Call of Duty: Black Ops III

Call of Duty: Black Ops III

DINER SURVIVAL
174 Comments
InspyarX 27 Oct @ 5:31pm 
genuinely the most visually impressive thing on this game by a long shot
MonkeyMan 26 Oct @ 9:03pm 
Sick map can't wait to see the rest of the map. Only feedback so far is I loved using the M1 Garand, but the Pap scope I feel detracts from the gun. Love the map
helliebebop 26 Oct @ 6:33am 
idk why but the map doesn't run well on my pc. it might be my fault but i was able to run the other survival maps perfectly. i really wanna play your tranzit version when its complete but i fear i might have to skip out on it till i get a better computer. kinda sucks been waiting for your version of tranzit since you announced it. even if i cant play it im excited to see what you come up with.
Jchen179 25 Oct @ 8:56pm 
https://rumble.com/v6ysg46-playing-call-of-duty-black-ops-iii-zombies-steam-workshop-level-maps-no-com.html?e9s=src_v1_upp_l . I played your Call of Duty Black Ops 3 Steam Workshop level zombie map at 3:06.
SrHache 23 Oct @ 11:21am 
es brutal este mapa, vaya noostalgia ;) https://www.twitch.tv/videos/2599428185
Zymxz 21 Oct @ 5:14pm 
we need diner, tunnel, and bus depot into 1 survival map while we wait for tranzit :)
loljustagamer 18 Oct @ 3:13pm 
quick quesion where is the door part of the zombie shield?
i cant find it i found it once and havent been able to since:(
John Flapjack 17 Oct @ 12:54am 
Round 50 rewards is epic
Fedzor 13 Oct @ 5:00pm 
Part #2:

3.) Mastered weapons are kinda OP. Sure, 20,000 points is no small amount, but we think that locking the master PAP behind a high round wall, such as any round beyond 45 (ish) would be more reasonable, and make more sense. Additionally, in the full Tranzit remake, we also think having this feature locked behind the Easter Egg would be great, as it'd be a good reward for the player, and make them put in effort to get it.

4.) The Nuke power up keeps zombies out of the round for a bit too long, significantly longer than typical Nukes on other maps. This would be ideal for the full map, but it's a bit too long here. Ultimately this one is by no means a big deal, but we thought it would be worth mentioning.

Otherwise, we really love the work you've done on the map so far. It's an excellent experience, and we look forward to the full release.
Fedzor 13 Oct @ 5:00pm 
Hey.

Great map. My friends and I had a lot of fun on this, as well as Bus Depot, but we'd like to leave some feedback for you, that we think will greatly improve the maps. I'll do this in two parts, due to the 1,000 character length limit.

Part #1:

1.) Both the Ray Gun and Ray Gun Mark II shoot sound, are world sounds. Essentially, when shooting, all players can hear the shot at full volume, no matter how close or far they are to the weapon.

2.) Ammo / Dog rounds go on for a bit too long. This might make more sense on the full Tranzit remake, but it's a bit much here.
robin.raebi98 9 Oct @ 12:18am 
Very nice map. Played it in split screen with max settings. It worked without problems until we die xd
Revnova 5 Oct @ 11:03pm 
i think after PaPing again. the GFX started working again. not sure.
Revnova 5 Oct @ 10:40pm 
at some point. my GFX stopped showing. i think i shot to many zombies too quickly with PaPed weapons, even the muzzle flash no longer shows 🤣
Emotionally Broken 5 Oct @ 6:12pm 
I shot a double PAPD PTRS named FUCK YOU into a crowd of zombies and crashed instantly 10/10
Shawnieeeee 3 Oct @ 4:47am 
does anyone know the spawns for all the shield parts? I have found 2 before but I can never find the others
llawn 1 Oct @ 1:18am 
tuff:steamsad:
DogeCEO 30 Sep @ 6:16pm 
This map is absolutely stunning. I would be shocked if Treyarch's BO7 Zombies comes even remotely close to this. I had zero issues running this at MAX settings on my 3070.
vodqc 26 Sep @ 9:16am 
What a beautiful map in size and the lightning is so well done I had a blast playing this map ! :)
Minolta36 21 Sep @ 9:00am 
map runs pretty well on performance side of things so i dont know where those comments about optimization come from.

amazing experience even for just a survival map this custom map is so fun to play.

one thing i "didnt like" is that the hellhound rounds last too long, these minibosses are easy asf to kill anyway so i dont see the point of it lasting so long (atleast on solo).

another thing which i actually didnt like is the fact that so many guns get some ugly ass scope when you PaP them, like please remove those or atleast give the user the option to disable them completely, i know this probably a me thing and not a huge problem but still it would be cool to not have those weapons "ruined" from scope syndrome.
DankBreadCrumbs 18 Sep @ 12:16am 
fcking amazing bro wtf????? Nah I need more quick best creator
Signal37 17 Sep @ 12:02pm 
So good
[SG1]Piratrax 16 Sep @ 5:58pm 
amazinnnnnggggggg big upppp bro
B1Prime00 15 Sep @ 4:10pm 
what version of "imma try it out" did you use for this map?
B1Prime00 15 Sep @ 3:47pm 
Cool map. love how u did the ee songs constantly rotating each time you activate. but BRO... the map stability is half baked. i had this same issue with tunnel survival as well. im hitting as low as 50 in certain spots but stabilises when looking at the sky.
spaff 14 Sep @ 6:32am 
very good map but very demanding hope you can optimize a bit more for the full release!
TurTle 12 Sep @ 1:29pm 
THX YOU FOR THE UPDATE I WILL TRY IT :steamhappy::steamhappy::steamhappy::steamhappy:
el mejor jelqer 11 Sep @ 11:28am 
really really great work verk0. great balance of detail without being too overwhelming. however the guns ported from the new engine back feel really horrible.
joshyjames2014 11 Sep @ 2:13am 
do i have to be a patrion to have access to the survival maps? ive seen his yt content and i love it
IFightForMyFriends 10 Sep @ 7:47am 
haven't even played it yet but this is beautiful. huge props and based department for keeping the classic flopper machine as well :LeonRE4:
Bambinobob 9 Sep @ 4:12am 
your survival maps, and in extension your tranzit remaster are well on their way to set a new standard for bo3 zombies maps, this is absolutely incredible
Papa Franku 8 Sep @ 10:13pm 
For some reason I cant play this map multiplayer. Only solo so far
jverner 8 Sep @ 5:16pm 
@reecy21 are u mentally challenged?
CODYz 8 Sep @ 3:52pm 
@reecy21 you have to knife to get the round started, it literally tells you on the screen to knife to start the round
D no 6 Sep @ 12:17pm 
yknow i disagree with map creators doing paywalls to play early, but 100% ill give big verk0 an exception not the most challenging maps out there but fk me do you ever put time into making your maps look good and play smooth, no weird crashing issues, no messed up clips, could only find 2 glitch spots which is actually really good. the guns i used sounded right and felt good. honestly a dev that puts the time into the small shit! thanks big verk!!!
RogueCitizen 4 Sep @ 4:53pm 
This map is amazing! Honestly of all things, my favorite part is the damn audio. Going through the caves, running through the trees, even near the tents where you can hear the rain bouncing off of them. Phenomenal. This is up there with the best in terms of the sound. I also really like the pack a punch system. A simple 2-time pack feels efficient, yet rewarding, with a fair 20000 for the 2nd time. I like it. Well done!
jverner 4 Sep @ 12:12pm 
@tedflix N chill you do realize trying to promote ur channel in a mods comment section makes people not want to watch ur vids
Tedflix N Chill 4 Sep @ 1:04am 
Incredible Map! Even better when you use it with the All-Around Enhancement Mod so you can have an "End Game Challenge" set up, which we completed on stream here: https://www.youtube.com/watch?v=GAEjkqzHq0E&t=100s
shadylizzard 3 Sep @ 11:46pm 
geaat map, cant wait till the full version. wish there was a buyable ending

but i had 2 issues but i was using girls frontline 2 mod so take it with a grain of salt
1.behind the diner backdoor, backing up into the corner with the trash can make the map "disappear"
2. seems having a pap drop breaks weapons, duping them instead of a temporary pap, and removing one of your guns
MaklerGames 3 Sep @ 11:36am 
bruh I cant play this! I play 12 rounds and game crash
VerK0  [author] 3 Sep @ 6:31am 
This is usually caused by a version mismatch (one of you is on the update and the other isn't).
Curved_Bread 2 Sep @ 7:08pm 
Update seems to have broken co-op in a private match. Game loading bar finishes for both players and map envoirnment sounds can be heard by the host player. screen stays black with the treyarch loading symbol. Solo game and Solo private games work fine for me and my buddy.
VerK0  [author] 2 Sep @ 6:58am 
DINER SURVIVAL UPDATE
- Added various cleanups of Treyarch's FX.
- Fixed clipping issues found by Ty-Gone.
- Added additional traversals for Zombies to access and get down from the Diner Roof.
- Increased scale of stream rewards & fixed diner menu stream reward.
- Updated various client-side FX.
- Potential fix for failed to allocate from state pool (requires testing).
Kraffty 1 Sep @ 9:31pm 
Incredible map. Thanks for all the hard work you're putting into this project. Just wanted to post this clip showcasing a light bug that I and a few others here have experienced. Not sure what triggers it but unfortunately it makes the maps essentially unplayable when it occurs

https://www.twitch.tv/mrteddyftw/clip/AgileObeseAardvarkPicoMause-Bi9PsFFa8MEjlT1V
Progammerxx9654 1 Sep @ 5:47pm 
Went to round 50 and got an error ''failed to allocate from state pool'' and crashed
I try and played the map again to see if I changed my mind. But it still sucks. The lighting is an eyesore. The bushes distracts how much room you have in on a pathway. Dog rounds sucks. They always have making it difficult is just not fun. Weapons feels weak and useless even on early rounds feels like BO1 Weapons (weak and low on ammo). Jug location sucks, but I appreciate the dickery. It's so saturated with greys and other vibrate colors, it looks cool but it doesn't help with how bad the lighting is. Not big with the level design either. I hate this map.
ZEE_MaLcUm_YAA 30 Aug @ 3:35pm 
glitch where the everything goes really dark happening for me and my friend
wallace 30 Aug @ 12:29pm 
Great work. Just really wish the lighting was more subtle and not so contrasted with an extreme amount of exposure. Also it seems to be a trend to use Cold War-BO6 weapons etc. They feel so bad. Most of my favorite maps and mods utilize weapons like these, and it's so frustrating. I'd take the base weapons of BO3 over these any day.
JabbaTheButt 30 Aug @ 9:08am 
just a minor bug but the scoreboard has score and kills mixed
and powerups in the early rounds need to be lowered some got six in just the first two rounds
other then that nice map.
MR1BOOMBOX 30 Aug @ 4:30am 
as what frankhowitzer said, drop effects and etc. bug out after 25-30 rounds. Still an amazing map. Hope you can find the time to fix it :).
FRANKHOWITZER 29 Aug @ 4:11pm 
great map but the vfx seem to go away after Richthofen takes over. and a lot of the weapon abilities dont show up. like not even bullet tracers or muzzle flash. zombies and dogs just disapear. not sure whats going on but super fun! though i will also say having snipers be instakill shoguns with 500 rounds is a bit much XD