RimWorld

RimWorld

Pandora:Frontier ReMake
102 Comments
Jozye 2 Sep @ 6:55am 
Do these armor and weapons spawn on enemy pawns?
Swatch 2 Sep @ 5:00am 
These armor pen values are insane.
pakeru 2 Sep @ 1:06am 
@ZawodRoshan

I love your mod, noticed one issue:
The medium armor helmet has vacuum resistance but the armor doesn't make medium armors not usable in space safely. A bug?
LetTheMossReclaimYou 1 Sep @ 5:12pm 
Does this have Muzzle Flash support?
Prester 31 Aug @ 1:19pm 
*grenate launcher. i was talking about the integrated grenates in the CARB guns
Prester 31 Aug @ 1:18pm 
wow. those weapons are one of the best feeling weapons i have ever used in rimworld. i didnt use all of them but the CARB guns and Hydra is awesome. The best part is the rocket launcher how easy it is to use, how well it works and how flawless the restock in base functions. im in awe of this weapon and dont think i will be having an easy time ever not using them again ..

Thank you for modding rimworld and thank you for this awesome (looking) mod!
Czmiel 31 Aug @ 11:19am 
I love it, but having it CE compatible would be soooo awesome. Avatar is my favourite universe, so I rank it S tier mod!
doctor who? 29 Aug @ 10:43am 
This.... gun penetration too big I think. No really, it's really big. I love this style, but I have no idea which mod I need to balance this (Pls, only not Kraltech or something so OP)
Cap'n MacHaddish 29 Aug @ 1:23am 
@Z.E.R.T. The mod that's based on seems to be abandoned - it'd have to be rewritten to run on the up-to-date Vehicle Framework mod or somesuch.
lolmanor 29 Aug @ 1:10am 
Is it just me or are the guns from this mod incredibly loud? The shotgun and Hammer in particular are super loud.
Z.E.R.T. 28 Aug @ 10:02am 
i send the friend request Zawod :)
ZawodRoshen  [author] 28 Aug @ 6:21am 
@Z.E.R.T.
I'm a little busy with my mods right now, but I'm ready to hear what you want to commission from me.
You can contact me via the Discord server for orders, the link to which I posted on this mod's page.
The Guy in Your Closet 28 Aug @ 5:32am 
@Z.E.R.T. he actually can't update that mod because the Framework that mod depends on has not been updated, until the Aerocraft Framework updates any mods that use it cannot update
Z.E.R.T. 27 Aug @ 7:24pm 
btw here is a addon you can ask the creator to continue since 2024 this mod was not update https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2963608652
Z.E.R.T. 27 Aug @ 4:16pm 
Hey hi do you do commission work i have a big mod in mind thanks
Niniisan Of Waterdeep 27 Aug @ 3:56pm 
Ahhh can't wait! Already downloaded this mod, it looks amazing :D
ZawodRoshen  [author] 27 Aug @ 3:46pm 
@Naniisan Of Waterdeep Yes, I'm planning to make a mod for the Navi xenotype and related items.
Niniisan Of Waterdeep 27 Aug @ 3:39pm 
Eyyy are you planning for perhaps Na'vi xenotype and na'vis related items too?
Cap'n MacHaddish 26 Aug @ 2:18pm 
@Misterdino Prime

The guy behind Exosuit Framework, AOBA, has actually ALREADY made his own take on the AMP Suits for it, but I'd love to see the possibility of a collab/compatibility patch with Pandora Frontier and it to allow for more variety and functionality with the AMP Suits.
cinless 26 Aug @ 10:01am 
When a mod like this comes out and is very popular, the folks over at the CE discord often patch in compatibility themselves. No need to nag the mod author, that'll just leave a bad taste in everyone's mouth.
Just be patient, or do it yourself, it's not as complicated as it sounds, and folks at the forementioned discord can help.
Misterdino Prime 26 Aug @ 5:56am 
the exosuit framework seems exactly what you want if you intend to put the super robots things pilotable
tn.rustamov 26 Aug @ 2:33am 
Looks great but it gives me this error:

(2) [11:25:26] XML format error: Raw text found inside a list element. Did you mean to surround it with list item <li> tags? <statBases><Flammability>1.0</Flammability><DeteriorationRate>2</DeteriorationRate><Beauty>3</Beauty>&gt;
(2) [11:25:31] Could not resolve cross-reference: No Verse.ResearchProjectDef named MarineArmor found (wanter=hiddenPrerequisites)
ZawodRoshen  [author] 26 Aug @ 2:19am 
@Snooppug716 Underbarrel GL's? Do you mean how to reload underbarrel weapons on guns?
Quell 25 Aug @ 11:18pm 
Thanks for your hard work! Haven't played in awhile because another mod bugged out my game and I can't be bothered to diagnose it, but looking forward to testing this arsenal out next time I get into Rimworld. Please don't be bothered by the "bum" comment -- you mod authors are awesome!
Snooppug716 25 Aug @ 9:26pm 
fuck that Bum guy, but O' dear mod author. DO you plan on making the underbarrel GL's operational?
Some Canadian guy 25 Aug @ 6:01pm 
don't make it CE
Greer 25 Aug @ 12:27pm 
The dude calling the mod creator a bum really shines a bad light on the rest of us who use CE lmao. I swear we aren't all like this.
EstusBot 25 Aug @ 11:09am 
Calling a Mod creator a bum because they made a massive arsenal of equipment for you to use for free, but it doesn't plug into your auto-jorkilator machine the way you want it is so fucking gay, bro.
Gerewoatle 25 Aug @ 10:53am 
@Muffin - The CE laggards can patch things themselves, go bother them.
TheMuffinMan 25 Aug @ 10:11am 
make it CE you bum
ZawodRoshen  [author] 25 Aug @ 2:20am 
@JustSomeGoblin
Yes, this mod is inspired by James Cameron's film Avatar. I also plan to create several more mods dedicated to the film Avatar.
JustSomeGoblin 24 Aug @ 3:11pm 
an Avatar mod pack??????????????????? at this time of year, at this time of day, in this part of the country, localized entirely within your workshop???????????????????
skizordrone 24 Aug @ 11:17am 
i CANNOT wait for someone to make a CE patch for this. the whole mod is really cool and i love the designs on everything, nice work
ZawodRoshen  [author] 24 Aug @ 1:42am 
@=(e)= Lemonater47 I'm not sure about the prestige armor versions yet, but I'll definitely add a couple of Psy armor or helmets.
ZawodRoshen  [author] 24 Aug @ 1:39am 
@Bones I never thought about prestigious versions of armor. I think I should work on that later. And the psychic sensitivity penalty has been removed.
ZawodRoshen  [author] 24 Aug @ 1:36am 
@Luckspeare Not entirely sure, but it's fixed.
=(e)= Lemonater47 23 Aug @ 11:15pm 
This is a very well done mod.

But yeah I was also coming here to ask about some Prestige versions of this armour or dedicated Psy armour itself.
Bones 23 Aug @ 8:44pm 
Awesome mod! Just out of curiosity, are there any plans to add a prestige version for Royalty requirements? Also, is the severe psychic sensitivity penalty (-98%) intended on HSH Spectrum?
Luckspeare 23 Aug @ 4:04pm 
https://pastebin.com/MuuGFYLE

Error when loaded with minimal loadout.


Could not resolve cross-reference to Verse.ResearchProjectDef named MarineArmor (wanter=hiddenPrerequisites)

Possible Matches:
[Source: Royalty]
[File: C:\Games\Indiv\Rimworld\Data\Royalty\Defs\ThingDefs_Misc\Apparel_Various.xml]
[Source: Pandora:Frontier ReMake]
[File: C:\Games\Indiv\Rimworld\Mods\3553115301\1.6\Defs\ResearchDefs.xml]
dysaster 23 Aug @ 11:54am 
avatar mods? in this economy?
lechkingofdead 23 Aug @ 10:26am 
think so but theres only i think the base exo.
veoba 23 Aug @ 5:20am 
Isnt there alredy avatar exo from framework devs?
ZawodRoshen  [author] 23 Aug @ 4:03am 
@Totally Not Ed Oh yes, I plan to make a SKEL suit together with the recoms in a separate mode.
Totally Not Ed 23 Aug @ 3:59am 
Maybe you could make Skel Suit with Exoskeleton Framework
ZawodRoshen  [author] 23 Aug @ 3:57am 
@Totally Not Ed Yes, recoms are part of my plans. But at the moment, my main task is to create the RDA faction and the Navi xenotype.
Totally Not Ed 23 Aug @ 3:55am 
Now we need Recoms
ZawodRoshen  [author] 23 Aug @ 3:54am 
@Moger Yes, I am aware of this issue.
I have already fixed it.
If you find any other bugs or issues in my mod, please let me know and I will fix them.
Moger 23 Aug @ 12:28am 
Hi, it's definitely a great mod and I really love your work. But I've found something quite weird.

All "Heavy Armors" can't be stored. No matter in any (sort) list of crates, or stockpiles (zone), I can't find them.

For example, I created an empty stockpile and allow everything can be stored, and selected a *heavy armor" (specifically: Heavy Armor Centurion), and ordered "Haul urgently", and immediately showed a notification said "No Storage Place";

However, Light armor, Medium armor, and Headgears, Eye (exovisor), and all the weapons, can be normally stored.

The storage mods I'm using are: (1) Adaptive Storage Framework (2) [sbz] series (3) Cargo Holds. Nothing else.

Please fix this, if it's a bug...or please tell me how to correctly store them. (When I "urgently haul" the heavy armor, nothing showed up in the log.)

I really enjoy your wonderful mod.
batatafritada 22 Aug @ 11:45pm 
looks fun!
Yoooo this reminds me of the first pandora game. I loved playing as the RDA in that, just killing viper wolves and hanging out with the NPCs andall that. THis is so cool.