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I hope you only deleted the folders at the end of the file paths I posted?
Regarding your suggestion:
Sadly it's not that simple. The screen is made up of different textures that are layered over each other. The positioning depends on a layout.config and that is also used by inventory expansion mods. So basically I'd have to make another version with edited textures/layouts + slot expansion.
But then the next question is: How many slots? - People use all kinds of inventory sizes, so do I make a new version for every size combination that is out there?
also after deleting the said directories, sadly the UI broke. :(
idk if im asking for a lot but if i read correctly, the other mod without ui edits depends on a provisions window extender mod. why not pack just the provisions ui into that mod and call it a day? sorry if im saying nonsense.
thank you for assisting!
Thanks for the report, idk how I've missed this.
Sadly there's no fix for this because the behavior is hardcoded. I can only add to the existing effects of base game supplies.
Pushed an update that changes the following things:
Medicinal Herbs : Clear Debuffs. Heal 5 HP.
Holy Water : +33% Blight/Bleed/Disease/Debuff RES (like vanilla).
Smelling Salts : Added Clear Mark effect (was on Holy Water before).
There's a version with only the Provisions, no extra changes (link in desc.).
If you just want to get rid of the graphical changes that go beyond the provisions screen, you can delete the following folders from the mod directory:
\campaign\town\estate_title
\shared\estate
\shared\progression
The items are great, and for that ima endure the thorn of the rose haha
Fun. Nice one
You could use something like M.E.P.E: Mafe Extreme Provisions Extension in combination with the Provison Only variant of my mod.
It's not the prettiest solution, but it works.
Sorry, I worded that badly: I added the Sunward Isles talismans to the other version of this mod that doesn't come with a custom provision screen.
Poultices and other Quest buffs should now persist after camping.
Regarding Leeches and the mortality debuff suggestion: Camping skills have different technical properties and something like this is not possible without potentially breaking a lot of mods.
I updated the other version, too and included the Sunward Isles talisman in the shop list.
Tyvm!
Should be fixed now.
I had to replace the Leeches with a different item because there's no proper workaround.
smelling salts doesn't clear debuffs
leeches cure crimson curse
healing salve is 3% not 33%
restorative herbs doesn't buff
I made another version that has only the Provision items. There's a link here in the mod description.
Which items do you think are too strong (and why)?
I can look into additional ways to balance the items, but I have to know what's "wrong" first
1. Are you using any other extra provision mods in addition to this? (Because you shouldn't. There's a different version of this mod for that, check the description.)
2. I assume you can no longer see the extra provision items from other mods in the shop screen? They're still there (technically), but you can't see them on the screen anymore because of the layout. This mod should have no effect on your current inventory.