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i cant find it i found it once and havent been able to since:(
3.) Mastered weapons are kinda OP. Sure, 20,000 points is no small amount, but we think that locking the master PAP behind a high round wall, such as any round beyond 45 (ish) would be more reasonable, and make more sense. Additionally, in the full Tranzit remake, we also think having this feature locked behind the Easter Egg would be great, as it'd be a good reward for the player, and make them put in effort to get it.
4.) The Nuke power up keeps zombies out of the round for a bit too long, significantly longer than typical Nukes on other maps. This would be ideal for the full map, but it's a bit too long here. Ultimately this one is by no means a big deal, but we thought it would be worth mentioning.
Otherwise, we really love the work you've done on the map so far. It's an excellent experience, and we look forward to the full release.
Great map. My friends and I had a lot of fun on this, as well as Bus Depot, but we'd like to leave some feedback for you, that we think will greatly improve the maps. I'll do this in two parts, due to the 1,000 character length limit.
Part #1:
1.) Both the Ray Gun and Ray Gun Mark II shoot sound, are world sounds. Essentially, when shooting, all players can hear the shot at full volume, no matter how close or far they are to the weapon.
2.) Ammo / Dog rounds go on for a bit too long. This might make more sense on the full Tranzit remake, but it's a bit much here.
amazing experience even for just a survival map this custom map is so fun to play.
one thing i "didnt like" is that the hellhound rounds last too long, these minibosses are easy asf to kill anyway so i dont see the point of it lasting so long (atleast on solo).
another thing which i actually didnt like is the fact that so many guns get some ugly ass scope when you PaP them, like please remove those or atleast give the user the option to disable them completely, i know this probably a me thing and not a huge problem but still it would be cool to not have those weapons "ruined" from scope syndrome.
but i had 2 issues but i was using girls frontline 2 mod so take it with a grain of salt
1.behind the diner backdoor, backing up into the corner with the trash can make the map "disappear"
2. seems having a pap drop breaks weapons, duping them instead of a temporary pap, and removing one of your guns
- Added various cleanups of Treyarch's FX.
- Fixed clipping issues found by Ty-Gone.
- Added additional traversals for Zombies to access and get down from the Diner Roof.
- Increased scale of stream rewards & fixed diner menu stream reward.
- Updated various client-side FX.
- Potential fix for failed to allocate from state pool (requires testing).
https://www.twitch.tv/mrteddyftw/clip/AgileObeseAardvarkPicoMause-Bi9PsFFa8MEjlT1V
and powerups in the early rounds need to be lowered some got six in just the first two rounds
other then that nice map.