Call of Duty: Black Ops III

Call of Duty: Black Ops III

674 ratings
DINER SURVIVAL
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File Size
Posted
Updated
9.127 GB
22 Aug @ 7:01pm
2 Sep @ 6:53am
6 Change Notes ( view )

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DINER SURVIVAL

In 2 collections by VerK0
VerK0's Maps
12 items
Return To TranZit
3 items
Description
DINER SURVIVAL
Survive endless waves at the iconic Diner, the survival map should have been and now is!

[linktr.ee]



Commands:
/hitmarkers <0/1>
Enables/Disables Hitmarkers.
/hitmarkers_sounds <0/1>
Enabled/Disables Hitmarker Sounds.
/roundpause_enable <0/1>
Enable/Disables Round Pauses (will autoskip).
/roundpause_skip <1>
Will force the current round pause to skip.

Use commands in the console by hitting the '~' key.


Credits:
Garage Building Base
ZeRoY.
Script Assets:
Harry Bo21, robit, clix, Logical Edits, MikeyRay, Spiki,
func_vehicle & Symbo.
Sound Design & Music:
SkalvMusic.
Weapons:
Spiki, TheSkyeLord, pmr360.
Characters:
Harry Bo21, Erthrock, Planet & Spiki.
T7 Asset Pack:
midgetblaster.
Models:
Xela, Madgaz, Logical Edits, Betiroval & Planet.
LUA:
Dobby.
UI Images:
Ronan.
Additional Art:
Retconner.
Tools:
DTZxPorter, Ardivee, Scobalula

Special thanks to all my patrons and stream supporters!

[discord.gg]

_______________________________________________________________
diner, survival, open, beta, tranzit, reimagined, remastered, return, to, verko
Popular Discussions View All (8)
4
8 Oct @ 1:28pm
Verko PAP system mod?
Toed2525
2
9 Oct @ 1:17am
Effects Missing
Jackson Mehoff
2
17 Sep @ 5:35am
leaderboard?
Endoz.AU
174 Comments
InspyarX 27 Oct @ 5:31pm 
genuinely the most visually impressive thing on this game by a long shot
MonkeyMan 26 Oct @ 9:03pm 
Sick map can't wait to see the rest of the map. Only feedback so far is I loved using the M1 Garand, but the Pap scope I feel detracts from the gun. Love the map
helliebebop 26 Oct @ 6:33am 
idk why but the map doesn't run well on my pc. it might be my fault but i was able to run the other survival maps perfectly. i really wanna play your tranzit version when its complete but i fear i might have to skip out on it till i get a better computer. kinda sucks been waiting for your version of tranzit since you announced it. even if i cant play it im excited to see what you come up with.
Jchen179 25 Oct @ 8:56pm 
https://rumble.com/v6ysg46-playing-call-of-duty-black-ops-iii-zombies-steam-workshop-level-maps-no-com.html?e9s=src_v1_upp_l . I played your Call of Duty Black Ops 3 Steam Workshop level zombie map at 3:06.
SrHache 23 Oct @ 11:21am 
es brutal este mapa, vaya noostalgia ;) https://www.twitch.tv/videos/2599428185
Zymxz 21 Oct @ 5:14pm 
we need diner, tunnel, and bus depot into 1 survival map while we wait for tranzit :)
loljustagamer 18 Oct @ 3:13pm 
quick quesion where is the door part of the zombie shield?
i cant find it i found it once and havent been able to since:(
John Flapjack 17 Oct @ 12:54am 
Round 50 rewards is epic
Fedzor 13 Oct @ 5:00pm 
Part #2:

3.) Mastered weapons are kinda OP. Sure, 20,000 points is no small amount, but we think that locking the master PAP behind a high round wall, such as any round beyond 45 (ish) would be more reasonable, and make more sense. Additionally, in the full Tranzit remake, we also think having this feature locked behind the Easter Egg would be great, as it'd be a good reward for the player, and make them put in effort to get it.

4.) The Nuke power up keeps zombies out of the round for a bit too long, significantly longer than typical Nukes on other maps. This would be ideal for the full map, but it's a bit too long here. Ultimately this one is by no means a big deal, but we thought it would be worth mentioning.

Otherwise, we really love the work you've done on the map so far. It's an excellent experience, and we look forward to the full release.
Fedzor 13 Oct @ 5:00pm 
Hey.

Great map. My friends and I had a lot of fun on this, as well as Bus Depot, but we'd like to leave some feedback for you, that we think will greatly improve the maps. I'll do this in two parts, due to the 1,000 character length limit.

Part #1:

1.) Both the Ray Gun and Ray Gun Mark II shoot sound, are world sounds. Essentially, when shooting, all players can hear the shot at full volume, no matter how close or far they are to the weapon.

2.) Ammo / Dog rounds go on for a bit too long. This might make more sense on the full Tranzit remake, but it's a bit much here.