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The issue is: both mods give a bonus, being unlimited reborn the first then impactful.
That being said, accuracy is 99% but it's limited by the weappons stats, that being said the only way you can prevent from accuracy being constantly stuck at 99 is removing the accuracy def from the settings in impactful skills mod (you can do this in edit mode)
If the mod doesn't recognize them let me know
I'm now trying to see if I didn't messed up with anything in my code instead of releasing a hotfix patch, that's why this bug is still active for this long period of time. However I hope today I have a fix
Uncapping something shouldn't increase my dodge chance by 100x unless it really skews the math.
That still seems like a bug to me, no?
If you add a manual cap, a new option would pop up, only cap combat stats, so that way, you only cap combat stats
- fix released, and if your gameplay is affected by another mod bugs now you can disable those unlimited caps with this update. (check patch notes)
- New mod released as well. It's a compliment to Adrenal Override mod ;)
Please if you still having issues with melee compat make sure to post on discussions with further details alright? For now, if you are playing with "unlimited caps" try using "safety floor" that option should stop the bug entirely.
(bug was: cooldown was able to get so low that hits 0 and game takes as: oh, no hit, instead of infinite. Everyday we learn something new lol)
My next biggest update for this mod is to add personal cap for each def, let me do a research after release and i'll be addressing those issues!
With the uncapped bonuses option enabled, pawns with manipulation more than 200% will be incapable of melee combat. Ranged weapons works just fine. But all melee weapons including fist just does not work. I isolated the modlist to just:
Harmony
Core
Royalty
Ideology
Biotech
Anomaly
Odyssey
Vanilla Expanded Framework (Required for Dynamic Weapon Cooldown)
Dynamic Weapon Cooldown
Impactful Skills Mod Support!
I tried changing the load order but that didn't work.
Only fix I found so far is not enabling the uncapped bonuses option.
Keep in mind, I'm not blaming this mod or demanding you to fix it or anything like that, just notifying in case some people is experiencing the same thing as me. Great mod.
I keep getting 10 a second for each pawn I have:
TransformValue: pawn=Oscar stat =MentalBreakThreshold base=0.35 delta=-0.1 final=0.25
I'll see if I can find anything in the mean time :)
Literally bigger in size. My idea for my insect colony is to have my worker ants (miners, builders, melee) scale bigger dependent on skill, and my skilled labour ants scale smaller. I'll use the mod settings found in "Varied body sizes" to apply health and damage scaling for those pawns! :)
From what I've seen, "Vanilla Expanded Framework" is the only mod I've tried that adds a tangible bodysize stat def, but I imagine other mods SHOULD be adding them somewhere.
"Varied body sizes" and "Big and small framework" are two others I've tested with
@Boatt I'm not gonna make an excuse, my english isn't perfect so I use AI to correct grammar errors, I'll try to improve the description, thank you!