Kenshi
Fixed Skimmer Ragdoll Physics
32 kommentarer
Asur 30. sep. kl. 0:12 
Hi! Can I take your mods for my overhaul mod SLOFK? I will indicate you in the credits, or if desired, I can add you to the authors.
dissociating 13. sep. kl. 8:35 
Hi Lucius! Thanks for creating this mod—it works perfectly. I was wondering if you'd consider making a similar fix for a Cleanser Unit, as it has the same ragdoll issue, making it difficult to loot them because it tends to fly far offscreen and despawn.
q7 8. sep. kl. 0:55 
This reminds me of an idea I had earlier—what if you made a mod where, when a character dies from an attack, the knockback distance is based on the damage taken? It could be hilarious: a martial-artist lands a 140-damage kill on a bandit and the guy goes rocketing off-screen, while a samurai who takes only 10 damage just crumples on the spot.:steamthumbsup:
Lucius  [ophavsmand] 4. sep. kl. 5:27 
If this mod doesn't work properly, please read the instructions carefully and make sure it's installed correctly.
Alpha_Stalker9 3. sep. kl. 17:52 
Cant loot too x.x
brickhead 3. sep. kl. 9:01 
works fine for me, still fully able to loot.
WBG.里川土豆 3. sep. kl. 8:18 
Broken mod, after death they are just a statues, cant loot.
Bauchnabelfussel 28. aug. kl. 13:42 
cant loot them anymore... UF
Klean 27. aug. kl. 8:52 
@Anrhaa
could you make a mod that applies this to all races?
Lucius  [ophavsmand] 26. aug. kl. 9:18 
@Anrhaa
“male ragdoll” needs to be edited, otherwise it won’t work without RE_Kenshi. I could add a key and value to “RE_Kenshi.json” to apply ragdolls to mod skimmer races, but I have no plans to do so at this time.
Anrhaa 25. aug. kl. 9:57 
A small tip. You don't need to edit 'male ragdoll' reference at FCS. Just leave it as it originally was:

.\data\animal\ragdoll\skimmer.phs

That way, the game would take your edited 'skimmer.phs' and use it instead. Basically giving native compatibility to all mods that add new skimmer races.
Arack Babara 25. aug. kl. 4:55 
you can't just delete goofy ahh skimmer physics and call it a fix(
Arack Babara 25. aug. kl. 4:52 
why dude, this is very funny thing to watch every time I play:dswilson:
TH3MIRACL3 24. aug. kl. 23:26 
Wait. So I need to have RE_Kenshi installed then?
Summord 24. aug. kl. 20:02 
Hey lucius how does RE_Kenshi make this happen? Im curious about using such a functionality in my own mods, thanks!
blowup 24. aug. kl. 16:52 
Very good mod, but for some reason them going flying feels to normal for me to remove...
TypicalGmodLoser 24. aug. kl. 7:57 
Why would i remove the funniest part of Kenshi???
The Dank Lord [GER] 24. aug. kl. 1:04 
Can we get a mod that makes them ragdoll even harder instead?
Lucius  [ophavsmand] 24. aug. kl. 0:50 
@Nactarune
When using RE_Kenshi, you don't need to move this mod from the workshop to kenshi/mods.
Nactarune 24. aug. kl. 0:24 
I'm kinda confused with the steps, do i need to just do one of them or both as I already have Re_Kenshi so it means I don't need to move it from the workshop to kenshi/mods right ?
Daemonic Spoder 23. aug. kl. 20:37 
It ain't the great desert without a dead skimmer rolling along like a piece of tumbleweed
无芯方木 23. aug. kl. 2:48 
golden mod:steamthumbsup:
Bwerna 22. aug. kl. 14:31 
I second a mod to make every ragdoll like the skimmer's. Maybe add a force that scales with KO damage? I can't stand the plopping lol
ICRAWlius 22. aug. kl. 11:37 
i love when these mfers get launched to moon after i koed them
xiaojie213 22. aug. kl. 11:17 
HOLY
Quilboar 22. aug. kl. 9:42 
for god's sake don't step on the sand it makes the skimmers crazy
deerkillerofficial 22. aug. kl. 9:19 
why would you fix that
Gevurah 22. aug. kl. 9:00 
I agree with Cider Bizet. Let's see all humans ragdolling when KO'd.
bambam 22. aug. kl. 7:23 
tried it out and i cannot loot the skimmers after taking them down. maybe i did something wrong?
Psycho 22. aug. kl. 5:51 
NIOOOOOOOOOOOOOOOOOOOOOOO HE FIXED IIIIIIT
Cider Bizet 21. aug. kl. 14:41 
I'd like to see the opposite. Have every ragdoll behave like the Skimmer's
crunk aint dead 21. aug. kl. 10:20 
great stuff, i would add (RE_Kenshi) to the mod title is all