria. The heroes and mages are unique to the Overlord anime as well as many other summonables (eg. Jaldabaoth, Lupisregina, Fluder Paradyne).

As for the recruitables, I'm hoping to fill them with Nazarick's unique units, especially the sacred units. I'm open to ideas on how people want to see these undead recruits.
Der Kaiser 10 Sep @ 12:57pm 
will there eventually be actual faction units that fill the Nazarick army roster, along with Unit/hero descriptions or is it just going to be undead units and heroes ripped from other undead factions?
Lollum  [author] 7 Sep @ 9:07am 
Also given the interest, I've added a link in the description for tips if any kind soul wishes to support me. Totally optional though!

I hope everyone continues to enjoy my first mod as I work on it.
Lollum  [author] 7 Sep @ 8:16am 
My next step is to add in some world-tier spells. Which ones should I go for first?
ÜbErNo0b 7 Sep @ 1:05am 
This is everything I ever wanted, but with less World-Tier spells. Thank you.
Lollum  [author] 2 Sep @ 9:48pm 
I like this idea! I will try to implement it. It also reminds I could add a couple of the lizardmen as heroes and Frost Pain to the items list
Aric The Mad Doktor 2 Sep @ 7:36pm 
I think it could be neat, if possible, to tie some units to certain terrains and fortresses on those terrains, like lizardmen to wastelands, goblins and ogres to forest, those mole guys and dwarf rune smiths to mountains or caves, similar to how Ind works.
Lollum  [author] 31 Aug @ 9:42pm 
Nice suggestion! That sounds fun and I'll give it a look!
Leonardo Trapovich 31 Aug @ 2:16pm 
will be watching how the mod develops - i just played some of the most fun(and broken - but FUN) sessions of CoE with an "Outsider Mod" that made a class based around various anime and isekai tropes. So summoning harems of women with various strengths and applications to serve you. It was funny but also played really well. So i recommend checking that mod of CoE V for research on how to improve here
Lollum  [author] 31 Aug @ 10:34am 
Also, if anyone has suggestions, please feel free to let me know in the comments and I will try and add them.
Lollum  [author] 31 Aug @ 10:30am 
Thanks! It's currently still heavily in a work-in-progress state. I initially made it to scratch an Overlord itch, but now I'm tweaking the numbers to make it a bit more reasonable, and will make a list of what's included soon.
Aric The Mad Doktor 31 Aug @ 5:37am 
Cool mod, big fan of overlord and always liked the thought of it as a strategy game, so getting it as a faction mod is pretty nice.