Kenshi
Fixed Skimmer Ragdoll Physics
32 Comments
Asur 30 Sep @ 12:12am 
Hi! Can I take your mods for my overhaul mod SLOFK? I will indicate you in the credits, or if desired, I can add you to the authors.
dissociating 13 Sep @ 8:35am 
Hi Lucius! Thanks for creating this mod—it works perfectly. I was wondering if you'd consider making a similar fix for a Cleanser Unit, as it has the same ragdoll issue, making it difficult to loot them because it tends to fly far offscreen and despawn.
q7 8 Sep @ 12:55am 
This reminds me of an idea I had earlier—what if you made a mod where, when a character dies from an attack, the knockback distance is based on the damage taken? It could be hilarious: a martial-artist lands a 140-damage kill on a bandit and the guy goes rocketing off-screen, while a samurai who takes only 10 damage just crumples on the spot.:steamthumbsup:
Lucius  [author] 4 Sep @ 5:27am 
If this mod doesn't work properly, please read the instructions carefully and make sure it's installed correctly.
Alpha_Stalker9 3 Sep @ 5:52pm 
Cant loot too x.x
brickhead 3 Sep @ 9:01am 
works fine for me, still fully able to loot.
WBG.里川土豆 3 Sep @ 8:18am 
Broken mod, after death they are just a statues, cant loot.
Bauchnabelfussel 28 Aug @ 1:42pm 
cant loot them anymore... UF
Klean 27 Aug @ 8:52am 
@Anrhaa
could you make a mod that applies this to all races?
Lucius  [author] 26 Aug @ 9:18am 
@Anrhaa
“male ragdoll” needs to be edited, otherwise it won’t work without RE_Kenshi. I could add a key and value to “RE_Kenshi.json” to apply ragdolls to mod skimmer races, but I have no plans to do so at this time.
Anrhaa 25 Aug @ 9:57am 
A small tip. You don't need to edit 'male ragdoll' reference at FCS. Just leave it as it originally was:

.\data\animal\ragdoll\skimmer.phs

That way, the game would take your edited 'skimmer.phs' and use it instead. Basically giving native compatibility to all mods that add new skimmer races.
Arack Babara 25 Aug @ 4:55am 
you can't just delete goofy ahh skimmer physics and call it a fix(
Arack Babara 25 Aug @ 4:52am 
why dude, this is very funny thing to watch every time I play:dswilson:
TH3MIRACL3 24 Aug @ 11:26pm 
Wait. So I need to have RE_Kenshi installed then?
Summord 24 Aug @ 8:02pm 
Hey lucius how does RE_Kenshi make this happen? Im curious about using such a functionality in my own mods, thanks!
blowup 24 Aug @ 4:52pm 
Very good mod, but for some reason them going flying feels to normal for me to remove...
TypicalGmodLoser 24 Aug @ 7:57am 
Why would i remove the funniest part of Kenshi???
The Dank Lord [GER] 24 Aug @ 1:04am 
Can we get a mod that makes them ragdoll even harder instead?
Lucius  [author] 24 Aug @ 12:50am 
@Nactarune
When using RE_Kenshi, you don't need to move this mod from the workshop to kenshi/mods.
Nactarune 24 Aug @ 12:24am 
I'm kinda confused with the steps, do i need to just do one of them or both as I already have Re_Kenshi so it means I don't need to move it from the workshop to kenshi/mods right ?
Daemonic Spoder 23 Aug @ 8:37pm 
It ain't the great desert without a dead skimmer rolling along like a piece of tumbleweed
无芯方木 23 Aug @ 2:48am 
golden mod:steamthumbsup:
Bwerna 22 Aug @ 2:31pm 
I second a mod to make every ragdoll like the skimmer's. Maybe add a force that scales with KO damage? I can't stand the plopping lol
ICRAWlius 22 Aug @ 11:37am 
i love when these mfers get launched to moon after i koed them
xiaojie213 22 Aug @ 11:17am 
HOLY
Quilboar 22 Aug @ 9:42am 
for god's sake don't step on the sand it makes the skimmers crazy
deerkillerofficial 22 Aug @ 9:19am 
why would you fix that
Gevurah 22 Aug @ 9:00am 
I agree with Cider Bizet. Let's see all humans ragdolling when KO'd.
bambam 22 Aug @ 7:23am 
tried it out and i cannot loot the skimmers after taking them down. maybe i did something wrong?
Psycho 22 Aug @ 5:51am 
NIOOOOOOOOOOOOOOOOOOOOOOO HE FIXED IIIIIIT
Cider Bizet 21 Aug @ 2:41pm 
I'd like to see the opposite. Have every ragdoll behave like the Skimmer's
crunk aint dead 21 Aug @ 10:20am 
great stuff, i would add (RE_Kenshi) to the mod title is all