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I hope you only deleted the folders at the end of the file paths I posted?
Regarding your suggestion:
Sadly it's not that simple. The screen is made up of different textures that are layered over each other. The positioning depends on a layout.config and that is also used by inventory expansion mods. So basically I'd have to make another version with edited textures/layouts + slot expansion.
But then the next question is: How many slots? - People use all kinds of inventory sizes, so do I make a new version for every size combination that is out there?
also after deleting the said directories, sadly the UI broke. :(
idk if im asking for a lot but if i read correctly, the other mod without ui edits depends on a provisions window extender mod. why not pack just the provisions ui into that mod and call it a day? sorry if im saying nonsense.
thank you for assisting!
Thanks for the report, idk how I've missed this.
Sadly there's no fix for this because the behavior is hardcoded. I can only add to the existing effects of base game supplies.
Pushed an update that changes the following things:
Medicinal Herbs : Clear Debuffs. Heal 5 HP.
Holy Water : +33% Blight/Bleed/Disease/Debuff RES (like vanilla).
Smelling Salts : Added Clear Mark effect (was on Holy Water before).
There's a version with only the Provisions, no extra changes (link in desc.).
If you just want to get rid of the graphical changes that go beyond the provisions screen, you can delete the following folders from the mod directory:
\campaign\town\estate_title
\shared\estate
\shared\progression
The items are great, and for that ima endure the thorn of the rose haha
Fun. Nice one
You could use something like M.E.P.E: Mafe Extreme Provisions Extension in combination with the Provison Only variant of my mod.
It's not the prettiest solution, but it works.