Darkest Dungeon®

Darkest Dungeon®

The Hoarder | DD2 Provisions
29 Comments
Frozen Mango  [author] 25 Aug @ 3:22pm 
@amasii
I hope you only deleted the folders at the end of the file paths I posted?

Regarding your suggestion:
Sadly it's not that simple. The screen is made up of different textures that are layered over each other. The positioning depends on a layout.config and that is also used by inventory expansion mods. So basically I'd have to make another version with edited textures/layouts + slot expansion.
But then the next question is: How many slots? - People use all kinds of inventory sizes, so do I make a new version for every size combination that is out there?
amasii 25 Aug @ 3:04pm 
thank you for helping me out!!! i wish u a pleasant day ^^
also after deleting the said directories, sadly the UI broke. :(
idk if im asking for a lot but if i read correctly, the other mod without ui edits depends on a provisions window extender mod. why not pack just the provisions ui into that mod and call it a day? sorry if im saying nonsense.
thank you for assisting!
Frozen Mango  [author] 25 Aug @ 2:28pm 
@RedOnyx15
Thanks for the report, idk how I've missed this.
Sadly there's no fix for this because the behavior is hardcoded. I can only add to the existing effects of base game supplies.
Pushed an update that changes the following things:
Medicinal Herbs : Clear Debuffs. Heal 5 HP.
Holy Water : +33% Blight/Bleed/Disease/Debuff RES (like vanilla).
Smelling Salts : Added Clear Mark effect (was on Holy Water before).
RedOnyx15 25 Aug @ 12:46pm 
It doesn't seem like i can use the medicinal herbs to cure bleed/blight?
Frozen Mango  [author] 25 Aug @ 12:21pm 
@amasii
There's a version with only the Provisions, no extra changes (link in desc.).
If you just want to get rid of the graphical changes that go beyond the provisions screen, you can delete the following folders from the mod directory:
\campaign\town\estate_title
\shared\estate
\shared\progression
amasii 25 Aug @ 12:18pm 
I wish this only added the dd2 items and did only the necessary changes. This altering hamlet and gold icons and etc is not what I signed up for :(
The items are great, and for that ima endure the thorn of the rose haha
Sarril 25 Aug @ 3:37am 
"Eyyy, that's pretty good cool!"
Fun. Nice one :tup:
Frozen Mango  [author] 24 Aug @ 10:46pm 
@The oiled one
You could use something like M.E.P.E: Mafe Extreme Provisions Extension in combination with the Provison Only variant of my mod.
It's not the prettiest solution, but it works.
The oiled one 24 Aug @ 10:30pm 
is there any mod that makes the provisions UI bigger? i cant seem to fit all the provisions in my screen
Kan'Tarr 10 23 Aug @ 8:10pm 
Hmmm. In older versions of Sunward Isles, have been added a some types of great omamori. In last versions, this types is removed. Five types. Unremoved talismans - minor omamori, great omamori, and red seal.
Frozen Mango  [author] 23 Aug @ 7:54pm 
@KanTarr 10
Sorry, I worded that badly: I added the Sunward Isles talismans to the other version of this mod that doesn't come with a custom provision screen.
Frozen Mango  [author] 23 Aug @ 7:52pm 
@Beyond_Bones
Poultices and other Quest buffs should now persist after camping.
Regarding Leeches and the mortality debuff suggestion: Camping skills have different technical properties and something like this is not possible without potentially breaking a lot of mods.
Kan'Tarr 10 23 Aug @ 7:42pm 
Major and minor omamori?
Beyond_Bones 23 Aug @ 6:51pm 
triage kit should remove mortality debuffs and as for the leechs the plague doctor camp skill removes disease but not crimson curse maybe you can see the code there to reimplement
Beyond_Bones 23 Aug @ 6:37pm 
camping removes poultice buffs
Frozen Mango  [author] 23 Aug @ 4:02pm 
@RedOnyx15
I updated the other version, too and included the Sunward Isles talisman in the shop list.
Frozen Mango  [author] 23 Aug @ 3:43pm 
@Beyond_Bones
Tyvm!
Should be fixed now.
I had to replace the Leeches with a different item because there's no proper workaround.
Beyond_Bones 23 Aug @ 2:59pm 
did some testing and here is what i found
smelling salts doesn't clear debuffs
leeches cure crimson curse
healing salve is 3% not 33%
restorative herbs doesn't buff
RedOnyx15 23 Aug @ 2:27pm 
I did used that one, but the talisman still doesn't appear in the provisions
Frozen Mango  [author] 23 Aug @ 1:20pm 
@RedOnyx15
I made another version that has only the Provision items. There's a link here in the mod description.
Frozen Mango  [author] 23 Aug @ 1:18pm 
@CocaPepsi
Which items do you think are too strong (and why)?
I can look into additional ways to balance the items, but I have to know what's "wrong" first
RedOnyx15 23 Aug @ 1:17pm 
i hope for a patch that adds compatibility for certain provision mods like sunward isles and such to come soon, this looks interesting
CocaPepsi 23 Aug @ 12:49pm 
This is so awesome! But do you plan to add something like building upgrade related to this? I think some items are really, even too strong for early game
Frozen Mango  [author] 23 Aug @ 11:10am 
@Beyond_Bones
1. Are you using any other extra provision mods in addition to this? (Because you shouldn't. There's a different version of this mod for that, check the description.)
2. I assume you can no longer see the extra provision items from other mods in the shop screen? They're still there (technically), but you can't see them on the screen anymore because of the layout. This mod should have no effect on your current inventory.
Beyond_Bones 23 Aug @ 11:01am 
I insalled this mid playthrough and it deleted all the other provisions i had stocked, heads up
cute bunny 23 Aug @ 9:48am 
:steamthumbsup::steamthumbsup::steamthumbsup:
Kan'Tarr 10 23 Aug @ 7:21am 
Good.
neIVIesis 23 Aug @ 7:18am 
omg, I was thinking of making this mod and was talking about it a couple days ago. Glad you beat me to it!
Vin 23 Aug @ 6:45am 
:steamthumbsup: