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Replacing the item instead of patching it means that any changes to the item, patches or otherwise, made by mods which load before this mod will be undone
The planet icons on the Navigation Console for these planets are all the same. And not in the good way same, its all slime green, even the text is in a strange color. Might need a look at that.
The Bigger Issue (pun intended), is the planet icons. When approaching them, they swell up and take over the size of the screen. Not sure if it was an off chance, since some were normal, so its a bit weird.
The mod may be slightly incompatible with the More Planet Info mod, but defiantly take a another look at navigation stuff.
Another issue to note is the plants itself. Its just a touch empty. Where are all the creatures? The mega-fauna? The weirdos trying to shell out in the middle of the woods? Not alot of life on these worlds...
Seems to be a conflict with Aetherium Engine. One or the other needs to prefix its chertmaterial's itemName.
[Error] Fatal Exception caught: (TerrainException) Duplicate composed terrain generator name 'largeCaves'
[Error] Exception caught loading asset: /items/generic/crafting/steelbar.item, (AssetException) Could not read JSON asset /items/generic/crafting/steelbar.item
It worked fine for a couple of hours after I added the mod mid-playthrough, then decided to crash to desktop on startup.
I haven't visited the planets yet, but I have a feeling the weight of spawns are a bit extreme.
Log: https://pastebin.com/Qc8pYHjL