Dominions 6

Dominions 6

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Nazarick
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23 Aug @ 9:33am
2 Oct @ 7:07am
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Nazarick

Description
I hope to make this part of my income so I can dedicate more time to modding. If you’d like to support me, you can do so from the link below!:

https://ko-fi.com/lollummars


Special Nation Features:
- All priest can reanimate dead
- Almost all undead troops are at least poor amphibians
- Can choose between summoning living legionnaire troops (like MA Sceleria) or undead troops
- Strong death mages with high leadership for living, undead and magic beings
- Has a dedicated healer (heals both living and undead)


Pretender:
- Ainz Ool Gown:
- A size 10, Dom 4, Astral / Death / Blood chassis. Has innate spellcaster and high damage single target attack.

Capital Site: Great Tomb of Nazarick
- Gem production: Fire 2, Death 8, Blood 2

Summons:

Floor Guardians:
- All except Victim and Gargantua are sacred
- Spawns with a flask of holy water
- Summoned by conjuration spells (levels 4 - 7)

Victim: Summoned by “Revive Victim” - Conjuration 4, D2, 10 D gems
- Immortal, suiciding unit - decent death explosion to weaken the enemy. No magic paths.

Gargantua: Summoned by “Revive Gargantua” - Conjuration 5, D2, 20 D gems
- Pure Fighter, no magic paths, high resistance, trampling monster

Shalltear Bloodfallen: Summoned by “Revive Shalltear Bloodfallen” - Conjuration 6, D4, 40 D gems
- High tier fighter, D5, G4, B4 mage. Accompanied by 5 vampires
- Uses life-draining spuit lance
- Has a second form where she goes berserk, with strong regeneration but changes to melee claws and no armour

Cocytus: Summoned by “Revive Cocytus” - Conjuration 6, D4, 40 D gems
- Supercombatant. A3, W3, E2 mage and Tier 3 Priest. Ethereal.
- Accompanied by 10 Frost Virgins (long range with frozen heart-like attack)

Mare: Summoned by “Revive Mare” - Conjuration 6, D4, 40 D gems
- Elementalist, F5, A5, W5, E5 mage.
- Has size + 3 to all elementals. Accompanied by 3d6 elementals
- Gem production: 2 of each elemental path

Aura: Summoned by “Revive Aura” - Conjuration 6, D4, 40 D gems
- Monster breeder. F2, W2, N4, G2 mage.
- Accompanied by Fenrir, Juvenile Frost Dragon and a Basilisk
- Strong ranged fighter, with a fear aura
- Can summon allies: 1 Fenrir + 1 Juvenile Frost Dragon

Demiurge: Summoned by “Revive Demiurge” - Conjuration 7, D4, 40 D gems
- Adept crossbreader. E6, A6, D6, B6 mage, Tier 4 Priest
- Cross breeder bonus 50
- Gem production: 2 E, 2 A gems, 4 blood slaves

Albedo: Summoned by “Revive Albedo” - Conjuration 7, D4, 40 D gems
- High astral succubus. A4, E2, S6, G4 mage. Tier 4 Priest
- Gem production: A2, S2, G2
- Skilled in assassination

Commanders:

Cap-only:
- Elder Lich: F2D3+ mage (2 x 50% elemental paths, 2 x 50% sorcery paths)
- Slow to recruit, sacred

- Archbishop of Nazarick: D3 mage, Tier 3 Priest
- Essentially a recruitable copy of Ermor’s Acolyte of Eldregate

Any fort:
- Vanilla Living (heavily inspired by MA T’ien Chi):
Scout, Imperial Consort, Centurion, Imperial Horseman, Ceremonial Master, Minister of Rituals

- Vanilla undead:
Censor, Mound King

- Non-vanilla Mage:
- Lesser Lich: D2+ mage (1 x 100% elemental, 1 x 50% elemental, 1 x 50% sorcery paths)

- Non-vanilla priest:
- Acolyte of Nazarick: Undead Tier 1 Priest, with Chill Aura

Foreign Recruit:
- Healer Adventurer: N1+ mage (1 x 100% elemental, 1 x 10% elemental paths)
- Tier 1 Priest
- Healer 1, Corpse Stitcher 1, Disease Healer 1, Alchemist 25

- Blood Tinkerer: N1, B2 mage.
- Has adept crossbreeding 20

Recruited Troops:

Any fort:
- Vanilla Living
- Velite, Hastasus, Principe, Imperial Archer

- Vanilla Undead:
- Longdead Legionnaire, Longdead Horseman, Lictor

- Non-vanilla undead:
- Undead Imperial Archer: Undead copy of the imperial archer

- Fireball Lich-core: Fragile troop that launches fireballs as an attack

- Powerful but risky as it may annihilate your own undead troops

Heroes:
Jaldabaoth (Evil Lord):
- Size 9 Immortal Supercombatant. F5, E5, D3, B8 mage.
- Has strong resists + damage reversal + fear aura

Lupusregina Beta
- Decent combatant and leader. F3, A3, E2, N3 Mage.

Fluder Paradyne
- Fragile caster. F3, A3, W3, E3, A3 mage. Tier 3 priest


Items:

- Armageddon Evil (Const 9, D6 B5, 60 D gems, 40 Blood Slaves)
- Randomly summons temporary demon commanders in battle each turn in combat (usually high magic path demons but with some duds)

- Oblivion Evil (Const 9, D5 B3, 40 D gems, 15 Blood Slaves)
- Like Armageddon Evil, but only summons non-command versions of the demons
- Armageddon Evil Prototype


Book of the Evil Lord
- Construction 7, D4, 40 D gems
- Allows the caster to transform into a high-tier Evil Lord with new paths (see below)
- (Warning: kills the caster, spawns a new Evil Lord)
- Evil Lord: F2, D4+ mage (1 x 200% elemental, 1 x 50% elemental, 1 x 200% sorcery, 1 x 50% sorcery paths)
- Immortal, high resistance and damage reversal

Time Crystal
- Construction 7, S4, 30 S gems
- The holder casts time stop to allow set ups before the fight (like super-tier spells)

- Lesser Goblin Horn
- Construction 3, D2, 10 D gems
- Summons a squad of goblins at the start of battle (8 warriors, 8 archers)

Horn of the Goblin Legion
- Construction 7, D5, 35 D gems
- Summons an entire legion of goblins
- (30 Hoplites, 30 Longbows, 15 Wolfriders, 15 Fireball-Mages)

Gate Ring
- Construction 7, D4, 25 gems, misc
- Allows the user to cast Astral Travel

Conduit Charger
- Construction 5, D3, 15 gems, misc
- Makes holder a communion master
- Grants retinue of 4 communion slave conduits

Conduit Portal
- Construction 7, S4, 25 gems, misc
- Makes holder a communion master
- Summons 1 communion slave conduit per turn

Crown of Wisdom - UNIQUE
- Construction 7, S5, 40 gems. crown
- Summons 5 communion slave conduits per turn
- Makes the holder a communion slave
- Useless without other communion slaves
- High encumbrance

Death’s Tears
- Construction 5, D4, 25 gems, helm
- Provides 3 temporary death gems


Summoned Troops:

Death Knight - High damage front-line tank
- Summoned by:
- Rituals:
- Conjure Death Knights (2) - Conjuration 4, D4, 5 D gems
- Conjure Greater Death Knights (5) - Conjuration 6, D5, 5 D gems
- Combat:
- Summon Death Knights (2) - Conjuration 4, D3, 1 D gem
- Summon Greater Death Knights (3) Conjuration 6, D5, no gem cost
- Create Jack the Ripper (Conj 4, D2)
- Combat summon - creates a high combat speed, blurred attacker
- Create Corpse Collector (Conj 4, D2)
- Combat summon - creates a slow, siz

Conduits - Instant communion slaves that act as batteries
- Summoned by:
- Set Lesser Conduits (Thaum 3, S2)
- Summons 2 conduits in battle
-Set Greater Conduits (Thaum 6, S3)
- Summons 8 conduits in battle


Army Summon Spells:
- Raise Undead Expansion Party
- Conjuration 1, D3, 20 D Gems
- Used to aid early expansion
- Summons 1 Lesser Lich, 1 Acolyte of Nazarick, 1 Mound King, 30 Legionnaires, 30 Archers, 8 Lictors

Raise Death Army
- Conjuration 6, D4, 60 D Gemsbb
- Summons 2 Elder Liches, 2 Mound Fiends, 1 Censor, 15 Death Knights, 50 Legionnaires, 50 Archers, 20 - Fireball-Liches, 30 Horsemen

Super Tier Spells:

- The Goal of All Life is Death (Ench 9, D8, 10 D Gems)
- Soul-slaying battlefield nuke that only affects enemies. Takes 10 turns to cast

- Iä Shub-Niggurath (Evo 7, D6, 5 D Gems)
- Kills living beings in an area, then if it kills units, summons 1 - 5 Dark Young onto the battlefield

(and more!)
44 Comments
yuriski1st 21 Oct @ 5:39am 
Well, I am not sure where you got that she is a strong mage, considering she is supposed to be a pure warrior/tank.

But I can't(and won't) tell you what to do.
Lollum  [author] 21 Oct @ 1:48am 
@Krankus, I like that idea, I’ll try to work on it in the next couple days time permitting
Lollum  [author] 21 Oct @ 1:48am 
For Albedo, I thought of her as a strong priest because of her devotion to Ainz, and her as an ambassador when visiting the Kingdoms is like spreading the word of Ainz. She’s also shown to be a strong mage.

For Shalltear, yep it’s mainly balancing reasons because I found her to be way too strong without it when playtesting. It’s also a homage to how she gets tired when she gets sat on by Ainz :p
yuriski1st 20 Oct @ 5:21pm 
So, why is Albedo a mage/priest? I am genuingly curious about the decision here.

Also, while I assume it's for balance reasons, why does Shalltear have encumbrance despite being undead?
Krankus Wrexus 5 Oct @ 6:55pm 
Demihuman warriors and undead plus demons seem to be the main ones
Lollum  [author] 5 Oct @ 11:35am 
@Krankus Once I have a bit more time to work on it, I plan to add some spell-created sites that create blood slaves and gems for gold. Monster spawning is also a good idea! Do you have any monsters in mind you'd like to see?
Krankus Wrexus 4 Oct @ 12:58pm 
Also will the nation ever have the ability to cast spells to create sites that cost gold monthly but auto summon monsters over time like it does in the manga and anime
Krankus Wrexus 4 Oct @ 12:57pm 
Will there be any undead retinue and summon items
ÜbErNo0b 4 Oct @ 12:39am 
While the balanced Ainz pretender is okay for a balanced small game, I think he deserves at least a 6 death, 6 Astral, 3-4 Nature, 3-4 glamour, and 3-4 Blood. Maybe 1-2 Fire and 1-2 Air as well for the sake of lore-accuracy. Although, if there was to be a 1 to 1 equivalency for all the spells he and his Floor Guardians use in the show it would make a dominions game too unbalanced.
GladioSanctus 2 Oct @ 3:47pm 
touchme would be proud.